The second most infuriating thing about the SINK is the diminishing returns. There's all kinds of helpful single-use items available for purchase, but if you're using your tickets on that stuff, you start really lose out on the other, more essential things. You either spend them on those things first and have your tickets lose value as you progress, or spend them on single-use items and miss out on building blocks.
Then there's the fact it takes an obnoxious amount of power to run and space to build. You gotta dedicate a full burner to run it, and that's a stack of biofuel better used elsewhere. It's fugly on top of all that other stuff too.
Personally, I think the idea of a company shop is an under explored concept in video games, but gating many of the most basic blocks behind it is very irksome. Wouldn't it be better to gate specific upgrades (like certain recipes, or upgrades to your machine efficiency) there as a reward for employees who do good work? Ideally, it just needs some balancing as I feel like there's potential, but a partial rework would also be welcome.
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|“||Go that extra kilometer, go AWESOME.||„|
Got excess resources? Fear not, for FICSIT does not waste! The newly developed AWESOME Sink turns any useful part straight into research data, as fast as you can supply it!
Participating employees will be compensated with Coupons to spend at the AWESOME Shop.
Tier 2 - Resource Sink Bonus Program
The Sink can consume as many parts as the connected conveyor can supply, therefore its maximum capacity is 780/min using a Conveyor Belt Mk.5 or Conveyor Lift Mk.5.
Multiple Sinks can be constructed. Accumulated points will be shared between all Sinks and Coupons can be printed from any. If all Sinks are deconstructed, the amount of points and accumulated Coupons is stored.
AWESOME is an acronym, which stands for "Anti-Waste Effort for Stress-Testing of Materials on Exoplanets".
Items not allowed to sink
Some items cannot be fed into the AWESOME Sink and will clog the input. If that happens, it is advised to pick up these items or reconstruct the belt to allow other items to be sunk.
- Consumables such as Beryl Nuts, Bacon Agarics, and Paleberries (does not apply to Medicinal Inhalers)
- Special items such as HUB Parts, Power Slugs, Power Shards, Hard Drives, Mercer Spheres and Somersloops
- Loot such as Alien Carapaces and Alien Organs (does not apply to Biomass produced from them)
- Uranium Waste and every derived item, with the exception of Plutonium Fuel Rods, but including Plutonium Waste, which will show a warning that radioactive items are not allowed for contaminating the results
- SAM Ore, likely because it is unfinished
- Cups and Statues
- Quantum Computers, Superposition Oscillators
Coupons increase in point cost as more are acquired. The first three coupons cost 1,000 points. After that, the cost for the n-th coupon is calculated as or .
It takes 1,707 Coupons to purchase every non-producible item in the AWESOME Shop, which would require 91,869,033,000 AWESOME points. This would take about 8 hours and 45 minutes at the current theoretical max awesome points per minute of 175,095,848.32 (see Farming Points). However, it only takes 132 Coupons to unlock every unique crafting recipe, which equates to 41,283,000 AWESOME points.
Patch notes and in-game dialogue suggest further items will be added to the AWESOME shop in future releases.
|k (k = 0, 1, 2, ...)||3k + 1 to 3k + 3||500 * k2 + 1000|
Once sufficient points are accumulated to print at least one Coupon, the option to print it is made available. As the 'Print' button is pressed, an animation is played, where a Coupon comes out of the slot with the actual Coupon items. These coupons must be retrieved by dragging them into the inventory or using ( + ). Coupons have a stack size of 500, so if the amount of accumulated coupons exceeds 500, the remaining coupons will remain in the Sink, and they can be printed out next time. In the AWESOME Sink UI, click the 'Print Coupon' button then drag or + the Coupons into the Inventory to retrieve them.
- If coupons are printed but not taken out and the UI of the Sink is closed, those coupons can be re-printed the next time the AWESOME Sink UI is opened.
- It's also possible to put Coupons back into the Sink using this mechanic by printing Coupons and instead of taking any, moving Coupons in the inventory into the Sink slot. This is only possible if at least one Coupon can be printed and the sum of Coupons in the Sink and the inventory does not exceed 500 (if it does, less than a full stack or no Coupons can be inserted back).
