Poe wiki essence drain

Poe wiki essence drain DEFAULT
Hatred1Whispering Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 1Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 35 and below

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(6–11)% to Cold Resistance
Bows, Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–2) to (3–4) Cold Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (2–3) to (6–7) Cold Damage
Amulets, Rings: (6–10)% increased Cold DamageHatred2Muttering Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 2Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(12–17)% to Cold Resistance
Bows, Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (7–9) to (14–16) Cold Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (13–16) to (26–30) Cold Damage
Amulets, Rings: (11–14)% increased Cold DamageHatred3Weeping Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 3Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Cold Resistance
Bows, Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (15–20) to (30–35) Cold Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (28–37) to (56–65) Cold Damage
Amulets, Rings: (15–18)% increased Cold DamageHatred4Wailing Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 4Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Cold Resistance
Bows, Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (23–32) to (48–55) Cold Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (43–59) to (89–102) Cold Damage
Amulets, Rings: (19–22)% increased Cold DamageHatred5Screaming Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Cold Resistance
Bows, Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (37–51) to (76–88) Cold Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (68–94) to (140–164) Cold Damage
Amulets, Rings: (23–26)% increased Cold DamageHatred6Shrieking Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Cold Resistance
Bows, Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (53–72) to (107–124) Cold Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (100–132) to (197–230) Cold Damage
Amulets, Rings: (27–30)% increased Cold DamageHatred7Deafening Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

, Bows, Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (70–91) to (138–158) Cold Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Cold Resistance
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (128–169) to (252–292) Cold Damage
Amulets, Rings: (31–34)% increased Cold DamageWoe1Whispering Essence of Woe
Stack Size: 1 / 9
Essence Tier: 1Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 35 and below

Quivers: (11–15)% increased Elemental Damage with Attack Skills
Helmets, Body Armours, Boots, Gloves, Shields: +(3–5) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (15–29)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (10–19)% increased Spell Damage
Belts, Rings: +(1–3) to maximum Energy Shield
Amulets: (2–4)% increased maximum Energy ShieldWoe2Muttering Essence of Woe
Stack Size: 1 / 9
Essence Tier: 2Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below

Quivers: (16–20)% increased Elemental Damage with Attack Skills
Helmets, Body Armours, Boots, Gloves, Shields: +(6–11) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (30–44)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–29)% increased Spell Damage
Belts, Rings: +(4–8) to maximum Energy Shield
Amulets: (5–7)% increased maximum Energy ShieldWoe3Weeping Essence of Woe
Stack Size: 1 / 9
Essence Tier: 3Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below

Quivers: (21–25)% increased Elemental Damage with Attack Skills
Helmets, Body Armours, Boots, Gloves, Shields: +(17–23) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (45–59)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (30–39)% increased Spell Damage
Belts, Rings: +(16–19) to maximum Energy Shield
Amulets: (8–10)% increased maximum Energy ShieldWoe4Wailing Essence of Woe
Stack Size: 1 / 9
Essence Tier: 4Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

Quivers: (26–29)% increased Elemental Damage with Attack Skills
Helmets, Body Armours: +(31–38) to maximum Energy Shield
Boots, Gloves: +(18–26) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (60–84)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (40–49)% increased Spell Damage
Belts, Rings: +(23–26) to maximum Energy Shield
Amulets: (11–13)% increased maximum Energy Shield
Shields: +(39–49) to maximum Energy ShieldWoe5Screaming Essence of Woe
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: (30–34)% increased Elemental Damage with Attack Skills
Helmets: +(39–45) to maximum Energy Shield
Body Armours: +(50–61) to maximum Energy Shield
Boots, Gloves: +(27–32) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (85–106)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (50–66)% increased Spell Damage
Belts, Rings: +(27–31) to maximum Energy Shield
Amulets: (14–16)% increased maximum Energy Shield
Shields: +(50–59) to maximum Energy ShieldWoe6Shrieking Essence of Woe
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: (35–38)% increased Elemental Damage with Attack Skills
Helmets: +(46–51) to maximum Energy Shield
Body Armours: +(77–90) to maximum Energy Shield
Boots, Gloves: +(28–35) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (107–122)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (67–82)% increased Spell Damage
Belts: +(32–37) to maximum Energy Shield
Amulets: (17–18)% increased maximum Energy Shield
Rings: +(38–43) to maximum Energy Shield
Shields: +(60–69) to maximum Energy ShieldWoe7Deafening Essence of Woe
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: (39–42)% increased Elemental Damage with Attack Skills
Helmets: +(52–58) to maximum Energy Shield
Body Armours: +(88–95) to maximum Energy Shield
Boots, Gloves: +(38–45) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (123–144)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (83–94)% increased Spell Damage
Belts: +(38–43) to maximum Energy Shield
Amulets: (18–19)% increased maximum Energy Shield
Rings: +(44–47) to maximum Energy Shield
Shields: +(75–85) to maximum Energy ShieldGreed1Whispering Essence of Greed
Stack Size: 1 / 9
Essence Tier: 1Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 35 and below

Quivers: (0.5–0.7)% of Physical Attack Damage Leeched as Life
Helmets, Body Armours, Boots, Gloves, Shields: +(5–14) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.5–0.7)% of Physical Attack Damage Leeched as Life
Belts: (8–11)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (1–2) Life per secondGreed2Muttering Essence of Greed
Stack Size: 1 / 9
Essence Tier: 2Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below

Quivers: (0.6–0.8)% of Physical Attack Damage Leeched as Life
Helmets, Body Armours, Boots, Gloves, Shields: +(15–30) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.6–0.8)% of Physical Attack Damage Leeched as Life
Belts: (12–15)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (2.1–8) Life per secondGreed3Weeping Essence of Greed
Stack Size: 1 / 9
Essence Tier: 3Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below

Quivers: (0.7–0.9)% of Physical Attack Damage Leeched as Life
Helmets, Body Armours, Boots, Gloves, Shields: +(31–45) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.7–0.9)% of Physical Attack Damage Leeched as Life
Belts: (16–19)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (8.1–16) Life per secondGreed4Wailing Essence of Greed
Stack Size: 1 / 9
Essence Tier: 4Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

