Space Engineers is an open world sandbox game defined by creativity and exploration. It is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored. Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes. Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity. Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future. Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build. CORE FEATURES Planets and moons – fully destructible & persistent, volumetric, atmosphere, gravity, climate zones Game modes - Creative – unlimited resources, instant building, no death - Survival – realistic management of resources and inventory capacity; manual building; death/respawn Single-player – you are the sole space engineer Multiplayer - Creative and survival mode with your friends - Cooperative and competitive - Privacy customization: offline, private, friends only, public - A host on Xbox One and Xbox One S supports 2 player multiplayer (lobby), 1 host + 1 client - A host on Xbox One X supports 4 player multiplayer (lobby), 1 host + 3 clients New game options - Scenarios - offer linear story with action-packed gameplay, while the majority of Space Engineers scenarios feature unique sandbox environments where players create their own challenges. - Workshop worlds - offer worlds created by other players. - Custom worlds - offer variety of customizable worlds where you can start your own scenario. Customizable character - skins, colors, community market, male and female character Ships (small and large) – build and pilot them Space stations Planetary bases, outposts, cities First-person & Third-person Super-large worlds – the size of the world to 1,,, km in diameter (almost infinite) Procedural asteroids - an infinite number of asteroids to the game world Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer! Drilling / harvesting Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components Deformable and destructible objects – real proportions, mass, storage capacity, integrity Building blocks - over blocks (gravity generators, jump drive, turrets, doors, landing gears, assembler, refinery, rotors, wheels, thrusters, pistons, wind turbine and many more) Electricity – all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors or various power sources Gravity – produced by planets and gravity generators. Spherical gravity generator also available. Symmetry/Mirroring – useful in creative mode when building structures that require symmetry Weapons – automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher mod.io Workshop – share your creations with the Community (upload and download worlds, blueprints) Localized interface - Official localization: English, Russian, Chinese, German, French, Spanish Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps! Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). Blueprints - save your ship or station on a blueprint and paste it into your game GPS - create, send, receive and manage GPS coordinates in the game Voxel hands - shape and form the asteroids and change their material (creative mode only) Sounds – realistic and arcade mode Space Engineers utilizes an in-house built VRAGE , realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. How to Play Start by watching this video tutorial:http://www.SpaceEngineersGame.com/how-to-play.html Performance Notes The performance depends on the complexity of your world and the type of your Xbox. Simple worlds run smoothly even on old Xbox, but a more complex world with rich object interactions could overload even XBox One X.
Keen Software House
Keen Software House
Online co-op ()
Online multiplayer ()
Xbox cloud saves
The Space Engineers - Frostbite includes: the Frostbite Scenario, the Antenna Dish, the Dead Engineers, the Gate, the Offset door, the Frozen Armor Skin, the I'm Cold Emote, the Check Wrist Emote and the LCD Posters. This content is not pay to win and the owner of the package has no advantage against other players. If you decide not to purchase the Frostbite Pack, but you want to play with friends or other players who did buy the Frostbite Pack, you will still be able to join a multiplayer game or server with them and enjoy the game. Frostbite Scenario You are a member of a salvage crew, which has been tasked by a mysterious client to acquire something extremely valuable (yet unknown) on Triton. Play solo or with up to four players; explore this moon’s frigid landscape and remarkable architecture, and overcome numerous engineering challenges as you uncover this world’s secrets. Please note, the Frostbite Scenario is in English only. Antenna Dish An impressive Antenna Dish used for sending signals across the stars. Dead Engineers Six new unique poses for Space Engineer corpses. They can store loot in their backpacks. Gate A massive gate that can be used to enhance your ships, vehicles and buildings. Offset Door The perfect block to complement your creations. Frozen Armor Skin A chillingly beautiful skin that can be used to give blocks a frigid appearance. I'm Cold Emote Express to your fellow engineers if you start to struggle in the brutal unforgiving environment of Triton. Check Wrist Emote Indicate you are analysing some newly received data with this character animation. LCD Posters Featuring iconic advertisements for Cosmic Coffee, Clang Kola, the R.O.S. and Keen Software House.
Keen Software House
Keen Software House
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JPep here, with a review on the open world, sandbox space simulator of Space Engineers. I had high hopes for this one when announced as I am a fan of the other space-based sim on Xbox; Elite: Dangerous. This review is coming a little late as the game has already released, but there is quite a lot to digest and a steep learning curve.
