Type moon true magic

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"Life, Liberty, and the Pursuit of Property. Or just capitalism."

This article, Fourth Magic, belongs solely to The Master of Many Servants and cannot be utilized without his permission. Otherwise, you'll find yourself under his control. If you wish to use the contents of this article, make a concise request on his page.

The Fourth Magic (第四魔法,Daiyon Mahō?), known as Laplace's Demon, is one of only five remaining True Magics.

History

The Fourth Magic was originally achieved by an unnamed Magician. He had disappeared from history entirely although modern magi still insist that the Fourth Magic exists. The Fourth Magic remains in the dark until Kischur Zelretch Schweinorg, the Magician of the Second Magic, revealed to the magus world that the Fourth Magic indeed exists and that the unnamed Magician had passed on the Fourth Magic to Eskarne of Basque, the tenth-ranked of the Dead Apostle Ancestors, an organization Zelretch himself is a member of. Kischur, however, used all of his influence to not have them question Eskarne as she has absolutely no information that would help the magus world outside of her knowledge of the Fourth Magic. This is due to the unnamed Magician having completely erased any evidence of his encounter with Eskarne.

Effects

The domain of the Fourth Magic is Omniscience and Omnipotence of Atomic Structures (全知全能原子,Zenchizennō Genshi Kibo?). To put it simply, The Fourth Magic gives its user unimaginable processing capabilities so that they can fully understand and comprehend the precise location and momentum of every atom in the universe and their past and future values at any given moment. The Fourth Magic also allows for the manipulation of any given atom's (or atoms') location and momentum. An example of this would be knowing the trajectory and speed at which the pieces of a shattering glass window travel (the observation half of the Fourth Magic) and tinkering with said trajectories so that the pieces do not slice a bystander's throat, thereby preventing the bystander's death (the manipulation half of the Fourth Magic).

A peculiar effect of the Fourth Magic not seen in any of the other True Magics is that it gives a telltale sign that it is being used by temporarily discoloring the user's eyes green. It is unknown why this is such, however, Kischur surmised that this was simply just a necessary procedure for the Magician of the Fourth Magic to undergo before utilizing the Fourth Magic.

TBA

Vector Manipulation

An aspect of the Fourth Magic is the manipulation of vectors. Given the Fourth Magic's ability to know the location of any atom, regardless of its location in the past or future, and that movement requires a geometric object with magnitude (or length) and direction, it should be a given that the Fourth Magic allows for the manipulation of Euclidean vectors.

TBA

Sours: https://tmfatefanon.fandom.com/wiki/Fourth_Magic

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Why Are the Mages in Fate Such not-so-nice-people?

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PostPosted: Wed Mar 24, amReply with quote

That's a really nice write up. Back in the day, the whole nature of magic was pretty unexplored and even nowadays, with Fate (and FGO) taking the limelight, works focusing on the actual workings of magical society have been very scarce. The best elaboration by Nasu itself is Mahoutsukai no Yoru which was never translated to english, not even by fans. Outside of it, information about magic and magecraft used to come from the Tsukihime side of things (incluind the Sixth Magic which is, at the same time, six sisters, a ritual and a vampire). Interestingly enough, the most we know about mage society now comes from Makoto Sanda thanks to his El-Melloi stories.

Another aspect of mages is that they fit in the larger narrative held by Type-Moon about the Ages, mystery and the value of individuals against society. Back in the Age of Gods, mass production was rare so everything that was high quality was rare. Once humans conquered technology, the age of gods ended and the age of man started but it was still focused on individuals. But with the advent of the modern age and industrialization the value of unique things died and mass production came to be prominent. This is why Nobunaga is a mystery killer in Fate, since his destruction of the invincible Takeda cavalry by means of firearms employed by farmers proved that quantity overruled quality. That and his burning of Mount Hiei. The later creation of film also severely weakened mystery as information and images could now travel around the world (hence why Edison's NP in FGO is also a mystery killer). This is fairly well elaborated in Mahoutsukai no Yoru and there's quite an interesting perspective there about consumption society and how it basically burns the future in order to achieve more in the present (the same discussion we see in C: The money of soul and possibility control, but with an opposite conclusion). Nasu's historical vision puts a lot of emphasis on the french revolution and is, in a sense, very close to Hobesbawn's which, funnily enough, makes the Type-Moon an exceedingly sociological one.

So in a world where the conveniences of modern technology are so prevalent mages are people who reject that for the "old ways" of magic. There's a very good scene of that in Fate/Zero where Kirei points out to himself how Tohsaka Tokiomi could easily use a fax to achieve the same result but because that was such a "pleb move" he, as a mage, could never lower himself to do so. A crasser example was when someone, in a very old Q&A with Nasu & Takeuchi, asked wheter a mage could use a Bounded Field to freeze a girl's skirt mid air to get a pantyshot () and Takeuchi answered saying that this kind of overblown solution to a simple problem is exactly how a mage would think.

This all ties back to Nasu's perspective on the future of mankind, something he discussed a lot since Angel Notes. His old vision was that mankind was doomed to burn itself and the world, resulting in the lifeless Land of Steel, but nowadays he seems a bit more hopeful and seem to veer towards a direction where the future of mankind is to leave Earth behind and fare into space. You can see that in Fate/Extra CCC, Tsuki no Sango and, in a certain way, in the fact the killing of Tiamat in FGO is called "childhood's end". In that perspective, mages and magic are things of the past, people trying to hold on to something that is bound to disappear. The world of Type-Moon is one of dying magic (something that's been mentioned since Kara no Kyoukai) but unlike most series where this happens this dying of magic is seen in a positive light that'll usher the next age - The Age of Will.

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yeehaw



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PostPosted: Wed Mar 24, pmReply with quote

Aah, I've been knee-deep in fate lore for years and yet here I am, finally getting a grasp on what the heck the Root is, except very important. I honestly didn't even know about Mystery, I just thought wizards prefered the cops didn't know about all their crimes against humanity. Like the Tousaka family is portrayed as pretty nice people, but even they gave their child away to a creepy old bug-man!

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Tunod Denrub



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PostPosted: Wed Mar 24, pmReply with quote

Of the three names you listed, I would contend that only Waver even counts as 'a mage'.

Emiya 'knows magecraft', but he's not a dude that studies magecraft and magic the way proper mages do, and he didn't actually study at the Clock Tower until he was already an adult and had formed his own set of morals and beliefs.

And Fujimaru just plain doesn't even come close to counting; they don't know a lick of magecraft and can only cast spells through whatever Mystic Code they have equipped. They basically only exist to be a mana battery for Servants. So of course they're a decent human being, with no mage indoctrination whatsoever.

However, I would add two names to the list of 'mages who are not awful people' - Rin and Luvia. The entire crux of Rin's story arc in all three routes of Fate/Stay Night is that she wants to be a cold, hard, calculating mage the way her father was and the way the Clock Tower thinks mages should be but she has this tiny nagging little thing called a 'conscience' that keeps tripping her up. By the end of any given route, she's given in and accepted that she just can't be a jerk like that, and resolves to do her research her own way. Luvia, meanwhile, is just larger than life, boisterous, full of herself, but genuinely warm and friendly. To anyone who isn't Rin, she's personable and agreeable in general, and she shows moments of genuine kindness.

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Covnam



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PostPosted: Wed Mar 24, pmReply with quote
Interesting write up. I'm only familiar with Fate from the recent Babylonia series and one of the older ones I watched many years ago.

Do we know what the other 4 true magics are?

Quote:

The Third Magic, “Heaven's Feel”, is the ability to make the soul physical—even if that soul is a hero from a myth or legend.



So would the goal of this be to make a servant go from a temporary resurrection to a permanent one?
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Aaronrules




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PostPosted: Wed Mar 24, pmReply with quote
Covnam wrote:
Interesting write up. I'm only familiar with Fate from the recent Babylonia series and one of the older ones I watched many years ago.

Do we know what the other 4 true magics are?

Quote:

The Third Magic, “Heaven's Feel”, is the ability to make the soul physical—even if that soul is a hero from a myth or legend.



So would the goal of this be to make a servant go from a temporary resurrection to a permanent one?

We don't know exactly what the first magic is, but it's related to generating ether clumps which have been called "crystallized nothingness". We know a current user exists but is only barely alive for whatever reason. It's also kind of implied that the original user was the nasuverse version of Jesus since they were “born the night before B.C. became A.D.” but

The second magic is known in good detail, it's ability is "the operation of parallel worlds" and basically involves things like traveling between time lines and time travel, though there's more to it than that. The user has shown up a few times throughout the nasuverse and several applications of his magic have prominent roles in the series (The kaleido stick from Prisma Ilya is one of his creations, as is the the jewel sword Rin uses in the climax of Heaven's Feel). There's a lot more that can be talked about it in the greater lore too.

4th magic is pretty much a complete mystery, it's pretty much just known it exists

5th magic belongs to a pretty prominent Nasuverse character (but I think they're more important in the non fate entries in general). It's related to time travel, but it's true nature is stated to likely be different since time travel is already possible with second magic. It's been suggested the ability that the big villain of the first arc of Fate GO used to kill humans across history is similar to the 5th magic as well
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kotomikun




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PostPosted: Wed Mar 24, pmReply with quote

I think this kinda demonstrates why I've never been able to get into this franchise. It's because it's one of those fictional worlds that seemingly contains every idea the author(s) ever had, and it takes itself very seriously.

Like, just by asking the question "why are mages somewhat more evil than the several other types of summonable supernatural people," we go down a whole series of rabbit holes. There's two types of magic, one that does possible things and one that does impossible things. But nobody really has the second one anymore because magic only works properly if technology is primitive. Mages want to revive the second type of magic (though it's not clear how, with technology constantly advancing). The general population has to not know how magic (the first type) works for mages to use it. Except for this one guy who's stealing their knowledge and taking the mystery out of it, which makes it not work for them, but it still works for him? Oh, also, there's five different types of magic (the impossible-things variety). Which doesn't really matter because four of those aren't available for various reasons, so everyone's fighting over the last one in that Grail War thing you've heard about. Although, mages don't really care for the Grail because, y'know, they could die trying to get it and lose generational knowledge. So they mainly want this other thing called Root, which is literally all of the things, and also the afterlife, and the before-life. Anyway, they're all jerks because you gotta be selfish and ruthless to attain ultimate power. What do you mean, "that's a common theme and doesn't require such a convoluted explanation?" I mean, that was only the basics

The trouble with such overly-complex worldbuilding is that it allows you to explain anything if you want to, but you can just as easily claim something doesn't make sense. Like, one could also argue it's pretty illogical for mages to be so obnoxiously horrible, since it draws attention to them (potentially making them weaker) and creates enemies who might kill them (and their whole bloodline). The more likely meta-explanation is that evilness is cool and it makes antagonists easier to despise, and potentially excuses only-moderately-evil stuff the good guys get up to.

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tintor2



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PostPosted: Wed Mar 24, pmReply with quote

Shirou can count of as a mage asshole if we count Archer Emiya especially in UBW though

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ThatMoonGuy




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PostPosted: Wed Mar 24, pmReply with quote
Aaronrules wrote:

We don't know exactly what the first magic is, but it's related to generating ether clumps which have been called "crystallized nothingness". We know a current user exists but is only barely alive for whatever reason. It's also kind of implied that the original user was the nasuverse version of Jesus since they were “born the night before B.C. became A.D.”