Quivers: (0.8–1)% of Physical Attack Damage Leeched as Life
Helmets, Body Armours, Shields: +(70–79) to maximum Life
Boots, Gloves: +(60–69) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.8–1)% of Physical Attack Damage Leeched as Life
Belts: (20–23)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (16.1–24) Life per secondGreed5Screaming Essence of Greed
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: (0.9–1.1)% of Physical Attack Damage Leeched as Life
Helmets: +(80–89) to maximum Life
Body Armours, Shields: +(90–99) to maximum Life
Boots, Gloves: +(70–79) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.9–1.1)% of Physical Attack Damage Leeched as Life
Belts: (24–27)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (24.1–32) Life per secondGreed6Shrieking Essence of Greed
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: (1–1.2)% of Physical Attack Damage Leeched as Life
Helmets: +(90–99) to maximum Life
Body Armours: +(110–119) to maximum Life
Boots, Gloves: +(80–89) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (1–1.2)% of Physical Attack Damage Leeched as Life
Belts: (28–31)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (32.1–48) Life per second
Shields: +(100–109) to maximum LifeGreed7Deafening Essence of Greed
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: (1.1–1.3)% of Physical Attack Damage Leeched as Life
Helmets: +(100–106) to maximum Life
Body Armours: +(120–126) to maximum Life
Boots, Gloves: +(90–96) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (1.1–1.3)% of Physical Attack Damage Leeched as Life
Belts: (32–35)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (48.1–64) Life per second
Shields: +(110–116) to maximum LifeContempt1Whispering Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 1Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 35 and below

Quivers, Gloves, Amulets, Rings: Adds 1 to 2 Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (1–4) Physical Damage to Melee Attackers
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds 2 to (4–5) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds 1 to (2–3) Physical DamageContempt2Muttering Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 2Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below

Quivers, Gloves, Amulets, Rings: Adds (2–3) to (4–5) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (5–10) Physical Damage to Melee Attackers
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (6–8) to (13–14) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–5) to (8–9) Physical DamageContempt3Weeping Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 3Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below

Quivers, Amulets, Rings: Adds (4–6) to (9–10) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (11–24) Physical Damage to Melee Attackers
Gloves: Adds (3–4) to (6–7) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (10–13) to (21–24) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (6–8) to (13–15) Physical DamageContempt4Wailing Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 4Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

Quivers, Amulets: Adds (6–9) to (13–15) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (25–50) Physical Damage to Melee Attackers
Gloves: Adds (3–5) to (7–8) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (11–18) to (26–30) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (7–11) to (16–19) Physical Damage
Rings: Adds (5–7) to (11–12) Physical Damage to AttacksContempt5Screaming Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Amulets: Adds (9–12) to (19–22) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (51–100) Physical Damage to Melee Attackers
Gloves: Adds (4–5) to (8–9) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (21–27) to (42–48) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (13–17) to (26–30) Physical Damage
Rings: Adds (6–8) to (12–13) Physical Damage to AttacksContempt6Shrieking Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Amulets: Adds (11–15) to (22–26) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (101–150) Physical Damage to Melee Attackers
Gloves: Adds (5–6) to (9–10) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (22–30) to (46–56) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (14–19) to (29–35) Physical Damage
Rings: Adds (7–9) to (13–15) Physical Damage to AttacksContempt7Deafening Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Amulets: Adds (16–18) to (27–30) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (151–200) Physical Damage to Melee Attackers
Gloves: Adds (6–7) to (10–11) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (30–41) to (63–73) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (19–25) to (39–45) Physical Damage
Rings: Adds (10–11) to (16–17) Physical Damage to AttacksSorrow2Muttering Essence of Sorrow
Stack Size: 1 / 9
Essence Tier: 2Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(13–17) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (5–6)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 3% Cold ResistanceSorrow3Weeping Essence of Sorrow
Stack Size: 1 / 9
Essence Tier: 3Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(18–22) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (7–8)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 4% Cold ResistanceSorrow4Wailing Essence of Sorrow
Stack Size: 1 / 9
Essence Tier: 4Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Cold ResistanceSorrow5Screaming Essence of Sorrow
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Cold ResistanceSorrow6Shrieking Essence of Sorrow
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Cold ResistanceSorrow7Deafening Essence of Sorrow
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Cold ResistanceAnger2Muttering Essence of Anger
Stack Size: 1 / 9
Essence Tier: 2Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below

, Bows, Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (8–10) to (15–18) Fire Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(12–17)% to Fire Resistance
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (15–19) to (28–34) Fire Damage
Amulets, Rings: (11–14)% increased Fire DamageAnger3Weeping Essence of Anger
Stack Size: 1 / 9
Essence Tier: 3Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below

, Bows, Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (17–22) to (33–39) Fire Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Fire Resistance
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (31–41) to (61–72) Fire Damage
Amulets, Rings: (15–18)% increased Fire DamageAnger4Wailing Essence of Anger
Stack Size: 1 / 9
Essence Tier: 4Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

, Bows, Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (26–35) to (53–61) Fire Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Fire Resistance
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (49–65) to (99–114) Fire Damage
Amulets, Rings: (19–22)% increased Fire DamageAnger5Screaming Essence of Anger
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

, Bows, Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (42–56) to (85–98) Fire Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Fire Resistance
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (78–104) to (157–181) Fire Damage
Amulets, Rings: (23–26)% increased Fire DamageAnger6Shrieking Essence of Anger
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

, Bows, Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (59–79) to (118–138) Fire Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Fire Resistance
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (109–147) to (220–256) Fire Damage
Amulets, Rings: (27–30)% increased Fire DamageAnger7Deafening Essence of Anger
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

, Bows, Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (75–101) to (151–176) Fire Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Fire Resistance
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (139–189) to (281–327) Fire Damage
Amulets, Rings: (31–34)% increased Fire DamageTorment2Muttering Essence of Torment
Stack Size: 1 / 9
Essence Tier: 2Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below

Quivers: Adds 2 to (16–18) Lightning Damage to Attacks
Helmets, Boots, Belts: (35–38)% chance to Avoid being Shocked
Body Armours, Shields: (4–5)% chance to Avoid Lightning Damage from Hits
Gloves, Amulets, Rings: Adds 1 to (14–15) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (1–3) to (32–34) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–2) to (21–22) Lightning Damage to SpellsTorment3Weeping Essence of Torment
Stack Size: 1 / 9
Essence Tier: 3Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below

Quivers: Adds (2–3) to (35–40) Lightning Damage to Attacks
Helmets, Boots, Belts: (39–42)% chance to Avoid being Shocked
Body Armours, Shields: (5–6)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–2) to (21–22) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (2–6) to (69–73) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–4) to (46–49) Lightning Damage to Spells
Amulets, Rings: Adds (1–2) to (27–28) Lightning Damage to AttacksTorment4Wailing Essence of Torment
Stack Size: 1 / 9
Essence Tier: 4Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