Points generated per item
|1||FICSMAS Bow, Iron FICSMAS Ornament, Actual Snow, Iron Ore, Blue FICSMAS Ornament, FICSMAS Tree Branch, FICSMAS Gift, FICSMAS Ornament Bundle, FICSMAS Wonder Star, Copper FICSMAS Ornament, Red FICSMAS Ornament, Candy Cane, FICSMAS Decoration, Snowball, FICSIT Coupon|
|2||Limestone, Iron Ingot, Screw|
|3||Coal, Leaves, Copper Ore|
|6||Iron Plate, Copper Ingot, Wire|
|8||Steel Ingot, Bauxite, Spiked Rebar|
|10||Color Cartridge, Flower Petals, Mycelia|
|12||Polymer Resin, Biomass, Concrete|
|20||Petroleum Coke, Silica|
|24||Steel Pipe, Cable, Copper Sheet|
|50||Black Powder, Quartz Crystal|
|60||Empty Canister, Portable Miner, Rubber|
|120||Reinforced Iron Plate|
|147||Encased Uranium Cell|
|152||Packaged Sulfuric Acid|
|160||Packaged Alumina Solution|
|180||Packaged Oil, Packaged Heavy Oil Residue|
|225||Empty Fluid Tank|
|266||Alclad Aluminum Sheet|
|312||Packaged Nitrogen Gas|
|370||Packaged Liquid Biofuel|
|412||Packaged Nitric Acid|
|632||Encased Industrial Beam|
|1 176||Versatile Framework|
|1 440||Automated Wiring|
|1 552||Factory Cart|
|1 968||Rebar Gun|
|2 560||Electromagnetic Control Rod|
|2 718||Iodine Infused Filter|
|2 804||Heat Sink|
|3 072||Crystal Oscillator|
|3 080||Object Scanner|
|3 776||High-Speed Connector|
|4 988||Blade Runners|
|9 960||Modular Engine|
|11 520||Heavy Modular Frame|
|12 006||Cooling System|
|15 650||Magnetic Field Generator|
|32 908||Radio Control Unit|
|39 520||Nobelisk Detonator|
|44 092||Uranium Fuel Rod|
|54 100||Hazmat Suit|
|55 000||Gas Mask|
|62 840||Fused Modular Frame|
|86 120||Adaptive Control Unit|
|153 184||Plutonium Fuel Rod|
|242 720||Turbo Motor|
|257 312||Pressure Conversion Cube|
|413 920||Hover Pack|
|543 424||Nuclear Pasta|
|543 632||Assembly Director System|
|732 956||Thermal Propulsion Rocket|
This table is compiled using the data from Template:ResourceSinkPoints.json via Module:AwesomeSinkItemsTable.
Note: The first time a FICSIT Coupon is inserted, the Cyber Wagon is made available for purchase in the AWESOME Shop, and no points are generated. Items not listed in this table will clog the input.
As mentioned earlier, recipes usually yield more points than their ingredients. However, the point increase when using alternate recipes varies widely; the output from most recipes is worth between 1.5 and 2.5 times as many points as the combined input, but exceptions exist in both directions (as alts use either cheaper or more expensive ingredients, which affects how effective using the alt is point-wise). Seven alternate recipes actually provide less points than all of their ingredients combined: Compacted Steel Ingot, Coke Steel Ingot, Polyester Fabric, Rubber Concrete, Steel Coated Plate, Coated Iron Plate, and Radio Control System. The most "profitable" recipe as of Patch 0.3.3.0 is Silicon Circuit Board, which generates items worth 7.19 as many points as the input items. Other notable recipes can be found below.
Recipe point improvement ratios
- Wall mount plant hanger
- Pioneer 50 disc cd changer
- Cadillac logo steering wheel cover
- San antonio car swap meet
Satisfactory Awesome Sink and Shop Guide
The Awesome Sink and the Awesome Shop are both special buildings in Satisfactory. These buildings are unlocked early in the game and will be used as much as possible. While the building is self-explanatory, there are several ways you can set it up to improve its efficiency. This Awesome Sink and Shop guide will cover everything about the buildings and their proper uses.
How to Unlock the Awesome Sink and Shop
The Awesome Sink and Shop will both be unlocked by completing the Resource Sink Bonus Program milestone at the HUB terminal. The milestone is at Tier 2 and will require 400 Concrete, 500 Wire, 200 Iron Rod and 200 Iron Plate. Once the milestone is cleared, the blueprint for both buildings will be unlocked under ‘Special’ in build mode.
The Awesome Sink will require 15 Reinforced Iron Plate, 30 Cable and 45 Concrete while the Awesome Shop will require 200 Screw, 10 Iron Plate and 30 Cable. Both buildings are easy to build once you have all your basic production needs up and running.
How to Get FICSIT Coupons
In order to get FICSIT Coupons, you should acquire enough Awesome Points which will be seen in the Awesome Sink building. These Awesome Points are gained through sinking items into the building and while the first few FICSIT Coupons will be easy to get, it will exponentially get harder every time you get a FICSIT Coupon.
Do not worry because as you progress through the game, the items you automate will return more Awesome Points once sunk. To put it into perspective, an Iron Plate will give 6 Awesome Points for each one sunk while the Turbo Motor will give as much as 465,056 Awesome Points for each one sunk.
It is possible to create multiple Awesome Sinks and will be a great way to earn some FICSIT Coupons on unfinished projects or any excess materials you have in a production facility. The coupon points will be shared among all the Awesome Sinks constructed. If you choose to deconstruct the Awesome Sink, the FICSIT Coupons will be stored indefinitely throughout the playthrough.