One the DAA is actually implied to hold the first magic as it can be called either the Frist Wraith or Wraith of the First. If we go by it's old name, it would be "creation from nothing" which is definitely in the realms of physical impossibilities since it violates fundamental laws of nature.


Aaronrules wrote:

5th magic belongs to a pretty prominent Nasuverse character (but I think they're more important in the non fate entries in general). It's related to time travel, but it's true nature is stated to likely be different since time travel is already possible with second magic. It's been suggested the ability that the big villain of the first arc of Fate GO used to kill humans across history is similar to the 5th magic as well



One thing that can help understand the fifth is a line by Touko in Mahoyo in which she mentions that the Fifth doesn't quite remove time as much as it moves it around. Aoko uses it to ressurrect Soujurou by throwing the "time where he died" in the far future. As it is, the fifth magic seems to work sorta like using a credit card in that you consume energy first and them worry yourself with the payment later. Fitting for the magic that represents modern consumption society.

Also, there's theoretically a sixth magic that Zepia, in Melty Blood, tried to reach. As an Atlas Mage (basically, an ether hacker and living Laplace Demon), he foresaw the end of mankind and, to try and avoid it, he, in Type-Moon mage fashion, decided to create a destructive event so large that he could not foresee, thus denying the absolute future that he saw. He sought to do this by using something he called The Sixth Law (dairokuhou, 第六法) which just happens to be one character short of being The Sixth Magic (dairokumahou, 第六魔法). Given how much Nasu enjoys playing with kanji (see, the ending of the Shimousa Pseudo-Singularity) I don't think this is a coincidence.

BTW, one aspect of Nasu's writings that doesn't get commented very often is his habit of having his villains have the exact same goal. Zepia's goal of salvation through destruction was the same as Beast II/Goetia and Twice H. Pieceman which, in and on itself, is a repetition of Araya Souren's plan in the fifth Kara no Kyoukai chapter. Basically, as long as the main villain is a mage, chances are that his endgoal is "destroy the Human Order to save it". This is idea of trying to destroy something out of love is also the core aspect of the Beasts so you can tell that Nasu really loves this discussion.

kotomikun wrote:

snippety snoppity



About Waver, the thing that must be understood is that the power of magic is derived from mystery with mystery being, quite literally, "things that humanity doesn't understand". If you want to think about it so, you can liken it to humans finding god (or gods) in things they don't understand. As such, lightning was once the sound of the gods (kami nari) but as it became understood, it stopped being mysteryous and having power over people (power being understood as divinity). Reality, in Type-Moon, is not a phyisical thing nor a consolidated thing but something that changes as the perception of humans change. That is because humans are perceived as being Prime Ones, that is, "the greatest creation of gaia" and, thus, are the ones who define the laws of reality.

But since mystery is being replaced by reason, in order for magic to continue working you need a mysteryous system, one that uses symbology and techniques that are hard to grasp but also based in things that humans recognize as "being mysteryous". As long as it's not understood, it remains powerful as people concede it power. What Waver does is akin to a magician revealing another's trick and, thus, lowering it's power to fool people. Hence why he's dangerous. But the end result is that it will also stop working for Waver, eventually.

As for the root, it might be easier to understand what it is if you call it by another name. Akasha or Amalavijnana (Mukushiki) which, in buddhism, is the "originating factor of all things" and the core principle of reality. That's why it exists both before and after since it is, fundamentally, the spiral within all exists and from within which all is born. The influence of buddhist thinking in Type-moon is just absolutely huge and this is clearly demonstrated in Kara no Kyoukai, arguably the single most buddhist work Nasu has ever written.
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Xavon




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PostPosted: Wed Mar 24, pmReply with quote

Emiya Shirou is moral. He is not sane.

I would also argue that Tohsaka Rin is fairly sane and moral, by general societal standards, and is freaking saint by Mage standards

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tintor2



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PostPosted: Wed Mar 24, pmReply with quote
Xavon wrote:

Emiya Shirou is moral. He is not sane.


The guy is a philanthropist regardless of how much you hate him. Even Sugiyama said Shirou is a kind hero of who will try to protect the weak regardless who writes him especially in the Snow movie where he shows a darker self

Xavon wrote:

I would also argue that Tohsaka Rin is fairly sane and moral, by general societal standards, and is freaking saint by Mage standards


She actually tried killing the only sane mage in the actual Fate visual novel.
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LastPage 3




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PostPosted: Wed Mar 24, pmReply with quote
Tunod Denrub wrote:


However, I would add two names to the list of 'mages who are not awful people' - Rin and Luvia. The entire crux of Rin's story arc in all three routes of Fate/Stay Night is that she wants to be a cold, hard, calculating mage the way her father was and the way the Clock Tower thinks mages should be but she has this tiny nagging little thing called a 'conscience' that keeps tripping her up. By the end of any given route, she's given in and accepted that she just can't be a jerk like that, and resolves to do her research her own way. Luvia, meanwhile, is just larger than life, boisterous, full of herself, but genuinely warm and friendly. To anyone who isn't Rin, she's personable and agreeable in general, and she shows moments of genuine kindness.



There are plenty of Type-Moon mages who are decent people, not just Rin and Luvia.

tintor2 wrote:
Xavon wrote:

Emiya Shirou is moral. He is not sane.


The guy is a philanthropist regardless of how much you hate him. Even Sugiyama said Shirou is a kind hero of who will try to protect the weak regardless who writes him especially in the Snow movie where he shows a darker self


Shirou being a wonderful person doesn't change the fact that he isn't right in the head at all. That's a huge part of the visual novel.
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maximilianjenus




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PostPosted: Thu Mar 25, amReply with quote

luvia being a nice person makes me love the random factoid that in the apocrypha timeline sakura is given for adoption to the edelfelt instead of the matou.

generally speaking i prefer to see those conflicts of morality as us humans having a black and white scale of morality while the mages , in this case, have an orange and blue scale. so, some lages like luvia or rin care how dark their orange is, but other mages cant be bothered.

the buddhism influences and the real magic vs rules magic is present in more japanese works, its obviously cultural. right now i can see them i. when they cry and mushoku tensei ( not yet in its anime ).

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Covnam



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PostPosted: Thu Mar 25, pmReply with quote

Thanks for the magic info all =)

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Gonbawa




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PostPosted: Thu Mar 25, pmReply with quote

Thank you Richard for this very informative feature, bravo.
I think that the fifth movie of Garden of Sinners has the best exemple of magus doing anything to find the Root.

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H. Guderian




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PostPosted: Thu Mar 25, pmReply with quote

This is why I like the nasuverse. There's plenty of "Do You have Enough Swords" and "we need to make Arthur a girl" that is general entertainment. But then you begin to see the foundation is pretty strong and it goes across many series.

On one hand you're contemplating existence and the other minute you're watching Carnival Phantasm.

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Chapter 4 Magic Circuits - Type Moon System In A Foreign World - Chapter 4 by Okita_Soujii full book limited free

A lone eyebrow raised up on Rin's face. An expression of disbelief could be seen, as her eyes gazed all over my physical form.

"I don't think perverts can become Mages".

I rolled my eyes at the sudden attack but waved it off as my expression became more serious.

"I'm being serious here. I want to know if I can practice Magecraft".

I opened my mouth to speak, but stopped for a moment.

The reason why a person became a Mage was usually for self-benefit.. The goals of most Mage Families was obviously to reach the Root and obtain a True Magic. The Third True Magic was the goal for the majority of Mages seeing as though the materialisation of the Soul provided the Magician with immortality.

Some Mages sought out Magecraft in order to become more powerful. These types of Mages didn't care for the wellbeing of other people and more often than not became Dead Apostles, or even opted to experiment on themselves in order to improve their own lifespan or magical powers.

Zouken was an obvious example of this.

But that wasn't what was being asked. Rin was asking why "I" wanted to be a Mage.

" Magecraft, in of itself is just a means to an end. For the time being at least, learning Magecraft would be useful in defending myself and whatnot But who knows, maybe in the future I might be able to figure out a way to help you get home or something? I brought you here, so the least I can do is help you go back, right?".

Rin avoided my gaze, the tips of her ears turning slightly red at my words.

Most tsundere's were weak to sincerity, seeing as though they couldn't be sincere themselves.

Rin tucked a stray piece of hair behind her ear, before regaining her flawlessly elegant expression.

" I'll examine your body to see if you possess Magic Circuits, but considering your age, they might've depreciated in quality. If you do possess Magic Circuits, I'll educate you on how to manipulate magical energy anything other than that, and I might need some sort of incentive in order to teach you".

Her eyes glanced at the Runestones in her hand. Her actions were so obvious that she made absolute sure I saw the sudden change in her gaze.

This girl was such a tsundere.

"In order to summon for objects I need Saint Quartz. It's kind of a rainbow looking crystal that is used as fuel to summon It's kind of like summoning a Heroic Spirit, although how catalysts may affect the summoning, I don't know".

"I see So for the time being at least, you don't have any Saint Quartz in your possession?".

"Yeah, it uses three per summon and I used thirty to summon you. Occasionally, there are times when the chances of summoning a certain type of Mystery is higher, and when I summoned you, there was a higher chance of summoning "Humans" than other types of Mysteries".

Rin frowned for a moment before turning to look at me. A queer expression could be seen on her face.

"Did you just say, that you could "summon" a "Mystery"?".

"Yeah, like "Noble Phantasms" or "Heroic Spirits" or even stuff like "Phantasmal Beasts". They all possess different Mysteries but it is possible for me to summon them, although the chances of them actually appearing are infinitesimal".

"So you could summon actual Servants? Or even like other humans like me!?".

"Anything with a Mystery Oh, excluding True Magic and any Mystery that exceeds True Magic. I don't have a connection with the Root or anything so stuff like that is impossible".

The colour on Rin's face had completely vanished. She looked shocked, almost frightened by my words.

I didn't grow up in any Type Moon Worlds, so it was probably hard for me to understand just how rare and powerful some of the things I was talking about were.

From her perspective, she had just being summoned by a young man whose powers reach the same level as True Magic. In addition to summoning her, which was by accident, this young man had just told her it was possible to summon "Phantasmal Beasts" and "Heroic Spirits", Mysteries, that by themselves exceeded modern Magecraft by several tiers.

It made her slightly fearful being in front of such a person.

If it wasn't for the fact that his perverseness, while inappropriate, was slightly disarming, she might've tried to make a break for it already.

So long as he didn't actually force himself onto her, she didn't see any problem.

Making comments about her was one thing, but actually acting upon those comments was a completely different thing.

And besides it's not as though being complimented was a bad thing, right?

The tsundere let out a small "harrumph", before turning towards me and placing a hand on my back.

"I'm going to run my magical power through your own body to see whether or not you have Magic Circuits. If you do, it will hurt significantly seeing as though you would have spent the last seventeen or eighteen or so years with them completely inactive Is that alright?".

I nodded.

With a single word, I could feel a thrum of power flow outwards from Rin's body. With how close she was, and how she was positioned behind myself, she could have just as easily got a Gandr through my spine, crippling me outright before running away and escaping.

This act, in of itself was an act of sincerity.

When it came to tsundere's you had to be completely honest with them. Don't try and skirt around an issue or side-track yourself by talking about something else with them.

They themselves couldn't be honest with their feelings, so you had to take the first step.

Wait. Why was I treating this like some sort of dating sim?

This was real life for crying out loud!

"This might be a little-".