Quivers: Adds (2–5) to (56–62) Lightning Damage to Attacks
Helmets, Boots, Belts: (43–46)% chance to Avoid being Shocked
Body Armours, Shields: (6–7)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–2) to (23–24) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (3–9) to (109–115) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (2–6) to (73–77) Lightning Damage to Spells
Amulets, Rings: Adds (1–4) to (40–43) Lightning Damage to AttacksTorment5Screaming Essence of Torment
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: Adds (3–8) to (89–99) Lightning Damage to Attacks
Helmets, Boots, Belts: (47–50)% chance to Avoid being Shocked
Body Armours, Shields: (7–8)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–2) to (25–26) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (4–13) to (159–168) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (3–9) to (106–112) Lightning Damage to Spells
Amulets, Rings: Adds (3–6) to (57–61) Lightning Damage to AttacksTorment6Shrieking Essence of Torment
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: Adds (5–11) to (124–140) Lightning Damage to Attacks
Helmets, Boots, Belts: (51–55)% chance to Avoid being Shocked
Body Armours, Shields: (8–9)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–2) to (27–28) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (5–15) to (189–200) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (3–10) to (126–133) Lightning Damage to Spells
Amulets, Rings: Adds (3–7) to (68–72) Lightning Damage to AttacksTorment7Deafening Essence of Torment
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: Adds (6–13) to (136–155) Lightning Damage to Attacks
Helmets, Boots, Belts: (56–60)% chance to Avoid being Shocked
Body Armours, Shields: (9–10)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–3) to (29–30) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (6–16) to (201–216) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–11) to (134–144) Lightning Damage to Spells
Amulets, Rings: Adds (4–8) to (71–76) Lightning Damage to AttacksFear2Muttering Essence of Fear
Stack Size: 1 / 9
Essence Tier: 2Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below

Quivers, Amulets, Rings: Minions have (13–15)% increased Movement Speed
Helmets: (13–15)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (13–15)% increased maximum Life
Gloves: Minions deal (13–15)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (30–44)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (20–29)% increased DamageFear3Weeping Essence of Fear
Stack Size: 1 / 9
Essence Tier: 3Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below

Quivers, Amulets, Rings: Minions have (16–18)% increased Movement Speed
Helmets: (16–18)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (16–18)% increased maximum Life
Gloves: Minions deal (16–18)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (45–59)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (30–39)% increased DamageFear4Wailing Essence of Fear
Stack Size: 1 / 9
Essence Tier: 4Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

Quivers, Amulets, Rings: Minions have (19–21)% increased Movement Speed
Helmets: (19–21)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (19–21)% increased maximum Life
Gloves: Minions deal (19–21)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (60–74)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (40–49)% increased DamageFear5Screaming Essence of Fear
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Amulets, Rings: Minions have (22–24)% increased Movement Speed
Helmets: (22–24)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (22–24)% increased maximum Life
Gloves: Minions deal (22–24)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (75–84)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (50–56)% increased DamageFear6Shrieking Essence of Fear
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Amulets, Rings: Minions have (25–27)% increased Movement Speed
Helmets: (25–27)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (25–27)% increased maximum Life
Gloves: Minions deal (25–27)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (85–94)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (57–62)% increased DamageFear7Deafening Essence of Fear
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Amulets, Rings: Minions have (28–30)% increased Movement Speed
Helmets: (28–30)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (28–30)% increased maximum Life
Gloves: Minions deal (28–30)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (95–104)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (63–69)% increased DamageSuffering3Weeping Essence of Suffering
Stack Size: 1 / 9
Essence Tier: 3Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below

Quivers: Adds (10–13) to (19–22) Cold Damage to Attacks
Helmets, Boots, Belts: 0% chance to Avoid being Chilled
(39–42)% chance to Avoid being Frozen
Body Armours, Shields: (5–6)% chance to Avoid Cold Damage from Hits
Gloves: Adds (5–7) to (10–12) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (16–22) to (33–38) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (11–15) to (22–25) Cold Damage to Spells
Amulets, Rings: Adds (6–9) to (13–16) Cold Damage to AttacksSuffering4Wailing Essence of Suffering
Stack Size: 1 / 9
Essence Tier: 4Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

Quivers: Adds (15–20) to (30–35) Cold Damage to Attacks
Helmets, Boots, Belts: 0% chance to Avoid being Chilled
(43–46)% chance to Avoid being Frozen
Body Armours, Shields: (6–7)% chance to Avoid Cold Damage from Hits
Gloves: Adds (6–7) to (11–14) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (26–34) to (52–60) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (17–23) to (34–40) Cold Damage to Spells
Amulets, Rings: Adds (10–13) to (20–24) Cold Damage to AttacksSuffering5Screaming Essence of Suffering
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: Adds (18–24) to (36–42) Cold Damage to Attacks
Helmets, Boots, Belts: 0% chance to Avoid being Chilled
(47–50)% chance to Avoid being Frozen
Body Armours, Shields: (7–8)% chance to Avoid Cold Damage from Hits
Gloves: Adds (6–8) to (12–15) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (38–50) to (75–88) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (25–33) to (50–58) Cold Damage to Spells
Amulets, Rings: Adds (12–16) to (24–28) Cold Damage to AttacksSuffering6Shrieking Essence of Suffering
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: Adds (33–45) to (67–78) Cold Damage to Attacks
Helmets, Boots, Belts: 0% chance to Avoid being Chilled
(51–55)% chance to Avoid being Frozen
Body Armours, Shields: (8–9)% chance to Avoid Cold Damage from Hits
Gloves: Adds (7–9) to (13–16) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (45–60) to (89–104) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (30–40) to (60–69) Cold Damage to Spells
Amulets, Rings: Adds (17–22) to (34–40) Cold Damage to AttacksSuffering7Deafening Essence of Suffering
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: Adds (36–50) to (74–86) Cold Damage to Attacks
Helmets, Boots, Belts: 0% chance to Avoid being Chilled
(56–60)% chance to Avoid being Frozen
Body Armours, Shields: (9–10)% chance to Avoid Cold Damage from Hits
Gloves: Adds (8–10) to (14–17) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (57–66) to (100–111) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (35–45) to (66–74) Cold Damage to Spells
Amulets, Rings: Adds (20–24) to (38–44) Cold Damage to AttacksRage3Weeping Essence of Rage
Stack Size: 1 / 9
Essence Tier: 3Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(18–22) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (7–8)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 4% Fire ResistanceRage4Wailing Essence of Rage
Stack Size: 1 / 9
Essence Tier: 4Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Fire ResistanceRage5Screaming Essence of Rage
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Fire ResistanceRage6Shrieking Essence of Rage
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Fire ResistanceRage7Deafening Essence of Rage
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Fire ResistanceWrath3Weeping Essence of Wrath
Stack Size: 1 / 9
Essence Tier: 3Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below

, Bows, Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (2–5) to (55–63) Lightning Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Lightning Resistance
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (3–9) to (102–117) Lightning Damage
Amulets, Rings: (8–12)% increased Lightning DamageWrath4Wailing Essence of Wrath
Stack Size: 1 / 9
Essence Tier: 4Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

, Bows, Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (3–8) to (89–99) Lightning Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Lightning Resistance
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (6–15) to (165–183) Lightning Damage
Amulets, Rings: (13–17)% increased Lightning DamageWrath5Screaming Essence of Wrath
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