Space Engineers plays as an open world sandbox game defined by creativity and exploration. Much like Minecraft, Space Engineers tasks players to gather resources used for crafting different modules. There are many module types, each with varying functions. You can use your module blueprints to build spacecraft, orbital stations, moon bases, rovers, tanks, science vessels, fortified military facilities, nite clubs, restaurants, and what ever else you could possibly think of. And again, much like Minecraft the game features both Creative and Survival modes, with no limit to what can be built, utilized, or explored. The game features both single and multiplayer modes as well.
Space Engineers features a realistic, volumetric based physics system, so everything in the game can be assembled and disassembled, damaged or destroyed. Objects are constructed from block like modules interlocked in a grid and behave as though they have mass, inertia, and velocity. Each individual module also features its own volume and storage capacity.
Inspired by reality and by how things work, Space Engineers strives to follow the laws of physics and is rooted in todays current technologies and that which is in the realm of feasibility in the near future. Solar power, battery packs, hydrogen thrusters, personal jetpacks, mining drills, tools for dismantling equipment, and various other technologies are all available to you.
While mostly concentrating on construction and exploration, Space Engineers can be played as a shooter as well. The developers have stated that they expect to see players avoiding direct man to man combat and instead focus on building weapons and machines of war. That said, it is also possible to infiltrate an enemy fortification on foot. But it should really be more about the machinery you build and not so much about troops.
As I said, there is a lot to take in. I feel as if youd need to take some college level classes just to learn how to play. Moving your character around is simple enough as the game uses the standard first person control methods that most gamers should be familiar with. The jet pack however, I found to be severely disorienting. It took me a few playthroughs of the first scenario before I felt reasonably comfortable. Ill give this problem a small pass as it may be that Im just so used to using a HOTAS for flying around in Elite: Dangerous that any kind of flying around on a gamepad just feels off. I just mention it because thats how it felt for me. Your experience may be different.
Piloting ships feels better than the jetpack, strangely, though they use the same controls. Perhaps its that a ship feels more weighty. In fact, the bigger the ship the heavier it feels. This is a pretty good indicator of the actual physics of the game. For me the problems begin with the sheer number of controls that they try to squeeze onto a gamepad. If you manage to figure out how to open the controller scheme layout youll find a looooong list of controls to scroll down through. When you start getting into two button combinations to perform a single action, or worse yet, three button combinations, it really becomes overwhelming. Needless to say, I havent done much creating. But Ive become pretty good at wrecking stuff. Id recommend an Elite controller if using a gamepad just to be able to map some button combinations to the paddles on the back. The game does support keyboard and mouse controls on the Xbox, so theres that. But I was never a keyboard and mouse kind of guy, which is why I mostly play games on console instead of PC.
There is little tutorial in the game. Combine this with having to navigate the confusing interface to reach the help menu is frustrating enough. To compound the frustration, once you get to the help menu youll find it to be full of links that take you to YouTube videos, effectively taking you out of the game to show you how to play the game. I hated when Elite: Dangerous did it but I feel Space Engineers takes it to another level. I wish the developers took the time to provide more training scenarios with deeper instruction instead of these YouTube links. Another issue is the extremely small text in the interface. Youll have to play with your nose to the screen if youre on anything smaller than 40 inches just to be able to read it.
The game looks pretty enough when its not loading in scenery in large chunks. Textures are nicely rendered once loaded in but it doesnt happen as smooth as I would like which really breaks the immersion. I do like the modular look of the ships and stations and bases that you can build as its very similar to the technology that we have floating in orbit around the Earth today. But the developers have even stated that the sheer size of the worlds you are able to create can be quite taxing even on a One X, which makes me wonder why they bothered to bring it to console in the first place. At the time of this writing I havent been able to explore any other player created content but that is supposed to be a feature.
Sound is pretty basic but appropriate. Its mostly quiet in the vacuum of space and the game handles that well, even in a battle between two opposing ships. It doesnt feel like youre hearing a thunderous explosion as another ship is destroyed but more like the shockwaves echoing around in your own ships Hull. Explosions on your own ships however come in loud and clear.