I bit my bottom lip unconsciously, trying to distract myself from the sensation of burning lava coursing through my veins.

The worst pain I had ever felt was when I was still in high school. I had fallen down some stairs and broke my leg in a way that caused the bone to stick out from my flesh. I didn't really want to sound like a wimp or anything, but I passed out after seeing the bone poke out from my leg.

The pain during the event was lessened greatly due to shock, however the aftermath was something that I never wished to feel again.

Didn't I just ask for this pain?

Despite my attention being sole placed on the burning sensation I could feel throughout my entire body, I could still hear Rin's voice ring out from behind me.

"Well, good news is, is that you do in fact possess Magic Circuits, an enormous amount in fact. Bad news is, is that despite the quantity, their overall quality is relatively low in comparison to the actual number you possess If we were in my old world, you might be accepted into the Clock Tower if you curried favour with some of the established Mage Families".

Oh, the irony didn't escape me.

I let out a rough breath. Beads of sweat appeared on my brow, and the clothes that I was wearing clung tightly to my body. Despite that fact that this technically wasn't my body, I still felt grateful to the former owner for keeping it in such good condition.

"Over a hundred. One hundred and eleven to be exact. I'm assuming that you're a first generation mage, but for someone without any sort of bloodline or special heritage it is quite impressive. If they weren't in such bad shape, even I would be quite envious".

Rin let out a sigh before shrugging her shoulders.

"If you were to enter the Clock Tower, I could think of numerous different Families who would want to have you enter their Family. Even if the Quality of your Magic Circuits is pretty bad, their total power would make them quite the addition to any of your future descendents. Even if they got only half the number of Circuits you have, that still over fifty Magic Circuits".

I scratched the back of my head before letting out a deep sigh.

"One hundred and eleven Magic Circuits I wonder if there is some sort of Mystery that can increase their Quality, without me having to alter my internal fundamental structure Adding to them is impossible, but improving the Quality through Mystery might be something I could do".

The crimson coloured screen appeared before me. Pressing on the "Mysteries" option, I gazed up and down the list before coming to a whole sub-section of purchase options.

"Mysteries: Magecraft: [Regression To The Age Of Gods: Years]: , Saint Quartz"

"Mysteries: Magecraft: [Regression To The Age Of Gods: 1, Years]: 1,, Saint Quartz"

"Mysteries: Magecraft: [Regression To The Age Of Gods: 2, Years]: 4,, Saint Quartz"

"Mysteries: Magecraft: [Regression To The Age Of Gods: 5, Years]: 10,, Saint Quartz"

This goddamn System was trying to wring me dry even before I tried to improve my Magic Circuits!

It was at this moment when-.

"Oi. What's that red thing hovering in front of you?".

I tried to turn towards Rin to answer her question, but the girl in question was hovering just beside my shoulder, her face only a few inches away from my own.

I mentally sighed. This was probably going to interest her even more than the Runestones that she had already placed in her pocket.

"Well, you see, it is actually possible for me to directly summon a specific item, although the costs for said item are extraordinarily high. As you can see, it is possible to summon "Heroic Spirits" and "Phantasmal Beasts" and".

Needless to say, seeing the colour drain out of Rin's face once more, caused a smile to rise up on my face.


Sours: https://www.webnovel.com/book/type-moon-system-in-a-foreign-world_/chaptermagic-circuits_
Lessons in Magecraft - True Magic

General True Magic and Root Information

 
Page history last edited by drinks9 years, 5 months ago

Some excerpts from Mahoyo that might be newish, might not be newish, in terms of what we already understand.

Here's the first one, after Soujuurou meets with youknowwho the first time.

Aoko: You see Soujurou, magecraft is what we call common rules. Think of magic systems like runes and Kaballah as being universal manuals for their respective topics. As long as you have the manual, anyone can become a magus depending on the bloodline. But using magic is different. Magic isn't a copy from the "Whirl of the Root" like magecraft, it's directly connected to the Whirl of the Root. 

Aoko: This "Whirl of the Root" iswell to put it ways in you can understand, try thinking it's something like the sun. It's far, and it's the first thing that's there, so we can't live our lives without it. Magecraft is just taking advantage of the blessing of the sun. Copying natural phenomena or compensation is what magecraft is all about. We learn, practice, recreate mysteries, but we can't make mysteries ourselves. Actually, we can, at the end of our research, but there's an enormous barrier in our way. One that can't be passed by human understanding, kind of like a limiter. 

Aoko: And, magic, is handling the sun itself. You're in a place no one can ever reach, and you perform miracles that can be copied by no other. It's a craft that this age's humanity can't arrive at no matter how much money and time is spent. That's what magic is. 

Aoko: It's like going over the dimensional barrier, or like when you keep running, you stumble into a world with completely different rules and then learn those rulesI suppose.

Aoko: I said before that magecraft has no limits. I meant that in that if it's within the bounds of human understanding, it has no limits. On the other hand, magic is full of limits, in fact, it can only do one thing, but that's to be expected. It's the one lone spec of light that's become the outcast in the workings of the universe.

Soujuurou: Magic's more amazing than magecraftI understand that from the flow of the topic, but it's full of limits, isn't it?

Aoko: Limits, well more along the lines of special exceptions, privileges, unauthorized powers. It doesn't have versatility, but by being able to do what no one else can do, you're made all-mighty in the world of magecraft. 

Aoko: In the first place, magic's kind of like the reward for a magus who has arrived at the "Whirl of the Root", and even if that caster doesn't have the physical ability to use it, just having a path to the Root lets him mystically do anything. In other words, he becomes the richest person in the world."





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Soujuurou: The richest person in the world, huhso no matter how rich you are, if you aren't the richest, you can't receive magic?

Aoko: Yep, that's pretty much it. You know, sometimes you're able to get at the heart of the matter from the oddest of places Like you said, even if you get to the Root with the same route, the same method, if you're not first, you won't reach magic.
However good you are, if you're not number one, you're out. 


Aoko: There are fiveno four people who use magic. There's only four living ones because once a route (the unknown) is used it closes (becomes established). Though, it wasn't like that a long time ago. Ironically, the ones who put up the barrier to the path to the Routeto our arrival at the Truth, are humans themselves.

Aoko: The old magi probably never could have imagined that the more they unravelled the unknown, the more the route is closed. But the result as you can see is that the damage was already done by the time they realized it. After all that studying, magic disappeared from the face of the earth. 



Soujuurou: Huh. So, it's like how it is with the mountains and the townright?

Aoko: Microscopically, yes it's similar. Annnnnd, just until recently, the magi of today were looking for the last remaining seat, but just a bit before, some guy from the middle of nowhere took it from them and ended the game of magical chairs. So they ended up having to continue their plain and meaningless research to get to the Root without magic.


Aoko: Well, then again, it had only been some magi that were looking primarily for magic, and the other normal ones had already given up on it a while ago. It's not like it’s the final objective for magi to get magic, it's to arrive at the Root. That kind of stuff got into a confused mess who knows when, like into whether chicken came before the egg or vice versa. 

Soujuurou: Okay. I got that I don't get anything at all, so let's get moving into the main problem. Ah. But, if only the number one person can become a magic user, why are there more than one?


Aoko: There were five. But the final tasks that will remain in the end for mankind are five, is what the very first


Alice: Aoko.


Aoko: Okay, onto the main issue. 


Goddammit Alice!




A scene at the end



Soujuurou: So, what was it that Touko-san wanted to do?
Aoko: Huh, I didn't say? To get revenge on me and to touch the Root. You remember that talk about the Whirl of the Root, don't you?
Soujuurou: Was that the source of magecraft? 
Aoko: Yes, and also our final objective. The Whirl of the Root is position where all knowledge is recorded, and all things are determined. If you can look, touch, understand it, even the word "impossible" can be remade. It has many names in legends, but it's basically the position where God is.
Soujuurou: By God, you don't mean the 8 million kami?
Aoko: It's because you say things like that sometimes that makes you troublesome. I mean, there are gods in every form, but I’m talking about the big underlying assumption that decided that. 
Aoko: I don't know why the entrance for that was in Misaki, but grandfather found it and made a new magic. But after that, he closed the path to the Root. He said as long as we’ve established the magic, we should close the path to God should disappear.
Aoko: He probably didn't have any plans to open it while we were alive, and I think Touko was angry mad about it. If there is a path we should venture into it even if we are absorbed into it because ofown inability. If we fear self-obliteration, we shouldn't have been learning magecraft in the first placeyou know?
Aoko: But grandfather didn't approve of even her determination to become a foundation.
He wouldn't permit her to crack the Root until a more powerful successor was born. He'd pass the magic to the successor, but the road to the Root would remain closed. I can sympathize with Touko, but I'm with grandfather on this one. I'm not interested in the Root, and firstly, there hasn't been a single person that's returned alive. There's no guarantee that it even is the seat of gods. 
Soujuurou: Aozaki. What do you mean no one has returned alive?
Aoko: I mean that no one touching the Root has ever come back. On a global scale. You touch it, you cease to exist on the spot. The very moment the likes of a human soul touches it, it’ll go back to “where it came from" or be absorbed into the Root, or something.
Aoko: So, even the mages who have left their name in history have refrained from touching just that. At the best, they get close to it to stabilize their own magecraft in a hurry. 
Soujuurou: Then how do we know it's that kind of place?
Aoko: Well, because there was probably someone who went inside and told us.
Soujuurou: But you said no one's returned alive.
Aoko: Those people probably ended up becoming God inside, right?"
Aoko: If that's it, then there's no reason for them to come back, right? And it could be that they simply can't come back. Well, I can’t really swallow that being "God" is really what we think it is, so I can’t believe it’s going to be very happy. 

Those who succeeded and those who failed touched it couldn't return to this world. Why they told people about the "Whirl of the Root" may have been the result of the very first person to have become God wanting companions out of lonelinessOr maybe because their work on the other side was so massive they needed other companions.

 
Sours: http://completematerial.pbworks.com/w/page//General%20True%20Magic%20and%20Root%20Information

Moon magic type true

Analysis / Nasuverse

Spoiler warning: This page contains spoilers for all works within the Nasuverse.

Feel free to correct any faulty information found here. Information sources are here, here, here, and the canon works (The Garden of Sinners, Tsukihime, Fate/stay night, Mahou Tsukai no Yoru and Angel Notes), as well as their respective spinoffs and fandisks.

    open/close all folders 

This is a dissection of the Functional Magictropes used within the Nasuverse as well as a guide to all the terminologies and rules involved.

The Nasuverse is an example of one of the most extensive and liberal uses of Magibabble by any fictional work. You have been warned.


    Magecraft/Thaumaturgy 

This section is a guide to the general theory of magicin the Nasuverse.

Magecraft

Magecraft, also known as Thaumaturgy, is the Functional Magicwithin the Nasuverse, which covers several fundamental theories and concepts. The most basic theory behind it is a "reenactment" of the supernatural, or miracles.

The original magecraft system was a power granted only to those with a direct connection to the gods, and its power was such that it was synonymous with the True Magic of today. However, as the end of the Age of Gods drew ever closer, the biblical King Solomon created the modern magecraft system as a way of allowing the common man to reenact these miracles. To do this, he created the first magic system (the definition of which is described below) - Goetia, whose name is derived from the act of sorcery itself, and is commonly known today as a school of evocation magecraft.

For general magecraft to work, the magus has to utilize a magic systemengraved into the world by practitioners of a school of magecraft. Schools of magecraft are discrete disciplines or styles of magecraft. Alchemy, Onmyoudou, and Kabbalah are examples of schools of magecraft.