, Bows, Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–12) to (142–158) Lightning Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Lightning Resistance
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (8–23) to (263–293) Lightning Damage
Amulets, Rings: (23–26)% increased Lightning DamageWrath6Shrieking Essence of Wrath
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

, Bows, Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (7–17) to (198–224) Lightning Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Lightning Resistance
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (12–31) to (367–415) Lightning Damage
Amulets, Rings: (27–30)% increased Lightning DamageWrath7Deafening Essence of Wrath
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

, Bows, Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (8–22) to (252–286) Lightning Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Lightning Resistance
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (15–41) to (467–530) Lightning Damage
Amulets, Rings: (31–34)% increased Lightning DamageDoubt3Weeping Essence of Doubt
Stack Size: 1 / 9
Essence Tier: 3Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below

Quivers: +(100–165) to Accuracy Rating
Helmets, Body Armours, Boots, Gloves, Shields: +(64–82) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(131–215) to Accuracy Rating
Belts, Rings: +(36–60) to Evasion Rating
Amulets: (14–18)% increased Evasion RatingDoubt4Wailing Essence of Doubt
Stack Size: 1 / 9
Essence Tier: 4Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

Quivers: +(166–250) to Accuracy Rating
Helmets, Body Armours: +(102–120) to Evasion Rating
Boots, Gloves: +(81–90) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(216–325) to Accuracy Rating
Belts, Rings: +(61–80) to Evasion Rating
Amulets: (19–23)% increased Evasion Rating
Shields: +(121–150) to Evasion RatingDoubt5Screaming Essence of Doubt
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: +(251–350) to Accuracy Rating
Helmets: +(121–140) to Evasion Rating
Body Armours: +(151–200) to Evasion Rating
Boots, Gloves: +(91–105) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(326–455) to Accuracy Rating
Belts, Rings: +(81–120) to Evasion Rating
Amulets: (24–28)% increased Evasion Rating
Shields: +(151–225) to Evasion RatingDoubt6Shrieking Essence of Doubt
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: +(351–480) to Accuracy Rating
Helmets: +(141–160) to Evasion Rating
Body Armours: +(301–400) to Evasion Rating
Boots, Gloves: +(106–120) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(456–624) to Accuracy Rating
Belts, Rings: +(121–150) to Evasion Rating
Amulets: (29–31)% increased Evasion Rating
Shields: +(226–300) to Evasion RatingDoubt7Deafening Essence of Doubt
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: +(481–600) to Accuracy Rating
Helmets: +(161–180) to Evasion Rating
Body Armours: +(390–475) to Evasion Rating
Boots, Gloves: +(121–135) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(625–780) to Accuracy Rating
Belts, Rings: +(151–180) to Evasion Rating
Amulets: (32–33)% increased Evasion Rating
Shields: +(301–375) to Evasion RatingAnguish4Wailing Essence of Anguish
Stack Size: 1 / 9
Essence Tier: 4Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

Quivers: Adds (17–22) to (33–38) Fire Damage to Attacks
Helmets, Boots, Belts: (43–46)% chance to Avoid being Ignited
Body Armours, Shields: (6–7)% chance to Avoid Fire Damage from Hits
Gloves: Adds (5–7) to (11–14) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (28–38) to (57–66) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (21–28) to (42–49) Fire Damage to Spells
Amulets, Rings: Adds (11–15) to (23–27) Fire Damage to AttacksAnguish5Screaming Essence of Anguish
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: Adds (27–35) to (53–62) Fire Damage to Attacks
Helmets, Boots, Belts: (47–50)% chance to Avoid being Ignited
Body Armours, Shields: (7–8)% chance to Avoid Fire Damage from Hits
Gloves: Adds (6–8) to (13–17) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (41–55) to (83–96) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (31–41) to (61–71) Fire Damage to Spells
Amulets, Rings: Adds (16–22) to (32–38) Fire Damage to AttacksAnguish6Shrieking Essence of Anguish
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: Adds (37–50) to (74–87) Fire Damage to Attacks
Helmets, Boots, Belts: (51–55)% chance to Avoid being Ignited
Body Armours, Shields: (8–9)% chance to Avoid Fire Damage from Hits
Gloves: Adds (8–10) to (16–18) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (49–65) to (98–115) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (36–49) to (73–85) Fire Damage to Spells
Amulets, Rings: Adds (19–25) to (39–45) Fire Damage to AttacksAnguish7Deafening Essence of Anguish
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: Adds (41–55) to (81–96) Fire Damage to Attacks
Helmets, Boots, Belts: (56–60)% chance to Avoid being Ignited
Body Armours, Shields: (9–10)% chance to Avoid Fire Damage from Hits
Gloves: Adds (9–11) to (17–21) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (67–81) to (120–135) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (45–54) to (80–90) Fire Damage to Spells
Amulets, Rings: Adds (23–27) to (43–48) Fire Damage to AttacksLoathing4Wailing Essence of Loathing
Stack Size: 1 / 9
Essence Tier: 4Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

Quivers, Amulets: (25–29)% increased Global Critical Strike Chance
Helmets, Body Armours: (3–4)% increased Mana Reservation Efficiency of Skills
Boots: (16–20)% chance to Avoid Elemental Ailments
Gloves, Rings: (15–17)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–24)% increased Critical Strike Chance
Belts: (21–25)% increased Stun Duration on Enemies
Shields: +(6–7)% Chance to BlockLoathing5Screaming Essence of Loathing
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Amulets: (30–34)% increased Global Critical Strike Chance
Helmets, Body Armours: (5–6)% increased Mana Reservation Efficiency of Skills
Boots: (21–25)% chance to Avoid Elemental Ailments
Gloves, Rings: (18–20)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (25–29)% increased Critical Strike Chance
Belts: (26–30)% increased Stun Duration on Enemies
Shields: +(8–9)% Chance to BlockLoathing6Shrieking Essence of Loathing
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Amulets: (35–38)% increased Global Critical Strike Chance
Helmets, Body Armours: (7–8)% increased Mana Reservation Efficiency of Skills
Boots: (26–30)% chance to Avoid Elemental Ailments
Gloves, Rings: (21–23)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (30–34)% increased Critical Strike Chance
Belts: (31–35)% increased Stun Duration on Enemies
Shields: +(10–11)% Chance to BlockLoathing7Deafening Essence of Loathing
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Amulets: (39–42)% increased Global Critical Strike Chance
Helmets, Body Armours: (9–10)% increased Mana Reservation Efficiency of Skills
Boots: (31–35)% chance to Avoid Elemental Ailments
Gloves, Rings: (24–26)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (35–38)% increased Critical Strike Chance
Belts: (36–39)% increased Stun Duration on Enemies
Shields: +(12–13)% Chance to BlockSpite4Wailing Essence of Spite
Stack Size: 1 / 9
Essence Tier: 4Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Lightning ResistanceSpite5Screaming Essence of Spite
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Lightning ResistanceSpite6Shrieking Essence of Spite
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Lightning ResistanceSpite7Deafening Essence of Spite
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Lightning ResistanceZeal4Wailing Essence of Zeal
Stack Size: 1 / 9
Essence Tier: 4Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