I havent played the game long enough to experience all of the things shown in the trailer because of my frustrations. But Im sure that those that can persevere will feel rewarded once all the mechanics of the game can click in their brains. Even Elite: Dangerous, a game that I ultimately ended up loving, was uninstalled twice from my console before things clicked for me and made sense. I sincerely hope that is the case for me with Space Engineers. There is massive potential here, but the severe learning curve holds the game back from being rewarding or any fun from the start. It needs more in game training instead of YouTube links. And it seems co-op is limited to only four people on a One X which really can reduce the scope of the game. I would have loved to be in space with entire communities of other players simultaneously. But, as I feel that this game will forever be a work in progress, much like many modern games, I hope the developers can continue to support the game with add-ons and enhancements for years to come. Especially with the Series X on the horizon.
Theres a lot of potential with the groundwork Keen Software have set here in Space Engineers. However, its an incredibly obtuse game to get into, not helped by a lack of clear, legible information in game (relying on YouTube links instead). If youve the patience to get stuck in though, the scope of what can be done will likely surprise and amaze you.
This game was reviewed based on Xbox One review code, using an Xbox One console. All of the opinions and insights here are subject to that version. Game provided by publisher.Want to keep up to date with the latest Xt reviews, Xt opinions and Xt content? Follow us on Facebook, Twitter, and YouTube.
- Some nicely detailed visuals
- Plenty to sink your teeth into if you have the patience
- Decent audio
- Visuals occasionally dont load in fully
- Can be quite frustrating to play
- Still buggy
Space Engineers “Heavy Industry” pack includes Large Magnetic plate, Beam Blocks, Industrial conveyor pipes, Cylindrical Column, Vertical button panel, Large Hydrogen Tank Reskin, Large Cargo Container Reskin, Industrial Refinery, Industrial Assembler, Industrial Hydrogen Thrusters and Hazard pattern armor skin. This content is not “pay to win” and the owner of the package has no advantage against other players. If you decide not to purchase the Heavy Industry pack, but you want to play with friends or other players who did buy Heavy Industry pack, you will still be able to join a multiplayer game or server with them and participate. Large Magnetic plate A truly massive large grid magnetic plate (3x3x2), and a small grid version. Big enough to accommodate the largest jobs. Beam Blocks A collection of industrial style beams for structural support and exterior decoration. The Industrial beam, 10 variants in both large and small grids. Industrial conveyor pipes A departure from the classic, angular conveyor design. The industrial conveyor pipe, provided in 7 variants for large grids. Cylindrical Column A new column, offered in both small and large variants, designed to reinforce your starbase, starship, or underground fortress. Vertical button panel Big, red, button. Space saving design for industrial application; three buttons, vertically aligned. Large Hydrogen Tank Reskin Striking spherical design, high pressure hydrogen storage tank. Large Cargo Container Reskin A new, rugged, industrial style cargo container for all of your shipping and storage needs. Industrial Refinery A new, highly accessible version of the refinery. Industrial Assembler A new, highly accessible version of the assembler. Industrial Hydrogen Thrusters A community request now made reality. The much anticipated Hydrogen Thruster variant! Provided in both large and small grid variants. Hazard pattern armor skin Beware, Danger, Caution. A hazard skin for all of your industrial creations.
Keen Software House
Keen Software House
Engineers xbox one space
Space Engineers is a Voxel-Based Sandbox Survival Exploration Game. Space Engineers doesn't so much have a story, but it does have aSpace Engineers is a Voxel-Based Sandbox Survival Exploration Game. Space Engineers doesn't so much have a story, but it does have a story-like campaign that serves as a tutorial to the various in-game controls. Having been built for a keyboard and mouse, the control scheme is quite in-depth, having may sub-controls accessed by holding one or both of the bumpers. The bulk of the game is played in the Custom Games scenarios, most of which are pre-made starting areas that challenge you to survive any of the given setups. The main place to start your adventure would be "Solar System", which starts you on an Earth-like planet. From there you can do as you please, so long as you stay alive. Mine Build and venture forth into space! The game's heart lies in its insane physics engine and structure-based grids, allowing everything to be free from one another. You can build anything you want, from small ships to huge bases, massive spaceships, and space-stations! With two different sizes of blocks to build with the possibilities are truly endless. Space Engineers is an enormously powerful game, that has set limitations depending on which Xbox One console your using, an Xbox One or One S can only host up to two people, yet a One X can host up to four. With a wildly powerful engine, Space Engineers will let you bring your Spaceship dreams to reality.…Expand
Something pinched inside, and even a wave ran all over my body. Although I promised myself that I would not take long breaks, but due to the lack of necessary and already painfully known worms and others, I had. To wait for autumn and the next slaughter.
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