Fundamentally speaking, the magic system of a school of magecraft is a set of common rules copied from the Akashic Records. It is a sort of universal manual on something that is already there, unlike True Magic, which exists outside of the boundaries of the world. The magic system provides the framework for the school's magecraft to actualize. It is engraved into the world through a magic foundation, which is essentially a Greater Ritual managed by the respective school.

The magic system contains all of the school's magic formulae, which are the functions of the spells falling under the school's domain. Magical energy is channeled through the Magic Circuits of the spellcaster to the school's system and activates the specific magic formula inside, actualizing a mystery. This is the basic sequence of spellcasting.

Beliefthat the foundation 'exists' significantly affects the strength of the school's magecraft. If there is a general belief in the magic foundation, the World will permit its existence. In places where the school is not well-known, the power of its magecraft may deteriorate greatly. Thus, the teachings of the Churchhas one of the strongest magic systems, having been disseminated virtually everywhere. Personal brands of magecraft like the Emiya clan's Time Manipulation are different from the established magic systems of academia and religion and have the same level of robustness wherever the user goes.

Important concepts:

  • Equivalent Exchange: Word-for-word, a fundamental theory of magecraft. To be able to cast a spell, or to create something, you must sacrifice something in return. True creation is the domain of the First Magic.
  • Magical Energy: The basic magic force required to cast spells. Divided into two: mana, the energy in the surroundings, created by the world, and odic force, which is produced by living beings. There is no academic difference between the two, except the available quantity.

    Practically speaking, however, they have different properties. Od is easier for the body to process than mana, but is lower in quantity, so magi normally use od to jump-start processes, while mana is utilized more like fuel. Magical energy is a colorless force, which means it can be tainted by elemental alignments.
  • Magic Circuits: A very important factor in magecraft. It is one of the main reasons why muggles cannot perform magecraft, although some muggles may have a few latent circuits unknown to them. Magic Circuits can be thought to be a secondary nervous system akin to an electrical circuit although technically, it exists in the person's soul rather than his or her body. By infusing magical energy into the circuits, it allows power to flow freely and magecraft to occur.

    Generally, the more circuits you have, the more energy you can channel, but there are also other factors to consider, such as the quality of the circuits, or the skill of the magus in channeling energy. Just like ordinary body organs, magic circuits, as well as their quality, are fixed from birth, although there are various, highly risky means of artificially implanting more.
  • Spell Construction:
    • Generally, spells require a Magical Incantation (or aria) to be used. Magical Gestures are considered incantations as well. In the context of the theory of magic, incantation is simply one of the steps in the sequence of spellcasting. At a personal level, however, incantation also plays an important role in self-hypnosis, which enables better use of the magus's circuits.

      Incantations are flexible constructions. It is normal for schools and individual magi to use different arrangements for the same spell to suit their style and needs. While there are general rules to be kept in an incantation such as a particular meaning or keyword, as long as these are followed, altering the finer details is a valid and useful practice.

      Regular incantations are chanted to oneself, so personal variations can be said to reflect the nature of the user. Magi with big egos often employ long-winded incantations. However, changing the wording by itself is useless; it is the weight of meaning towards the spellcaster that matters. The greater the meaning of the incantation to the user, the better the self-hypnosis and the greater the effect of the spell.

      The general length of a spell's incantation is dependent on the complexity of the magic formula. Incantation time is measured in steps and bars. Speech and utterances are measured in bars. Non-verbal actions are measured in steps. A bar is one second long, regardless of how fast the magus recites it. Steps take less than one second. The fastest spells are single-action, taking one step to cast. Beyond ten bars, the spell is complex enough to be considered a simple ritual.

      Skilled magi may employ high-speed aria to reduce the number of bars and steps in their incantations. Individuals from the Age of Gods like Medea are on another level entirely and can cast large, complex spells nearly instantly due to their ability to use Divine Words, which does not make use of Magic Circuits. Spellcasting using Divine Words skip the lengthy spellcasting sequence of modern thaumaturgy altogether, actualizing the spell with a direct order simply through the power of words.
  • Elemental Powers:
    • There are three forms; the first is a regular elemental alignment - water, earth, fire, air, sky/ether; or water, ground, fire, wood, metal. These are called the five great elements. There are also other more obscure elements outside of the five great ones, such as imaginary elements like demons and imaginary numbers.

      Ether is rather unique - it is formless and colorless, but without it, magecraft itself wouldn't work, since it's the medium through which magecraft is performed (like the theory on how light travels through a medium called ether). It is thought that only divine beings can make full use of it, as well as humans during the Age of the Gods.

      Usually, a magus will have one elemental alignment but it's also possible to have more than one, or a compound alignment. An alignment in all five great elements is very rare. Magi with such an alignment is called Average Ones and is valued by the Mage's Association. Elemental Affinity only indicates what kind of Magecrafts a Magus is good at, not meaning A magus can only use elemental spells that he or she has the same elemental alignment with. Elemental alignment is determined from birth and artificially altering it is a highly dangerous and painful process.

      The second form is affinity to magic attributes. Attributes are akin to spell effects. Reinforcement, flow and transfer, conversion, and almighty are examples of attributes. Attributes increase the versatility of spells by imbuing meaning into them. To give a few very simple examples, adding the attribute of reinforcement to a fire spell may make it burn hotter while adding it to a water spell may increase flow momentum.

      A magus's attribute affinity is generally determined by the type of research that his or her family has been conducting and as well as the kind of mysteries engraved in the family's Magic Crest. Unlike elemental alignment, a first-rate magus will usually have multiple attributes that he is good with. Also, a magus may perform spells that he does not have an attribute affinity in.

      The third form is Sorcery Traits. Sorcery Traits are more like inherent special abilities than elemental powers. They are usually clan- or family-based although individual Sorcery Traits like Mystic Eyes also exist. They can be very powerful and are considered to have the same or even higher importance compared to the family's Magic Crest. Examples of Sorcery Traits include the Einzbern family's trait of Wish-Granting, which allows them to cast spells without the requisite knowledge of the spell itself, and the Fraga clan's trait of Gods Holder, which allows them to produce and wield the Noble Phantasm Fragarach.
  • Older Is Better; Super Prototype - The Nasuverse generally makes use of these ideas — older objects have more acquired history within them and thus are more powerful, and the original is always more powerful than the copies. The prototype aspect was Touko Aozaki's theory on how to reach the Origin - by producing the original template for human beings, she would be able to discover the Origin.

Forms of Magecraft:

  • "Noble Colors" or "Mystic Eyes": They are special eyes that one is born with, allowing them to affect the world around them. More akin to psychic abilities than actual magecraft, Mystic Eyes are something that one is born with, but some forms can be acquired artificially. Within the current Mythos, there are several users of "Mystic Eyes" with various abilities, from charm (the standard) to immolation, to petrification.
    • Shiki Ryougi from The Garden of Sinners possesses the Mystic Eyes of Death Perception, the most powerful (and rarest) of them. This ability allows her to "see the concept of existence" of everything, which manifests as lines or dots. Cutting these lines/dots will allow her to instantly bring their lifespan to an end. The source of her power is being in contact with the Akashic Records after her near-death experience. She doesn't experience the same limitations as Shiki Tohno as she has the Akashic Records (the void) itself as her third personality, which extends her power to the logical conclusion — she can reshape reality itself by cutting through the lines.
    • Shiki Tohno of Tsukihime has a similar power as Ryougi, though it is in a limited state. This is due to his mind which does the processing of the lines. The headaches and some of the other health issues he has are a symptom of this since the human mind is not tailored to understand the concept of the death of things. If the owner does not understand the concept of the existence of what he's trying to kill, he will not be able to see its existence. And unlike Ryougi, it is a constantly growing ability. He can't shut it down and it will eventually lead to his insanity and death. His glasses are a seal that slows this down.
    • Arcueid Brunestud of Tsukihime possesses a different power through her Mystic Eyes as do pretty much all high-level vampires. Hers is more based around mental manipulation and deceit, presumably to make feeding easier. Unfortunately, when they impact the wrong people for the wrong reasons, it can go badly. The use of Arcueid's Mystic Eyes on Shiki, for example, almost ends up with her getting raped due to the growing feelings of the two involved, as well as a very primal thought process at the time for Arcueid.
    • Also from The Garden of Sinners is Asagami Fujino, who has a very specific form of Telekinesis that is activated through her eyes. Specific being that she can move things clockwise and counterclockwise — doing both at the same time allows her to bend objects.
    • The epilogue of The Garden of Sinners, Mirai Fukuin ("Future Gospel"), introduces several different ways of seeing the future - while the villain could 'calculate' an absolute result ( which is how he is defeated - as the future is so solidified and "true" that Shiki could see and kill it), Akira Seo could occasionally catch a glimpse of 'fate'. The Mystic Eyes of Death Perception was also described as a form of seeing the future, as it can see 'the end of things'.
    • Also, the Shiki imposter from "Mystic Eyes Alliance" in Tsukihime Plus Disc has eyes that can see the past. Eventually, it sent him insane and he turned into a murderer.
    • Rider from Fate/stay night has the ability to petrify anyone (whose magical defense is below a certain level) in her line of sight but she has to wear a seal (a visor or glasses, depending on the moment), being unable to deactivate her mystic eyes (the seal is similar to Shiki's glasses). Those with a magical resistance of A and above are immune to the petrification, but they are affected by a "pressure" that decreases all their stats by one rank.
    • Ilya from Fate/stay night also has a form of mystic eyes, which she can use to hypnotize others or transfer information to someone else.
    • Aozaki Touko uses the same kind of mystic eyes in Mahou Tsukai no Yoru. And they explode during her confrontation with Aoko.
    • Meanwhile, Emiya Kiritsugu from Fate/Zero has an (unnamed) form of hypnosis that relies on eye contact. Crucial in keeping people out of the scene while he's attempting an assassination of Kayneth El-Melloi.
    • Ciel from Tsukihime can do something similar. She uses it to implant memories in people so that they think they already know her.
  • several other types of mystic eyes are briefly mentioned in supplementary materials but not seen, such as Illusion, Flame, Contract, Compulsion, and Jinx. Brunestud of the Crimson Moon is mentioned as having mystic eyes that can "crush reality," and the Celtic god Balor had eyes that were a precursor to the mystic eyes of death perception, and could kill anyone just by looking at them.
  • Formalcraft: The ability to infuse elemental alignments into objects, or "elemental conversion".
  • Alchemy: Practiced by the Einzberns and the mages of Atlas. Alchemy deals with the conversion of matter into other forms, but the Atlas mages are researching the conversion of phenomena.
  • Summon Magic: There's a form called "summoning" and "spiritual evocation" which are apparently two different things. The theurgy used in the Holy Grail War is on a completely different level, which already makes use of the Third Magic.

Items, artifacts, etc:

  • Magic Wand: Mystic Codes. It is something used to augment one's magic or support it. They are either a magical energy supplement or something that will enhance the effectiveness of one's spells.
  • Conceptual Weapons: They are weapons that aren't limited to physical damage, but also allows the "overwriting of concepts". For example, with a Conceptual Weapon with the property of "unaging", you can overwrite the concept of "limited existence".