Quivers: (6–7)% increased Attack Speed
Helmets: (15–20)% increased Warcry Speed
Body Armours: (21–25)% increased Totem Placement speed
Boots: 20% increased Movement Speed
Gloves: (8–10)% increased Attack Speed
Bows, Wands: (11–12)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–22)% increased Attack Speed
Belts: (7–10)% increased Trap and Mine Throwing Speed
Amulets, Rings: (4–5)% increased Attack Speed
Shields: (20–22)% increased Stun and Block RecoveryZeal5Screaming Essence of Zeal
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: (7–8)% increased Attack Speed
Helmets: (21–25)% increased Warcry Speed
Body Armours: (26–30)% increased Totem Placement speed
Boots: 25% increased Movement Speed
Gloves: (11–13)% increased Attack Speed
Bows, Wands: (13–14)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (23–25)% increased Attack Speed
Belts: (11–13)% increased Trap and Mine Throwing Speed
Amulets, Rings: (5–6)% increased Attack Speed
Shields: (23–25)% increased Stun and Block RecoveryZeal6Shrieking Essence of Zeal
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: (9–10)% increased Attack Speed
Helmets: (26–30)% increased Warcry Speed
Body Armours: (31–35)% increased Totem Placement speed
Boots: 30% increased Movement Speed
Gloves: (14–16)% increased Attack Speed
Bows, Wands: (15–16)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (26–27)% increased Attack Speed
Belts: (14–17)% increased Trap and Mine Throwing Speed
Amulets, Rings: (6–7)% increased Attack Speed
Shields: (26–28)% increased Stun and Block RecoveryZeal7Deafening Essence of Zeal
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: (11–12)% increased Attack Speed
Helmets: (31–35)% increased Warcry Speed
Body Armours: (36–45)% increased Totem Placement speed
Boots: 32% increased Movement Speed
Gloves: (17–18)% increased Attack Speed
Bows, Wands: (17–18)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (28–30)% increased Attack Speed
Belts: (18–21)% increased Trap and Mine Throwing Speed
Amulets, Rings: (7–8)% increased Attack Speed
Shields: (29–34)% increased Stun and Block RecoveryMisery5Screaming Essence of Misery
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: (0.2–0.4)% of Physical Attack Damage Leeched as Mana
Helmets, Body Armours, Boots, Gloves: +(55–59) to maximum Mana
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (26–29)% increased Cast Speed
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (17–19)% increased Cast Speed
Belts: (11–15)% increased Flask Mana Recovery rate
Amulets, Rings, Shields: (50–59)% increased Mana Regeneration RateMisery6Shrieking Essence of Misery
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: (0.6–0.8)% of Physical Attack Damage Leeched as Mana
Helmets, Body Armours, Boots, Gloves: +(65–68) to maximum Mana
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (30–33)% increased Cast Speed
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–22)% increased Cast Speed
Belts: (16–20)% increased Flask Mana Recovery rate
Amulets, Rings, Shields: (60–69)% increased Mana Regeneration RateMisery7Deafening Essence of Misery
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: (0.9–1)% of Physical Attack Damage Leeched as Mana
Helmets, Body Armours, Boots, Gloves: +(69–77) to maximum Mana
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (39–42)% increased Cast Speed
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (26–28)% increased Cast Speed
Belts: (21–25)% increased Flask Mana Recovery rate
Amulets, Rings, Shields: (70–76)% increased Mana Regeneration RateDread5Screaming Essence of Dread
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

, Bows: +1 to Level of Socketed Bow Gems
Quivers, Wands: (34–41)% increased Projectile Speed
Helmets: +(121–140) to Armour
Body Armours: +(151–200) to Armour
Boots, Gloves: +(91–105) to Armour
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (25–29)% increased Impale Effect
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (12–16)% increased Impale Effect
Belts: +(323–400) to Armour
Amulets: (24–28)% increased Armour
Rings: +(80–120) to Armour
Shields: +(151–225) to ArmourDread6Shrieking Essence of Dread
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

, Bows: +2 to Level of Socketed Bow Gems
Quivers, Wands: (42–46)% increased Projectile Speed
Helmets: +(141–160) to Armour
Body Armours: +(301–400) to Armour
Boots, Gloves: +(106–120) to Armour
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (30–34)% increased Impale Effect
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (17–21)% increased Impale Effect
Belts: +(401–460) to Armour
Amulets: (29–31)% increased Armour
Rings: +(121–200) to Armour
Shields: +(226–300) to ArmourDread7Deafening Essence of Dread
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