There are items that are unsinkable in the game. Most of these items are important and it is not recommended to sink them anyway. These items will not give Awesome Points and will not disappear if you do accidentally sink them. However, it will clog the entire conveyor belt and you will have to delete it to fix the clog. These items are as follows:
- HUB Parts
- Power Slugs
- Power Shards
- Hard Drives
- Mercer Spheres
- Alien Carapaces
- Alien Organs
- Nuclear Waste
- S.A.M. Ore
- Cups and Statues
- Beryl Nuts
- Bacon Agarics
Best Value Sinkable Items
For the early game materials, any excess can be sunk until you need them again. There are some that will be available and will not have much use until you progress further. These are Caterium Ores and Raw Quartz.
Caterium Ores can be turned into Quickwires for 17 points Awesome Points each and Raw Quartz can be turned into Quartz Crystals for 50 Awesome Points each. These items will be used in the future but with how slow you will be progressing once you unlock these resources because of the milestone difficulties, you will find a surplus of these products for a long period of time.
Once you have unlocked the Refinery, you will have byproducts that can be turned into certain items. It is best to sometimes sink these items as the whole production line will stop if your output gets full and has nowhere to go. You can learn more about Refineries here.
The best value for these byproducts will be turning them into Packaged Fuel and Packaged Heavy Oil Residue. They can give a steady amount of Awesome Points for 270 and 170 each respectively. You can choose to use a conveyor splitter if you would want some Packaged Fuel for your vehicles and jet packs.
The highest return item for getting Awesome Points will be the Turbo Motor. It gives a whopping 456,056 Awesome Points for each one sunk. Automating Turbo Motors will be the hardest and will be the ‘endgame’ production facility.
This will be the best method to farm Awesome Points since the 2nd highest product will be nowhere near the points you can get from Turbo Motors.
Awesome Sink and Shop Layout
The example above is a simple strategy to use. You can treat each of those storage containers as an end product of a production line and merge them all before an Awesome Sink.
Make sure to leave a larger space between your containers and the Awesome Sink. This way, you can have a wide array of conveyor mergers to sink. While you can have multiple Awesome Sinks active, it is more efficient when conserving more power. Sinking high-end products usually have low production rates and you can conserve space as well by combining them.
Awesome Shop Guide
Farming those FICSIT Coupons could be tedious when you have been sinking items for a while. The Awesome Shop makes it all worthwhile as you can buy almost everything in the game with it. You should spend those FICSIT Coupons wisely as they will be harder to come by.
What to Prioritize
It might be tempting to spend those FICSIT Coupons at the start when you start lacking materials such as Iron Plates and even Biomass for electricity. You should definitely save them until you reach the higher tiers where some materials you are lacking will be harder to produce.
Items such as Heavy Modular Frames, Computers and Motors can be a huge help in progressing as they are hard to automate. They are also needed to solve your electricity issues once Fuel Generators are unlocked. Certainly stay away from purchasing any statues in the early game.
Foundations and Walkways are important blueprints in making your place better in terms of logistics. You can also use these when you explore outside your base. The Double Ramp Pack will help you easily build foundations up mountains quicker and will not cost more Concrete.
Attachments and Walls are good mid-game investments to tidy up your production facilities. If you do not plan on remaking your production line into something more aesthetic, you can unlock this early and save much more space.
How to Unlock the Cyber Wagon
The Cyber Wagon is a secret vehicle that is unlockable in the game. It is mirrored over Tesla’s Cybertruck. You can unlock the Cyber Wagon by sinking a FICSIT Coupon in the Awesome Sink. A single FICSIT Coupon will do as it will only give you 1 Awesome Point when you sink it.
This only unlocks the Cyber Wagon in the Awesome Shop which will have to be purchased for 20 FICSIT Coupons. While it may seem fun, it is quite useless as a vehicle. It runs slow and does not have cargo space.
When you reach around 30-40 hours of gameplay, you will get a grasp on how the progression feels in the game. This can help you determine which products to sink at a certain point in time and which items you should prioritize.
You might change your prioritization in the Awesome Shop when resources like Caterium Ore, Raw Quartz and Coal are 2000-2500 meters away from your base. This Awesome Sink and Shop guide is only meant to give you a general idea on how it works. The Awesome Sink and Shop are just supplementary to the game and you can even reach the last tier without it.
So imagine I start a new game, the first thing I do is to lost time to send ALL my processed items to the Awesome Sink to unlock all the comestic things, the same thing with Tier1&2 et Tier 3&4.
THEN I start to build my "official factory". I'm pretty sure I'm not only one who do that.
So I question the usefulness of the Awesome sink. It's cool but it's a pretty bad implementation because players WANT the comestic items at the start to make beautiful their factories.
What's your thought guys?
PS: Sorry for my english, not my main language.
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Sink satisfactory best items awesome
satisfactory sink list
Do you need it?" After that, I seriously thought about it. Really. They do not need employees who will not be happy to go to work, and I would not like to do something every day that I. Do not have a heart for. This is a very simple truth.
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No, thanks, I'll have a snack on the way, - I replied, I was a little uncomfortable in front of her. So Gena, I won't let you go until you have breakfast, at least have some tea, Vera said. I agreed. I sat at the table.