Magical creatures:

  • Familiars: They are creatures that are miniature copies of a magus (usually hewn out of a corpse and a piece of a soul). They are attuned to the thoughts of the master, which allows orders to be transmitted to them. The perfect familiar is said to be one that will follow the master's orders without question. They also have No Ontological Inertia when the master dies.
  • Puppets: Touko Aozaki's specialty. Her theory on reaching the Origin was replicating the original template of the human body through puppets. Her masterpiece seems to be a perfect copy of herself which activates once she dies.
  • Heroic Spirits: The class under which Servants fall. They are on a different level from familiars. They are essentially heroes who died and ascended to the Throne of Heroes by accomplishing great deeds in life. In the Tsukihime timeline and other related timelines, the concept of being able to summon such great people in a reduced form as a Servant is regarded as laughable.
    • Counter Guardians: A specific form of Heroic Spirit that is used by the world to exterminate factors that threaten the ruin of either itself (Gaia's counterforce) or humanity (Alaya's counterforce). The latter is a mindless force commanded by the planet to exterminate anything and anyone that is perceived as a threat to humans. As humans are known to tend towards self-destruction, these factors are usually humans themselves.
    • Beasts: Entities that have come to embody the Evils of Man, and were the prototypes on which the Counter Force based the Servants; indeed, the system of summoning Heroic Spirits and Counter Guardians was designed specifically to combat the Beasts. They are not a unique class of magic creature: any being that gains sufficient power and the desire to see mankind completely wiped out can be considered a Beastnote Some Beasts can be broken into halves as well due to the Sin they embody, such as Beast III having a "Left" and "Right" side that embodies giving and receiving love respectively.. Seven of them are known to exist, though only five of their identities are known. The appearance of a Beast should be accompanied by the summoning of a Grand Servantnote Though that is not always the case as depending on the context for the Beasts appearance, the Counter Force may lack the ability to summon one, a Heroic Spirit possessing incredible powers and acts as, in a way, the embodiment of the class they are summoned in, whose role is to assist in defeating the Beasts at any cost.
  • Vampires: See the next section on vampires.
  • Angels: In modern Magecraft, 'angel' is just a label given to vague and ambiguous magical energies, essentially the concept of one can be imposed on spirits. It's theorized that King Solomon's seventy-two Ars Goetia Demon Pillar Gods may be the origin of this concept.
  • Ultimate Ones: The most powerful beings on each planet. There are nine of them in the present, but some of them get destroyed in the apocalyptic future of Angel Notes. See the below section on Ultimate Ones for more details.
  • Spirits and Ghosts: There are different levels and ranks of spirits. The most common ones are apparitions, which are formless spirits left behind after death. Ghosts in common sense are known as "wraiths". Then there are entities unrelated to humans, such as Nature Spirits, Animal Spirits, and Elementals. The highest rank of spirits is Divine Spirits, which are beings that are both desired by the world and worshiped by humans.
  • Mythical/Phantasmal Beasts: Creatures that have existed in the mythical period. Naturally, they are one of the most powerful creatures, since they are "originals" which have existed in the time of gods.
  • Daemons: Beings formed of the Sixth Imaginary Aspect. Divided into "True Daemons", which might be considered "natural" daemons and are much more powerful, and regular "daemons", which are born of human desire. Usually act on the world by possessing a human as a vessel, with terrible effects on the human being possessed. They seek to fulfill the desire they were born of, but almost always do so in a twisted manner. They are capable of wielding magecraft without the use of Magic Circuits.
  • Demons: Not to be confused with the above, these are existences that are considered "distortions" of the natural world. They arise naturally, sometimes likened to a "cancer" of existence, and usually have negative effects on the world around them, hence are opposed by both Gaia and humanity. When the Counter Force isn't dealing with disasters born of human design, it's usually fighting against these beings.

Marble Phantasms, Reality Marbles, Bounded Fields

Bounded Fields are a specific form of magecraft that expands over an area and affects those caught within it. Magical energy is spread over an area and separates the area inside the field from the outside.

By definition, there are two other forms of this — Marble Phantasms and Reality Marbles.

These terms come from a metaphor involving differently colored marbles. If one has a jar filled with 99 black marbles and one white marble, a Marble Phantasm is akin to the ability to always pick the white marble no matter what. A Reality Marble is, metaphorically speaking, the ability to turn all the black marbles white - an ability that is unnatural without interference.

Marble Phantasms are a form of a bounded field that allows one to interfere with nature and achieve a result while still abiding by the laws of nature. Arcueid's Marble Phantasm allows her to do such a thing.

Reality Marbles are closer to True Magic than to magecraft since it's the unnatural ability to overwrite reality itself with one's mental world. Following the World Egg theory, it allows for the birth of a new world constructed from one's own mind by switching the world inside the egg with the world outside.

The World itself will attempt to crush Reality Marbles since they are unnatural existences. A person needs an incredible amount of magical energy just to keep a Reality Marble materialized even for a few minutes.

The Holy Grail War's Mechanism

The Holy Grail of Fuyuki is divided into two mechanisms - the Greater Grail and the Lesser Grail. The Greater Grail is a magic circle located beneath Mount Enzo, consisting of a series of seals surrounding Justica von Einzbern, the core of the Holy Grail.

The Greater Grail is a gate to the Akashic Records. The mechanism of the Greater Grail picks seven Heroic Spirits and seven Masters who desire the Holy Grail (one from the three families, Makiri, Tohsaka and Einzbern, and possibly at least one from the Mage's Association).

Once the system has been set up, the Grail War begins. Usually, once a Heroic Spirit dies, they become a piece of energy that vanishes back into the void. The Lesser Grail is a mechanism that traps the soul temporarily and materializes it as energy through the Third Magic. Once all the Servants are collected, the gate to Akasha can be opened (although six Servants is enough energy to grant a wish).

    Magic Organizations 

Like many other works of fiction involving magic, the Nasuverse has several esoteric organizations. This section gives a general overview of some of the major organizations, as well as an explanation of their inner workings.

Mage's Association

The Mage's Association is an organization of Western magi and one of the largest magical factions in the Nasuverse, alongside the Holy Church. Its main objective is to ensure the continued existence of magecraft. The Association's activities are primarily concerned with the research and development of magecraft as well as limiting the knowledge of magecraft from the general populace, as it believes that normal human society would threaten the existence of magecraft. It is split into three branches, the Clock Tower, Atlas, and the Sea of Estray.

Clock Tower

Main branch and current headquarters of the Mage's Association. The Clock Tower, despite what you may expect, is actually located in the British Museum (more specifically beneath it), and not in that famous clock tower in London, or any other clock towers for that matter.

The Clock Tower has a veneer of civilness, but in reality, it is a veritable monument to the human vices of greed, pride, and lust for power. The staggering amount of power struggles, backroom dealings, politicking, and other shady activities among the internal factions is considered perfectly normal. Elitism and discriminationare also extremely common. While the research there is leading-edge, magi in the Clock Tower are constantly competing for power and budget, and the results they obtain are rarely shared among each other.

The academia section of the Clock Tower consists of various research facilities and Wizarding Schoolsscattered throughout London and its suburbs, and divided into twelve departments just like the twelve hours on the clock, with the first department masquerading as a normal university. Other than academia, the Clock Tower also involves itself in policing magi, enforcing its own laws and regulations, and hunting down those who may reveal the secret of magecraft to society. It is also responsible for the administration of magical patents. The wealth of families of magi such as the Tohsakas and the Matous come from royalties derived from such patents.

At the top of the pecking order is the Director, who has been the same person for the last two millennia, as well as ancient, aristocratic families of magi who wield considerable political power within the Clock Tower, and who have been perpetually plotting against each other since the ages long past.

To become a member of the Clock Tower, one has to pass a series of tests on the subjects of magecraft. As one may have already guessed, however, it is possible to be admitted into the Clock Tower simply by having connections to influential figures within or if one comes from a highly-regarded family of magi, and one may even receive special treatment and benefits from such connections.

Atlas

Atlas, or The Giant's Pit, is a highly secretive institution of alchemists located in the mountains of Egypt. Unlike traditional alchemists, who are concerned primarily with material subjects, the alchemists of Atlas are more interested in phenomena and the workings of the universe.

Members of Atlas utilize a method of predicting the future using the concept of Laplace's demon. Since its first director predicted the theoretical end of the world, the organization has focused its efforts on developing measures to avoid the supposed apocalypse. The most infamous of these attempts are seven doomsday weapons, created with the intent of saving the world but were ultimately creations that could enact the very end they were meant to thwart.

To protect their research, Atlas alchemists can never leave Atlas or share their research, unless someone owns one of the seven Atlas Contracts, written long ago and which allows their possessor to enlist the help of Atlas and which they can't refuse. Naturally, Atlas wants to retrieve those contacts, and so far has only managed to get back four of them.

While it is still considered a branch of the Mage's Association, it behaves almost like a separate organization, with its own goals and relationships with other magical organizations. It is on bad terms with the other branches of the Mage's Association because of its deviant practices and independence.

Sea of Estray

The Sea of Estray, also known as The Wandering Tomb, is a group of minor European magical organizations. It, along with Atlas, made up the original Mage's Association, and the founders of the Clock Tower were their exiles. Its base, nicknamed the Moving Stone Coffin, is a moving mountain range wandering the waters of Northern Europe, occasionally making stops on dry land. It cannot be detected by normal means as the base is a singularity that drifts about within the gaps of the Earth&#;s texture.

The Sea of Estray is said to be researching body alterations, but not much else is known about it. They consider magecraft from the Age of Gods to be the pinnacle of all magic and carry deep disdain for magecraft of the Common Era, not even acknowledging its history or culture as something of value. Known organizations in the Sea of Estray include the Prague Association, an organization of traditional alchemists, Sponheim Abbey, a group with strong ties to the Clock Tower, and the Thule Society, a society of rune magecraft researchers. Though certain members have been in contact with the Clock Tower, the majority of this group is locked in a cold war with the Clock Tower because of their differing views on magic.
Sealing Designations and Enforcers

A sealing designation is a somewhat bizarre 'title of greatest honor' awarded by the Mage's Association to magi of particular genius. Sealing designated magi are considered precious samples of special thaumaturgical quality, and the Association will expend considerable resources to 'preserve' them. What this usually means is surveillance and monitoring of the designee, in the hopes of obtaining the fruits of their labor or in more severe cases, incarceration at the bottom of the Clock Tower as a specimen for study. Magi who are exceptionally gifted or threaten the secrecy of magecraft through excessive and unrestrained research are normally incarcerated.

Of course, any magus would strongly resist the Sealing Designation, so the Association sends highly-trained agents called Enforcers after the designated to capture them and retrieve their works. There are currently about 30 Enforcers working for the Association.

Holy Church

The Holy Church, or simply just the Church, is a powerful religious organization with influence rivaling that of the Mage's Association in the Nasuverse. It is styled after the real-world Roman Catholic Church. While it considers magecraft to be heretical, it tolerates the Association for the most part and even cooperates if it is within their interests to do so, such as in the Holy Grail War.

Assembly of the Eighth Sacrament

The lowest of the Church's special agencies, the Assembly of the Eighth Sacrament is a group of clerics in charge of managing holy relics around the world. The Eighth Sacrament is a grace outside of the original seven sacraments of Baptism, Confirmation, Eucharist, Penance, Anointing of the Sick, Holy Orders, and Matrimony, permitting followers to break the rules of Christianity, such as by employing the heretical arts of magecraft, in the name of achieving the goals of the Church.