, Bows: +2 to Level of Socketed Bow Gems
Quivers, Wands: (47–52)% increased Projectile Speed
Helmets: +(161–180) to Armour
Body Armours: +(390–475) to Armour
Boots, Gloves: +(121–135) to Armour
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (35–38)% increased Impale Effect
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (22–25)% increased Impale Effect
Belts: +(481–520) to Armour
Amulets: (32–33)% increased Armour
Rings: +(201–300) to Armour
Shields: +(301–375) to ArmourScorn5Screaming Essence of Scorn
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Amulets: +(25–29)% to Global Critical Strike Multiplier
Helmets, Boots, Gloves: (23–26)% chance to Avoid being Stunned
Body Armours: (31–39)% increased Stun Threshold
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (80–99)% increased Critical Strike Chance for Spells
Belts: (12–13)% reduced Enemy Stun Threshold
Rings: +(15–17)% to Global Critical Strike MultiplierScorn6Shrieking Essence of Scorn
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Amulets: +(30–34)% to Global Critical Strike Multiplier
Helmets, Boots, Gloves: (27–30)% chance to Avoid being Stunned
Body Armours: (40–45)% increased Stun Threshold
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (100–109)% increased Critical Strike Chance for Spells
Belts: (14–15)% reduced Enemy Stun Threshold
Rings: +(18–20)% to Global Critical Strike MultiplierScorn7Deafening Essence of Scorn
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers, Amulets: +(35–41)% to Global Critical Strike Multiplier
Helmets, Boots, Gloves: (31–44)% chance to Avoid being Stunned
Body Armours: (46–60)% increased Stun Threshold
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (110–119)% increased Critical Strike Chance for Spells
Belts: (16–17)% reduced Enemy Stun Threshold
Rings: +(21–25)% to Global Critical Strike MultiplierEnvy5Screaming Essence of Envy
Stack Size: 1 / 9
Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: Adds (11–15) to (27–33) Chaos Damage to Attacks
Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(21–25)% to Chaos Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (61–103) to (149–193) Chaos Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (37–59) to (79–103) Chaos Damage
Amulets, Rings: (23–26)% increased Chaos DamageEnvy6Shrieking Essence of Envy
Stack Size: 1 / 9
Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: Adds (17–21) to (37–43) Chaos Damage to Attacks
Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(26–30)% to Chaos Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (73–113) to (163–205) Chaos Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (43–67) to (89–113) Chaos Damage
Amulets, Rings: (27–30)% increased Chaos DamageEnvy7Deafening Essence of Envy
Stack Size: 1 / 9
Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: Adds (23–37) to (49–61) Chaos Damage to Attacks
Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(31–35)% to Chaos Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (89–131) to (181–229) Chaos Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (53–79) to (101–131) Chaos Damage
Amulets, Rings: (31–34)% increased Chaos DamageTerror1Essence of Hysteria
Stack Size: 1 / 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: Gain 15% of Physical Damage as Extra Fire Damage
Helmets: Socketed Gems deal 30% more Damage while on Low Life
Body Armours: 25% increased Area of Effect
Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds
Gloves: Socketed Gems deal 175 to 225 Added Fire Damage
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Cast Level 20 Fire Burst on Hit
Belts: Damage Penetrates 5% Elemental Resistances during any Flask Effect
Amulets: 150% increased total Recovery per second from Life Leech
Rings: Gain 10% of Physical Damage as Extra Fire Damage
Shields: Adds 60 to 100 Fire Damage if you've Blocked RecentlyInsanity1Essence of Insanity
Stack Size: 1 / 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: Projectiles Pierce 2 additional Targets
Helmets: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
Body Armours: You gain Onslaught for 6 seconds when Hit
Boots: 70% increased Mana Regeneration Rate while Shocked
Gloves: Socketed Gems have 16% more Attack and Cast Speed
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Triggers Level 20 Spectral Spirits when Equipped
Belts: 10% increased Movement Speed during any Flask Effect
Amulets: 10% chance to Recover 10% of Mana when you use a Skill
Rings: You and your Minions take 40% reduced Reflected Damage
Shields: 25% chance to gain a Power Charge when you BlockHorror1Essence of Horror
Stack Size: 1 / 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: 8 to 12 Added Cold Damage per Frenzy Charge
Helmets: Socketed Gems deal 30% more Elemental Damage
Body Armours: 15% of Physical Damage from Hits taken as Cold Damage
Boots: 5% reduced Elemental Damage Taken while stationary
essence buff elemental damage taken +% [-5]
Gloves: Socketed Gems have +3.5% Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
Belts: Gain Alchemist's Genius when you use a Flask
Amulets: (15–25)% chance to Crush on Hit
Rings: 4 to 7 Added Cold Damage per Frenzy Charge
Shields: Chill Nearby Enemies when you BlockMadness1Essence of Delirium
Stack Size: 1 / 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Quivers: 25% increased Effect of your Marks
Helmets: +2 to Level of Socketed Aura Gems
Body Armours: 25% reduced Chaos Damage taken over time
Boots: Cannot be Poisoned
Gloves: Socketed Gems deal 30% more Damage over Time
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
Belts: +50% to Chaos Resistance during any Flask Effect
Amulets: Hexes you inflict have +10 to maximum Doom
Rings: +(12–15)% to Damage over Time Multiplier
Shields: +15% Chance to Block Spell Damage while on Low LifeEssenceCorruptRemnant of Corruption
Stack Size: 1 / 9
Essence Tier: 0Corrupts the Essences trapping a monster, modifying them unpredictably
Sours: https://poedb.tw/us/Essence

Scientist Essence Drain Effect

Skill Gem EffectYour Essence Drain becomes a Scientist Effect.Scientist Essence Drain Effect inventory icon.png
Item class: Microtransactions
Metadata ID: Metadata/Items/MicrotransactionSkillEffects/MicrotransactionScientistEssenceDrainEffect

Scientist Essence Drain Effect is an alternate skill effect for Essence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.1% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (9-433) to (14-649) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Essence Drain skill icon.png that can be purchased in the shop for 130 points.[1]