While the Assembly knows that the Fuyuki Grail is not the real one and thus does not fall under its jurisdiction of holy relics, it still interferes in the war as the Grail, being an omnipotent wish-granting device, is an item of great power that may affect the existence of its faith.

Executors

Highly-trained agents exist for the sole purpose of killing heretical beings, whether they be human or supernatural. They are the Church's equivalent of Enforcers in the Mage's Association, but they differ in that the Executor's mission is to destroy heretics while the Enforcer's mission is to capture them. Executors follow the Eight Sacrament as well, which means that they are themselves heretics and are allowed to use magecraft.

Burial Agency

A powerful and influential group of elite Executors. The Burial Agency goes beyond even the Eight Sacrament - anyone, whether they be outsiders, magi, disbelievers, and whatnot, may join if they have the will to destroy heretics and the combat skill befitting the highest-ranked Executors. It is made up of six members plus the leader and a reserve.

Demon Hunter Organization

A group of four Japanese human families made it their mission to hunt down and destroy demons to defend humanity. All of them possessed some kind of supernatural ability, which they cultivated and used in their demon hunting. They also killed humans with demonic heritage, but only if said Mixed-Blood humans succumbed to their demonic impulses. Due to their mission being to protect humanity from demons, a human with a demonic heritage is said to be the worst possible enemy for the Demon Hunters to fight.

In more modern times, however, as demons have largely been eliminated from Japan and Mixed-Blood humans have integrated into human society almost seamlessly, the Organization began to feel a loss of purpose and most of the Four Families have either collapsed or abandoned the demon-hunting business.

Nanaya

The Nanaya clan was the most powerful of the Families among the Demon Hunters, and the last Family to remain active fighting against Mixed-Blood humans. The ability they possessed was "Pure Eyes", a type of Mystic Eyes that could see things normally unseen, but they were more feared for their assassination arts and fighting style, which they drilled into their children from a very young age and made them nigh-superhuman fighters, capable of moving at tremendous speeds. However, maintaining these abilities meant they had to keep their bloodline pure, and as a result, they eventually became incestuous in an attempt to continue passing these abilities on.

The Nanaya clan met its end when they came into conflict with the Tohno family of Mixed-Blood humans and were completely wiped out save for one survivor: a young boy named Shiki. On a whim, the head of the Tohno family adopted the boy as his son.

Fujou

The Fujou family was a clan of Miko, who possessed abilities largely about curses and acting as mediums. It is said they had a "superior view of the world", at the expense of commonly developing blindness. Another branch of the family developed an ability known as "Synchronizers", the ability to heal others through the exchange of bodily fluids.

The family has largely died out, with its only living descendant being Kirie Fujou.

Ryougi

The Ryougi family is a wealthy Yakuza clan with the peculiar trait of manifesting dual personalities. They encouraged this as they believed that each personality could master skills the other could not, allowing family members to obtain a wider skillset than normal. However, most of them ultimately wound up going insane due to their personalities conflicting. They were experts on the matter of Origins (see Akashic Records below), and their ultimate goal was to bring forth a child with the Origin of "Nothing" which they finally succeeded in with Shiki Ryougi.

The family remains active as Yakuza, and is no longer involved in demon hunting.

Asagami

The Asagami family is an off-shoot of the larger Asakami family, who possessed telekinetic powers. The primary Asakami family developed a habit of capturing Mixed-Blood humans and worshipping them as gods rather than killing them, and the resultant interbreeding led them to become a Mixed-Blood family themselves. Internal conflicts regarding this lead to the collapse of the main family.

The smaller Asagami branch remains active as a family of businessmen and is no longer involved in demon hunting.

Chaldea Security Organization

A relatively recent organization run by the prestigious Animusphere family dedicated to preserving and protecting the Human Order, the future, and the history of humanity. Though it was once a simple observatory in Antarctica, thanks to the efforts of founding director Maris-Billy Animusphere, it has grown into a large collaborative agency overseen by the Mage's Association, the Holy Church, and the United Nations. Most of their resources are located in the main observatory, though they do own a private oil rig in the North Sea and a nuclear reactor in France. Due to its newness, the Mage's Association and the United Nations have mostly left it to its own devices since there was no particular threat to humanity until the year

It utilizes a variety of inventions pulled from all over the world of magecraft and the world of science to observe the timeline of humanity, with the most important being CHALDEANS, a Mystic Code that functions as a pseudo-reflection of the Earth's soul that simulates the entirety of its history up to a projected hundred years in the future. Other inventions include SHEBA, the Near-Future Observation Lens, which is used to precisely pinpoint certain events, FATE, the system Chaldea uses to summon Heroic Spirits, and TRISMEGISTUS, a copy of Atlas' Trihermes computer for processing data.

Its main focus is on Heroic Spirits and figuring out how to utilize their potential to protect humanity, along with several experimental methods of time-traveling.

     The Akashic Records (The Swirl of the Root) 

The Lifestream - Akasha

The Akasha, or the Root, is the location of the Akashic Records, which serves as a repository of all information within existence. The Akashic Records are fundamentally the source of all magecraft within the Nasuverse and encompasses the following phenomena as well:
  • Magical Eye: The Mystic Eyes of Death Perception of Shiki Ryougi derives its power from knowing the perceived "death" of an object, manifesting itself in the form of lines and dots. By cutting through those lines and dots, Shiki can actualize the death of any object. Extending this, Shiki's third personality's connection to the Akashic Records allows her to actually reshape the world by cutting through its lines.
  • The Nothing After Death: Once a person dies, their soul is returned to the Origin to be recycled as "raw materials".
    • Genetic Memory: The Origin is a "chaotic impulse" that drives the force of one's existence, nothing more than the basest instinct of a living being. This chaotic impulse accumulates through several reincarnations, existing as an instinct inherent to the person's soul, but it's not necessarily something to be followed.

      By being awakened to one's Origin, the person becomes overtaken by this chaotic impulse, causing the person to constantly follow this Origin. This also causes the person to gain powers close to their own Origin. Lio Shirazumi of The Garden of Sinners is an example of this — after being awakened to his Origin of "consumption", he gains a weak Healing Factor and gives him skills that only a predator can have. Even people who have not awakened to their Origin still are influenced by it; Shirou Emiya's Origin of Swords means he can replicate Noble Phantasms, while Kiritsugu Emiya's Origin of Severing and Binding allows him to create special bullets that can permenately damage a Magus' Magic Circuits.
  • Gaia's Vengeance, Sentient Cosmic Force: The Counter Force. Of course, something as powerful as the Akashic Records needs something to protect it. This also encompasses the Throne of Heroes where all legendary heroes are stored once they die for them to return when humanity needs them. The Counter Force swings in alignment to two forces: "Gaia", the will of the planet, and "Alaya", the collective will of humanity. If either one is threatened, the Counter Force will attempt to destroy anything which does not conform to this.
    • Ascend to a Higher Plane of Existence: A person can make a contract with The World to become a Counter Guardian, essentially allowing one to ascend to the Throne of Heroes to be able to protect humanity. This isn't as pretty as it sounds, as evidenced by Archer and Saber in Fate/stay night, since this involves being called into all instances where humanity and/or the world is close to destruction, and essentially destroying all forces involved with the destruction, including humans themselves.

The Akashic Records itself is a MacGuffin for all magi. It is the goal that all magi seek. Some have actually reached and even touched it, but are overtaken by the void itself and absorbed into it. There are various ways of reaching the Origin; most of them involving the concept of Aristotle's hierarchy of things, being that a person can reach the "entelechy (end goal)" by moving higher up the hierarchy.

It is said that one can acquire the ability to use True Magic by reaching Akasha. However, even if the same route or theory and the same method were used to arrive at the Root, one has to be the "richest" to receive Magic. The first person who uncovers a route usually becomes the only one to gain True Magic from it. A route once used becomes closed, or the unknown once known becomes established. In other words, the less mysterious a route to Akasha becomes, the more it becomes unusable. While this makes the use of True Magic rather exclusive, it is possible to pass down the ability to use True Magic to a descendant; in a manner of speaking, the inheritance would be the route itself.

In the Age of Gods, True Magic was commonplace. However, as the ancient magi researched and inquired further, and as science progressed, more and more paths to Akasha became closed off, resulting in the eventual decline of True Magic. In the modern-day, there are only five remaining users of True Magic.

    True Magic (Sorcery) 

True Magic

The Nasuversedifferentiates between the regular magecraftand "true" Magic or Sorcery. The former is what is essentially producing miracles that can be achieved through natural processes - bending the rules of the world to achieve results that are normally possible. True Magic is close to warping reality itself, allowing a person to achieve the impossible. As science advances, more and more miracles are possible without resorting to magecraft, which essentially destroys much of the capabilities of magecraft. True Magic, on the other hand, encompasses the impossible; knowledge of true magic will theoretically allow impossibilities such as resurrection (the third and fifth magic), time travel (the fifth magic), creation (the first magic), etc.

Only five forms of True Magic currently exist. According to the (user of the) First Magic, there are five forms of True Magic today because there are five tasks left for humanity to accomplish. True Magic in the Nasuverse encompasses the following:
  • The First Magic - <Uncertain, said to be related to "Denial of Nothingness">: This seemingly means the creation of objects from nothing. The user of the First Magic was said to be &#;born the night before B.C. became A.D.&#; but is long dead by the present day, so there is little to be said. However, the heir apparent of the First Magic-user is still alive somewhere, so in the eyes of the Mage's Association, the First Magic has not yet disappeared from the world.
  • The Second Magic - Operation of Parallel Worlds: The only known users of this are Zelretch and Rin Tohsaka in the Heaven's Feel True End. The Second Magic is exactly what it says: the operation of parallel worlds. Specifically, through the Jewel Sword of Zelretch, one can access a theoretically limitless amount of Magical Energy by accessing parallel worlds.
  • The Third Magic - Materialization of the Soul: The Third Magic is the one we know most about, as we see it in action in Fate/stay night, specifically in Heaven's Feel. The Holy Grail itself uses parts of the Third Magic to operate.
    • The Third Magic encompasses the ability to prevent souls from dispersing once a person dies. Although incomplete, the Holy Grail uses this system to materialize Servants during the Grail War. The core of the Grail uses the "Dress of Heaven" to achieve materialization of the soul even if it's only for several seconds, while a "container" prevents the Servant from returning to the Throne of Heroes, pooling the energy of six Servants until the Grail can use the pooled energy to grant a wish. Upon the entry of the seventh Servant, there will be enough energy to open the gate to Akasha. This was Einzbern's theory on how to reach Akasha.

      Other than that, Illya's incomplete operation of the Third Magic allowed her to anchor Shirou's dispersing soul to the world in Heaven's Feel. Since it's an imperfect version of the Third Magic, Shirou's body cannot be fully reproduced, putting him in a body that is so small that it can be "plucked" out of a river. It required Touko Aozaki's intervention to give Shirou a full body once more.

      In the Fate/EXTRA timeline, the Moon Cell allows people to output and materialize their souls as avatars in a digital world, reducing it to simple magecraft.

      Note the resemblance of the Third Magic's theory to alchemical concepts. The Einzberns themselves are alchemists, which explains why they use homunculi to reach the Root.
  • The Fourth Magic - <Uncertain, no information about it exists>: Details about the Fourth Magic are almost completely unknown except that there is "certainly" an existent user of it. It appears to have been hidden.
  • The Fifth Magic - <Uncertain, possibly related to time>: Aoko Aozaki is the only known user of the Fifth Magic. Details are sparse, but it is said to be able to perform Time Travel. Though Touko Aozaki speculates that there's more to it, as the ability to travel through time falls under the Second Magic but she refuses to say anything about it further.

In addition, there exists magecraft and other properties which come close to True Magic but aren't, since they are still bound to the laws of the world (i.e, the Counter Force will actively prevent its materialization, since it's an "impossibility").

Vampires in the Nasuverse have a special hierarchy. This section is to explain how the hierarchy of vampires works in the Nasuverse, as well as to explore just how different vampires arein the Nasuverse.

     Crimson Moon Brunestud 

Crimson Moon Brunestud (Type-Moon)

The original vampire, and the Ultimate One of the moon (see above). Long ago, humans have been determined by Gaia to be a threat to her existence, and so she made a plea to the other heavenly bodies to defend her from the humans. The Ultimate One of the Moon answered her call; in exchange for being able to live on Earth, Crimson Moon will protect Gaia from the humans.

With this, he created the True Ancestors in the humans' image, with the reasoning that the humans' rulers should look like humans themselves. Their structures, however, are fundamentally copies of Crimson Moon himself.

Crimson Moon himself did not get along particularly well with lifeforms born of Earth, since he was of an entirely separate biosphere. This eventually culminated in a battle between himself and a mage named Kischur Zelretch Schweinorg. Crimson Moon attempted to drop a copy of the Moon onto Zelretch, but Zelretch used the Second Magic to transport Crimson Moon to another timeline in which the Earth was already dead, and dropped the Moon on him instead. This event annihilated Crimson Moon's body, and he is effectively considered dead.

An Ultimate One is not so easily destroyed, however, and Crimson Moon's spirit still endures, awaiting an opportunity to gain a new vessel. At the moment, the two most likely candidates are Altrouge and Arcueid, though for various reasons he cannot possess them at this time. Several prophecies state that Crimson Moon will make his reappearance on Earth some to years from the present date.

    True Ancestors 

True Ancestors

As previously mentioned, True Ancestors are structurally identical to the Crimson Moon, but physically and mentally resemble human beings. However, having been based on the template of Crimson Moon, they are detached from human society and have inherited the basic vampiric impulse from Type-Moon, or the impulse to suck the blood of humans.

The vampiric impulse is incurable, which is why the True Ancestors are made to sleep through childhood until they are mature enough to control their impulses. But since they accumulate over time, the vampiric impulse will eventually become too strong to control, so they will either fall into a deep slumber, or give in to the vampiric impulse and become Demon Lords - completely unhinged, but also completely unrestrained with their powers.

True Ancestors possess Marble Phantasms which will cause Crimson Moon to manifest once they attain power close to the original. More "perfect" versions of Crimson Moon were created - Arcueid and Altrouge Brunestud - who are closest to manifesting Crimson Moon himself. Arcueid possesses the Marble Phantasm "Millennium Castle Brunestud", which manifests the lair of Crimson Moon, while Altrouge is said to be able to manifest Crimson Moon himself. They are considered royaltyamong the True Ancestors.

Humans which have had their blood sucked by True Ancestors become "Dead Apostles".

There exists a type of vampire called a "Xian" that is similar to True Ancestors but lacks the demerit of madness upon drinking human blood. The only natural Xian known, Yu Miaoyi, does not know her origins.

Vampire Servants such as Vlad Tepes or Carmilla (Elizabeth Bathory) in Fate are vampiric simply because their legends had those stories; their historic selves were human.

    Dead Apostles 

Dead Apostles

These are humans which have become vampires either by being converted by True Ancestors (or in some cases, other Dead Apostles) or through the use of artificial means such as magecraft.

Originally, they were a sort of countermeasure in case a True Ancestor fell into their bloodlust. In exchange for losing their will, they gain abilities and longevity similar to the True Ancestors, but they still need the blood of humans to survive. The servants of the True Ancestors eventually rebelled and became the Dead Apostles.

They have a complex society, ruled by the Twenty-Seven Dead Apostle Ancestors, consisted of those who were part of the original rebellion from the True Ancestors. However, most of them had already been killed or hunted down, and as such some seats are left empty or are filled with replacements. Due to some unknown factor, the DAA as an organization only exists in Tsukihimeand its derivatives as the Human Order is strong enough in Fate/stay nightand other Fatespinoffs to weaken them and prevent them from banding together except for Fate/strange fake.

The Twenty-Seven Dead Apostle Ancestors

  1. Primate Murder: the Beast of Gaia; a Magical Beast under Altrouge Brunestud's control. One of the most powerful beings on the planet, born with the sole purpose of killing humans. Requires seven Counter Guardians to restrain. Not actually a vampire, but has copied the mannerisms of them by having developed a taste for human blood. Depending on the timeline, it can manifest as one of the sins of humanity, a Beast, or as a more animal-like form known as Cath Pulug.
    • However, Primate Murder is not in the list of DAA in the Tsukihime Remake, making him the only named DAA who did not make the jump. No elaboration has been given.
  2. the dark six: A Dead Apostle Ancestor which is currently regenerating and is supposed to bring all the Dead Apostles together. Not actually a vampire, but a ritual that will bring all the Dead Apostles together.
  3. Crimson Moon Brunestud himself, due to being the original.
  4. Kischur Zelretch Schweinorg, the one who defeated Crimson Moon long ago using the Second Magic. He was turned into a Dead Apostle in the process of defeating him.
    • Number 3 in the remake. The 4th Dead Apostle Ancestor's in the remake is obscured, leaving them a mystery.
  5. ORT/Type-Mercury: Currently the most powerful being in the entire Nasuverse. He is on this spot after the Dead Apostle Ancestor who previously had the spot foolishly fought it, with predictable results. Currently in South America, being surrounded by his Reality Marble which produces an Eldritch Location.
  6. Black Knight Strout: One of Altrouge Brunestud's bodyguards and one of the oldest Ancestors. Cursed with immortality through a time curse.
  7. Forest of Einnashe: A living forest and an Eldritch Location created when Arcueid killed a Dead Apostle in a forest, spilling their blood into a bloodsucking tree and transforming the entire forest into a Phantasmal Beast.
  8. White Knight Svelten: One of Altrouge Brunestud's bodyguards.
  9. Altrouge Brunestud: Princess of the Dead Apostles and sister to Arcueid. A Dead Apostle-True Ancestor hybrid and also the other True Ancestor closest to manifesting Crimson Moon himself.
  10. Nrvnqsr Chaos: A magus/alchemist who had attained the Dead Apostle status by merging himself with other creatures and became a collective being. Replaced by "Louvre", a Dead Apostle in Norway.
  11. Stanrobe Calhin: The first Wraith. He still exists as a ghostly being after being destroyed by the Church. He still hasn't completely dissipated and still possesses powers from when he was still alive. It's said that it will take years for him to completely dissipate.
  12. Lululily A.: Only named in the remake.
  13. The Night of Wallachia/TATARI: A Dead Apostle whose nature is more of a phenomenon made real. He has the ability to manifest the fears of all those around him. The torrent of information created allows him to absorb blood in large quantities. Replaced by "The Dust of Osiris", a descendant of Wallachia who was successfully cured of their vampirism.
  14. Valery Fernand Vandelstam: One of the oldest Dead Apostles, and a Puppet Master who prefers being human to vampirism. Owns a casino.
  15. Rita Rozay-en: A high-class vampire who shares a special relationship with Sumire which involves a pact of killing each other.
  16. Gransurg Blackmore: A magus from Austria whose research involved the sanctification of birds. He pledged obedience to Crimson Moon after having nearly been defeated by the Ultimate One. Has a rivalry with Merem Solomon, though they are willing to work together against Altrouge and her faction.
  17. Trhvmn Ortenrosse: A four-thousand-year-old Ancestor and the formal King of the Dead Apostles. His faction is a rival to that of Princess Altrouge's.
  18. Knight of Vengeance: A Dead Apostle Ancestor stripped of his rank soon after attaining it. His mission is to assassinate all the other Dead Apostles.
  19. Vlov Arkhangel: Exclusive to the remake. An exiled knight wandering the world who was taken in by his predecessor, Zaria Offenbaum. He murdered his vampiric progenitor and acquired her Idea Blood, using magic techniques to obtain his seat.
  20. Merem Solomon: A child revived by Crimson Moon as a Dead Apostle after he was killed from the strain of trying to materialize a beast that can defeat Crimson Moon. A rival to Gransurg Blackmore. He is the fifth member of the Church's Burial Agency, though he only joined them for access to the Church's treasures.
  21. Sumire: A vampire who has overcome the weakness of not being able to cross water, but in exchange is weaker on land. Known to be a drunkard. Shares a special relationship with Rita Rozay-en which involves a pact of killing each other.
  22. Chromclay Petrastructure: Exclusive to the remake. An Ancestor with the Principle of "Castle, therefore Kingdom", he was killed by Ciel sometime before the remake begins.
  23. Zuckham E.: Only named in the remake.
  24. El Nahat: A Dead Apostle currently imprisoned by the Church. His stomach has been turned by the Church into a weapon that kills other Dead Apostles.
  25. Be'ze: Exclusive to the remake. A Dead Apostle known as the 'Swordmonk', he was killed by Ciel sometime before the remake begins.
  26. Agape: Only named in the remake.
  27. Caubac Alcatraz: A magus who became a vampire through his research and is friends with Zelretch. Currently trapped inside one of his own created labyrinths by accident and hasn't emerged for over a century.

Unnumbered - Michael Roa Valdamjong, the Serpent of Akasha: A heretic among Dead Apostles, and thus is unnumbered. Attained immortality through a form of reincarnation which transfers his soul into a host body that he selects in advance.

Their society is based on the elimination of boredom, which is the natural enemy of those who has attained immortality. Their form of amusement is either expanding their own territory by creating as many minions as possible or hunting down other True Ancestors or Dead Apostles. They, however, deem it important that vampires are to be kept a secret to preserve the balance of society.

Vampires have a growth process to become Dead Apostles:

The Dead

If a human doesn't initially die after their blood has been sucked, they become The Dead, mindless undead familiars. If they possess an above-average potential, i.e., strong Magic Circuits, they instead become Ghouls.

Ghouls

Humans whose brains are unable to fully die, allowing them to exist as corpse-eating demons. They will eat the flesh of other corpses to fully reconstruct their own body.

Living Dead

Ghouls which have fully reconstructed their body. They possess little intellect and are weaker than The Dead, but are generally better than just being mere puppets. They can restore their intellect by sucking the blood of humans.

Vampire

A blood-sucking demon; a Living Dead which has fully regained its intellect. Once they have killed their Dead Apostle master, they ascend to the level of a Dead Apostle. Rarely, some skip the previous steps entirely and ascend to the level of vampirism.
Given the numerous entries in the Nasuverse, and the abundance of Multiple Endingspresent in many of those entries, the world of the Nasuverseis necessarily a Multiverse with many different timelines collectively called Proper Human History. This section will explain the structure of this Multiverse, (which is sometimes referred to as "the Kaleidoscope") and how they are managed.

     The Structure of the Timeline 

The Tree of Time and the Theoretical Pruning Phenomenon

The Nasuverse consists of many different timelines, operating on the model of each decision someone makes creates a new branch in the timeline. Just as Akasha is the Root of all existence within the Universe, Akasha is also the Root of all timelines, encompassing all possibilities.