Version history

Version Changes
3.10.1f

References

Sours: https://www.poewiki.net/wiki/Scientist_Essence_Drain_Effect
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Added Fire Damage SupportDamage, AttackGreater Multiple Projectiles SupportProjectile, ThresholdJewelProjectile, ThresholdJewelRangedAttack, ProjectileNumberLesser Multiple Projectiles SupportProjectile, ThresholdJewelProjectile, ThresholdJewelRangedAttack, ProjectileNumberGreater Volley SupportProjectilesFromUserFaster Projectiles SupportProjectile, ProjectileSpeed, ThresholdJewelProjectile, ThresholdJewelRangedAttackAdded Cold Damage SupportAttack, DamageIncreased Area of Effect SupportArea, MinionsCanExplode, ThresholdJewelAreaAdded Lightning Damage SupportAttack, DamageIncreased Critical Strikes SupportDamage, AttackIncreased Critical Damage SupportDamage, AttackKnockback SupportDamage, AttackLife Leech SupportDamage, AttackAdded Chaos Damage SupportDamage, AttackStun SupportDamage, AttackPierce SupportProjectile, ThresholdJewelProjectile, ThresholdJewelRangedAttackTrap SupportTrappableItem Rarity SupportDamage, Attack, DamageOverTime, KillNoDamageModifiersFaster Casting SupportSpellConcentrated Effect SupportArea, MinionsCanExplode, ThresholdJewelAreaIncreased Duration SupportDuration, ThresholdJewelDurationCold to Fire SupportDamage, AttackCombustion SupportDamage, AttackElemental Proliferation SupportDamage, Attack, ElementalStatusCulling Strike SupportDamage, AttackIron Will SupportDamage, DegenOnlySpellDamage, ThresholdJewelSpellDamageSpell Totem SupportSpell, Totemable, ANDBlastchain Mine SupportMineableChance to Flee SupportAttack, DamageBlind SupportDamage, AttackFire Penetration SupportDamage, AttackCold Penetration SupportDamage, AttackLightning Penetration SupportDamage, AttackElemental Penetration SupportDamage, AttackChain SupportChains, Projectile, ThresholdJewelProjectile, ThresholdJewelRangedAttack, ThresholdJewelChainingFork SupportProjectile, ThresholdJewelProjectile, ThresholdJewelRangedAttackSpell Echo SupportMulticastablePower Charge On Critical SupportDamage, AttackBurning Damage SupportDamage, Attack, CausesBurningHextouch SupportAttack, DamageSlower Projectiles SupportProjectile, ProjectileSpeed, ThresholdJewelProjectile, ThresholdJewelRangedAttackLess Duration SupportDuration, ThresholdJewelDurationCast on Death SupportSpell, Triggerable, ANDCast when Damage Taken SupportSpell, Triggerable, ANDCast when Stunned SupportSpell, Triggerable, ANDBlock Chance Reduction SupportDamage, AttackPhysical to Lightning SupportDamage, AttackIce Bite SupportDamage, AttackHypothermia SupportDamage, Attack, DamageOverTimeInnervate SupportDamage, AttackCritical Strike Affliction SupportDamage, AttackVoid Manipulation SupportDamage, Attack, DamageOverTimeControlled Destruction SupportDamage, Attack, DegenOnlySpellDamageSwift Affliction SupportDuration, ThresholdJewelDuration, Damage, AttackElemental Focus SupportDamage, Attack, CausesBurning, NonHitChillIgnite Proliferation SupportDamage, AttackChance to Poison SupportDamage, AttackDeadly Ailments SupportDamage, AttackDecay SupportDamage, AttackEfficacy SupportDamage, Attack, DegenOnlySpellDamage, Duration, ThresholdJewelDuration, DamageOverTimeVile Toxins SupportDamage, AttackImmolate SupportDamage, AttackUnbound Ailments SupportDamage, Attack, ElementalStatusBrutality SupportDamage, Attack, DamageOverTimeOnslaught SupportDamage, AttackArcane Surge SupportSpellVolley SupportProjectilesFromUserSummon Phantasm SupportAttack, Damage, CreatesMinionBonechill SupportAttack, Damage, NonHitChill, ChillingAreaEnergy Leech SupportDamage, AttackIntensify SupportAreaSpellUnleash SupportCanRapidFireHigh-Impact Mine SupportMineableAwakened Added Fire Damage SupportDamage, AttackAwakened Brutality SupportDamage, Attack, DamageOverTimeAwakened Burning Damage SupportDamage, Attack, CausesBurningAwakened Fire Penetration SupportDamage, AttackAwakened Added Cold Damage SupportAttack, DamageAwakened Chain SupportChains, Projectile, ThresholdJewelProjectile, ThresholdJewelRangedAttack, ThresholdJewelChainingAwakened Cold Penetration SupportDamage, AttackAwakened Deadly Ailments SupportDamage, AttackAwakened Fork SupportProjectile, ThresholdJewelProjectile, ThresholdJewelRangedAttackAwakened Greater Multiple Projectiles SupportProjectile, ThresholdJewelProjectile, ThresholdJewelRangedAttack, ProjectileNumberAwakened Swift Affliction SupportDuration, ThresholdJewelDuration, Damage, AttackAwakened Void Manipulation SupportDamage, Attack, DamageOverTimeAwakened Added Chaos Damage SupportDamage, AttackAwakened Added Lightning Damage SupportAttack, DamageAwakened Controlled Destruction SupportDamage, Attack, DegenOnlySpellDamageAwakened Hextouch SupportAttack, DamageAwakened Elemental Focus SupportDamage, Attack, CausesBurning, NonHitChillAwakened Increased Area of Effect SupportArea, MinionsCanExplode, ThresholdJewelAreaAwakened Lightning Penetration SupportDamage, AttackAwakened Spell Echo SupportMulticastableAwakened Unbound Ailments SupportDamage, Attack, ElementalStatusAwakened Unleash SupportCanRapidFireArchmage SupportDamage, Spell, ANDPinpoint SupportProjectile, Spell, ANDTrinity SupportDamage, AttackCruelty SupportDamage, Attack
Sours: https://poedb.tw/us/Essence_Drain
Path of Exile 3.13 - Essence Drain Contagion Build - Trickster Shadow - PoE Ritual - PoE 3.13
Spell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.1% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (9-433) to (14-649) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Essence Drain skill icon.pngEssence Drain inventory icon.png
Area level: 12

1x Scroll Fragment
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemEssenceDrain
Essence Drain skill screenshot.jpg


Essence Drain is a chaosspell that fires a projectile that hits for a small amount of chaos damage and applies a heavy chaos damage over time effect. The spell also causes the player to regenerate a portion of the damage over time as life. Essence Drain interacts favourably with ContagionSpell, AoE, Duration, Chaos
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Radius: 20Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.0.5% increased Area of Effect3% increased Chaos Damage3% chance to Spread when affected Enemy is HitDeals (3.5-235.9) Base Chaos Damage per second
Base duration is 5 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Contagion skill icon.png
, a skill that can spread the damage over time component of Essence Drain to nearby enemies.

Skill functions and interactions

  • Modifiers to Spell Damage apply to this skill's Damage Over Time Effect: Modifiers to spell damage only affect the damage over time effect of Essence Drain granted by the gem and do not affect other sources of damage over time which may be applied by the skill, such as poison or Decay Support.
  • ContagionSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Radius: 20Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.0.5% increased Area of Effect3% increased Chaos Damage3% chance to Spread when affected Enemy is HitDeals (3.5-235.9) Base Chaos Damage per second
    Base duration is 5 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Contagion skill icon.png
    : When an enemy affected by both Contagion and Essence Drain dies, Contagion will proc and spread the remaining duration of both effects to nearby enemies.
  • Regeneration: The amount of liferegenerated from the damage over time caused by Essence Drain is dependent solely on the tooltip damage over time, and not on the actual damage dealt to the enemy. Essence drain will increase the players life regeneration by 0.005 * tooltip DoT per enemy affected. This means that increasing the damage an enemy receives through effects such as DespairSpell, AoE, Duration, Chaos, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Radius: 22Requires Level 24Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies.Cursed enemies take 0.5% increased Damage from Damage Over Time effects0.5% increased Effect of CurseSpell Hits have 0.5% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 secondsBase duration is (9-10.9) seconds
    Cursed enemies have -(20-29)% to Chaos Resistance
    Cursed enemies take (15-25)% increased Damage from Damage Over Time effects
    Adds (9-46) to (12-57) Chaos Damage to Hits against Cursed Enemies
    Curse gains 10 Doom per second if you Cast this Spell yourself
    +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Despair skill icon.png, WitherSpell, AoE, Duration, Chaos, Channelling
    Level: (1-20)
    Cost: (3-9) Mana
    Cast Time: 0.28 secRequires Level 10Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.1% increased Skill Effect DurationHindered Enemies deal 0.2% reduced Chaos Damage5% chance to apply an additional Withered Debuff if you Cast this Spell yourself(30-36)% reduced Movement Speed
    6% increased Chaos Damage taken
    Base duration is 0.5 seconds
    Withered lasts 2 seconds
    (0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Wither skill icon.png, or the OccultistVoid Beacon notable will not change the amount of regeneration provided by Essence Drain.
  • Explosion: The explosion added to Essence Drain in 3.6 only occurs on projectile destruction, similar to FireballProjectile, Spell, AoE, Fire
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 240%
    Projectile Speed: 1040
    Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.1% increased Projectile Speed2% reduced Projectile Speed
    3% increased Area of Effect3% increased Effect of non-Damaging Ailments on Enemies
    -2% more Damage with Ignite0.25% chance to Debilitate Enemies for 1 second on HitDeals (9-1095) to (14-1643) Fire Damage
    (20-39)% chance to Ignite enemies
    (50-88)% more Damage with Ignite
    Projectiles gain Radius as they travel farther, up to +(0-9) RadiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Fireball skill icon.png's explosion mechanic. Since the Essence Drain damage over time debuff is applied through this explosion any sort of subprojectile effect will cause the debuff to not affect a given target unless it is in range of the projectile itself being destroyed.

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceMana
Cost
Chaos
Damage
per sec
Chaos
Damage
Exp.Total Exp.
1121421831.29 to 1400
2151725940.612 to 181524915249
31921301056.416 to 244151756766
42324351176.722 to 3381983138749
527284112102.730 to 44147968286717
63132461313639 to 59250557537274
735365114178.451 to 77405086942360
838385515217.463 to 944477181390078
94141591626476 to 1146153182005396
1044446316319.492 to 1388346392840035
1147476717385.3111 to 16615707604410795
1250497118463.5133 to 20016339876044782
1353527519556.1160 to 24021510308195812
1456557919665.7192 to 288281218911008001
1559588320795.2229 to 344509936016107361
1662608721948.1273 to 410940073125508092
17646290211065307 to 4601527336640781458
18666492221195.5344 to 5162628658267068040
19686695221341386 to 57962890590129958630
20706898231503.2433 to 649212046017342004647
217270100241683.9485 to 727N/AN/A
2274N/AN/A241885.3543 to 814N/AN/A
2376N/AN/A252109.6608 to 911N/AN/A
2478N/AN/A252359.2679 to 1019N/AN/A
2580N/AN/A262637759 to 1139N/AN/A
2682N/AN/A262946.1848 to 1273N/AN/A
2784N/AN/A273289.8947 to 1421N/AN/A
2886N/AN/A2736721058 to 1586N/AN/A
2988N/AN/A284096.81180 to 1770N/AN/A
3090N/AN/A284568.81316 to 1974N/AN/A
3191N/AN/A284824.11389 to 2084N/AN/A
3292N/AN/A295093.11467 to 2200N/AN/A
3393N/AN/A295376.61548 to 2323N/AN/A
3494N/AN/A295675.41635 to 2452N/AN/A
3595N/AN/A295990.21725 to 2588N/AN/A
3696N/AN/A3063221821 to 2731N/AN/A
3797N/AN/A306671.51921 to 2882N/AN/A
3898N/AN/A307039.72027 to 3041N/AN/A
3999N/AN/A307427.52139 to 3209N/AN/A
40100N/AN/A317836.12257 to 3385N/AN/A

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

Quest reward

This item is given as a quest reward for the following quests:

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Related helmet enchantments

The following helmet enchantments affect Essence Drain.

Alternate skill effects

Essence Drain has the following alternate skill effects:

Version history

Version Changes
3.6.0
  • Mana Cost at gem level 1 is now 8 (was 9).
  • Mana Cost at gem level 20 is now 23 (was 27).
  • Now has a cast time of 0.7 seconds (from 0.75).
  • Now explodes on impact, applying the Essence Drain debuff to enemies in a small radius. This explosion deals no hit damage. As a result of this change, Essence Drain now has the Area gem type.
  • Now deals 9 to 14 Chaos damage at gem level 1 (from 6 to 9) and 433 to 649 Chaos damage at gem level 20 (from 334 to 501).
  • Now deals 31.3 base Chaos damage per second at gem level 1 (from 21.3) and 1503.2 base Chaos damage per second at gem level 20 (from 1159).
3.3.0
  • Now specifies it cannot be used by traps or mines.
2.1.1c
  • Fixed an instance crash with Essence Drain [...].
  • Fixed a bug with Essence Drain spreading between enemies.
2.1.1b
  • Fixed a bug where players could get the Essence Drain life recovery effect stuck on their character until changing instances.
2.1.1
  • Essence Drain can now be supported by "Cast On" trigger support gems.
2.1.0
Sours: https://pathofexile.fandom.com/wiki/Essence_Drain

Drain poe wiki essence

[3.15] Essence Drain 6.6 Mil DoT DPS | Very Beginner Friendly

"

Darkxellmc wrote:

Actually interesting.
LL Edtrickster is a build I usually disregard as being strictly inferior to hybrid, but this is pretty good.

You should replace eldritch knowledge with Transcendent mind, it's 12% dotmulti in your setup, and you'd even gain some mana recovery rate.
I don't like the use of skitterbots, a 10% shock on top of spider and wither is just a waste of 35% mana imo. Even a purity would be more value (or maybe a blasphemy... idk about that).

That said, what's the point? With a hybrid version using both ED and blight (exactly same playstyle as this, since you use blight for infusion anyways), you're achieving very similar damage numbers. But the tankyness just goes through the roof. 8.5k ES is alright, especially with ED's massive regen, don't get me wrong. But no phys/ele reduction and 8k es means oneshots are still present. Also, it's hard to do hard delve bosses with this setup.
If you go hybrid, you're less starved for passive points, able to get 75% dodge, same to higher HP pool, wind dancer for a sweet oneshot protection and 20k evasion jsut as a bonus. Damage wise, I'm at 2M dps on ED and 3.5M on blight, so it's exactly the same (I don't use vaal rf).

For lowlife, I'd rather just go occultist tbh. But I get the need for trickster's speed, occultist sure is slower.

Anyways. Thanks for the guide. I'll be sure to redirect people who want to play LL ed-C trickster here instead, as this is the only setup that actually tickles my interest!

I definitely appreciate your feedback! I will try that and see how it works. Yeah this build is more focused on damage as opposed to survival. My goal was to farm Legions at the hardest and highest tier possible. The Skitterbots setup is only for the end game bosses since there is no need for the blind from Flesh and Stone AND you don't really need the mana regen if you don't spam. I actually directed a few hardcore players to your build who were interested in playing Essence Drain. You put out a great guide as well that I was checking out earlier today!
Sours: https://www.pathofexile.com/forum/view-thread/2785198
[Path of Exile] 3.15 Essence Drain Trickster - Slamming ALL content, The Feared, Sirus A9!

You won't do anything obscene, will you. " I jumped as much. Ugh, you. She will definitely not give me life.

You will also be interested:

ҐWell, okay. ҐNow you, darling. ҐAnd what am I.



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