Therefore, there is no "one true canon" timeline to the verse: all Good Ends and all Bad Ends happened in one timeline or another, and all outcomes are equally existent.

The timeline is often stated to resemble a "tree", in which the "core" timelines make up the trunk, with divergent timelines splitting off depending on how different they ultimately end up. The Fate/Grand Order and Fate/Zero iterations of the franchise are the closest timelines to the "core", with other versions of Fate, the Tsukihime timelines, and other more obscure Nasuverse works being more divergent.

While there is an infinite number of timelines in existence, it also said that they cannot be permitted to continue branching infinitely. There is only so much available "space" to contain different timelines, and if this space were to be exceeded, sections of space-time would collapse into nothing under the sheer volume of data produced by the intelligence within. On Earth, this is prevented by Alaya, the collective will of humanity, "pruning" timelines it deems to be unnecessary; these timelines reach a certain point and then cease to exist. This point is referred to as a "Quantum Time Lock", in which Alaya declares that certain events absolutely happened, and all alternatives become impossibilities. One might consider these Time Locks to be "fixed points" in time.

The basis by which Alaya determines which timelines are to be pruned is based on their level of divergence from the core, as well as their potential for possibility. Timelines resulting from extremely minor decisions, which would be virtually identical to the "parent" timeline, are automatically pruned as not providing enough variance. On the other hand, timelines that are too divergent are also pruned, to keep the number of possible futures within a manageable level.

Furthermore, timelines in which all possibility has been excised are considered "dead ends" and are pruned. This includes timelines in which all intelligent life dies, as well as timelines in which a perfect, utopian society is created. Both examples result in "only one possible future", and as a result are pruned as unnecessary.

Were Alaya to not prune any timelines, it is said that the Solar System would collapse within a hundred years. With the current pruning algorithm in place, the collapse is postponed for several hundred million years.

     Travelling between Timelines 

Travel Between Adjacent Worlds

Travel between different timelines is possible, though extremely difficult. Known entities capable of time travel include the Moon Cell (via "Sliding") and the Chaldea Organization (via "Rayshifting"). Time travel involves "sliding" to a different branch of one's current timeline and creating an entirely new branch that would not have existed otherwise. Due to the nature of Quantum Time Locks, someone trying to create a new timeline must be aware of the "Permitted Actions" the Time Lock allows. If the new branch contradicts the Time-Locked events, then it will be pruned, rendering the effort pointless. However, so long as the events of the Time Lock are adhered to, it is possible to alter the future by creating a new timeline.

It is theoretically possible to undo a Time Lock and alter the course of human history significantly, however, to do so would require a gargantuan amount of power, such that Alaya and the Counter Force themselves would be overpowered. Such a level of power is far beyond even most gods.

The concept of Parallel Worlds should not be confused with the branching timeline; it is an entirely different phenomenon. Parallel Worlds are worlds that never shared a common timeline, as a result, they cannot be accessed via methods such as Rayshift or Sliding. The only method to travel between these worlds is the Second Magic, and the only known individual capable of this is Kischur Zelretch Schweinorg.

    The Split Between Tsukihime and Fate Timelines 

An unknown event in AD triggers the strengthening of the Human Order in Fatetimelines. This lead to a major timeline split. This event is not to be confused with the duel between Crimson Moon Brunestud and Zelretch, as that happens in every timeline in AD.

In Tsukihime:
  • "Gaia manifests."
  • Dead Apostles are far stronger and can multiply by feeding on humans. The 27 Dead Apostle Ancestors exist as paragons of "Anti-Humanity."
  • Servants cannot be summoned.
  • The Ultimate One of the Oort Cloud does not peacefully sleep, but "wriggles and writhes."

    * A "certain meeting" occurred in Tsukihime that did not occur in Fate, according to Nasu. Nasu more or less states that it was Roa meeting Arcueid.

In Fate Series:

  • "The world is tamed by Alaya."
  • Dead Apostles still exist but are not nearly as strong. The 27 Dead Apostles Ancestors do not exist as an organization. Some former Ancestors but not all still exist, but as ironically lesser "Superior Dead Apostles". They are usually created by magecraft.
  • Servants can be summoned and are paragons of "Humanity."
  • The Ultimate One of the Oort Cloud peacefully sleeps.
  • Roa never met Arcueid. Although Roa still became a Dead Apostle, he was not as strong.
Even with these distinctions, works like Fate/Grand Orderand Fate/strange fakemix some of the aspects.

    The Split between Fate/Extra and other Fate timelines 

In the Fate/EXTRAverse, a cataclysm occurred in the s. The exact nature of this cataclysm is not known, but it is implied to have been a botched Dark Six ritual on the part of the Dead Apostles. This lead to all mana on Earth drying up by and humanity stagnating and slowly declining, heading towards extinction sometime down the line. However, a ray of hope exists in the form of the Moon Cell, a giant supercomputer within the Moon that can house human consciousness and souls.

In Fate/EXTRA:
  • An enormous alien supercomputer that predates Earth itself exists within the Moon. It is unknown who or what built it. The Moon Cell is a fusion of magic and science, with Reality Warper level powers, though it is mostly passive in nature, observing and chronicling everything that happens on Earth.
  • Mana has ceased to exist, and magecraft is impossible to perform. Unable to practice magic, Mages redefined themselves as "Wizards" and became Spiritron Hackers attempting to manipulate the Moon Cell.
  • The Moon Cell periodically hosts a Holy Grail War within a simulated virtual environment, based on the Fuyuki Grail War, in the interest of gathering better data on mankind. participants, their minds and souls digitized for the duration, compete in an elimination-type tournament, with the last one standing receiving a wish granted by the Moon Cell.
  • Summoning Servants is only possible within the virtual world of the Moon Cell, facilitated by its own immense magic power.
  • Atlas Academy has virtually become defunct as its alchemists were unable to pass their knowledge on to new members and all died out, leaving it as a massive graveyard full of derelict creations.
  • Most of the Earth has been taken over by the Harwey family, who have decided that maintaining the status quo is the most that humanity can accomplish, and have forbidden scientific advancement in the interest of maintaining their power. They are the symbol of humanity's stagnation and the dead-end that human civilization on Earth has met.
Gods or Divine Spirits as they were commonly called when they deteriorated have been mentioned prior in Fate/hollow ataraxiaand Fate/Extra CCC, but have only really gained prominence with Fate/Grand Order.

     History of the Gods 

The Age of Gods

The world of the Gods can be described as an entirely different world for all intents. The atmosphere was brimming with True Ether, the purest strongest form of Magical Energy, Giantfolk roamed the land and Phantasmal Beasts were common. Non-human races were widespread and flourished alongside humans as well. Lasting from the beginning of the solar system or the Age of Genesis to 1 A.D., Mystery was the de facto center of the universe; a universe where common sense was put on a bus and physics was told to sit in the corner. The sheer instability of reality of the time period directly makes "Rayshifting" or "Sliding" far more difficult than it already is.

Information on such a vast time period is scant at best, and virtually nonexistent at worst. Thus there are only two known ages of significance during this time period: The Age of Genesis, and the Deterioration of the Gods following Sefar's attacks.

The Age of Genesis is where Gods like Tiamat came into being and also generally where many Creation Myths begin. There is very little information of this era, and "Rayshifting" and "Sliding" are effectively impossible due to the sheer instability of reality.

The Deterioration of the Gods began around the year 12, BC, when an alien entity, the Velber, passed close to Earth and shot a piece of itself at the planet, containing an agent who would annihilate all life on the world and await Velber's eventual return. This agent manifested on Earth as the White Titan, Sefar. Sefar rampaged across the planet and warred with the gods, killing a large percentage of them, including the God of War. Sefar was ultimately struck down by a Heroic Spirit wielding the ultimate sword.

Though Earth survived the crisis, Sefar's attack brought about a gradual shift in Earth's reality. The remaining gods began finding themselves slowly losing power over the material world. In their place, humanity began to rise, establishing itself as the dominant force on Earth. After several thousand years, the gods could no longer manifest a physical form and were becoming more and more abstract. Fearing losing their grip completely, in BC the gods created a human-god hybrid who would form the bridge between themselves and humanity, anchoring them to reality. This hybrid was King Gilgamesh of Uruk.

However, Gilgamesh rebelled against his purpose and turned his back on the gods to embrace humanity. As a result, the gods lost power at an even greater rate than before, and Gilgamesh's reign is said to mark the end of the Age of Gods and the beginning of the Age of Man. Arguably, the final nail in the coffin for the Age of Gods was the death of King Solomon, whose death brought about the end of the concept of Mystery in the world, and the world's Mana supply dropped heavily after. The gods are known to have made one final attempt to anchor themselves to Earth's reality in BC, but this failed, and thereafter the gods were confined to the Reverse Side of the World, unable to affect the world of humans any further.

After the Age of Gods ended, the gods were relegated to the Throne of Gods, similar to the Throne Of Heroes but otherwise inaccessible to humans. While it is still possible to summon Divine Spirits in the same manner as Heroic Spirits, due to the bulk of a Divine Spirit's essence being unable to fit inside the typical Servant, they are severely weakened as a result. However, they still possess more might than most Heroic Spirits.

Important Abilities:

  • Authority: A special ability exclusive to the gods. It allows them to create and shape the world, freely manipulate time, build kingdoms and other forms of Reality Warping simply because they have that right.
  • Divine Constructs: Exceedingly rare armaments built by the gods and thus hold tremendous power, far surpassing anything humans have built. They also cannot be replicated by the hands of humans unless in certain situations, and doing so is essentially suicide since they were never designed to be wielded by mortal hands.
  • Physical God: Gods themselves had a distinct physical form they usually appeared as when they weren't interacting with mortals. They did not require sustenance and rest to function as their bodies were made out of True Ether, however, they could eat and rest if they so wish. Gods could also freely make avatars for themselves if they wanted to and could appear as normal people. This is often how they appeared to mortals.
  • Time Abyss: Gods live for a long time. During the Age of Gods, deities were functionally immortal living for millions, even billions of years. Even during the waning years Gods still lived for a considerable amount of time.
    • It is revealed in Lostbelt 4 that a year from a God's perspective is years from a human's perspective and entire practices are based on this skewed timeframe.

Important Concepts:

  • Physical Heaven: During the Age of Gods the supernatural dimensions of Heaven and Hell/Underworld were physically part of the world. Literally high up in the sky in the case of the former and beneath the ground in the latter. These dimensions were functionally different worlds that operated on different rules usually determined by the God in Charge.
  • Mad God: The roles a god is given by humanity directly affects their personality, sanity, and their love for humanity. One role makes a Divine Spirit aloof and uncaring of mankind, while too many roles cause insanity and an insatiable "love" for humanity. The latter gods typically express that "love" in a variety of ways, from helping humans to playing with humans to even killing humans.
  • Shapeshifter Baggage: Most Divine Spirits cannot change the default size of their bodies due to conservation of mass and energy. Any god that is small will always be small while conversely, any god that is huge will always be huge. That said both the former and the latter can become smaller with significantly less difficulty. The only exception to this rule is Divine Spirits who were born during the Age of Genesis before the earth was born and thus are not bound to the world's rules.
  • Adventure-Friendly World: The ultimate result of the Gods' meddling and the proliferation of magic energy. During the height of the Gods Power and Influence, primordial creatures of immense power and size roamed the earth, non-human races flourished besides mankind, and the world itself was most likely larger than it is during the Age of Men. Humans can go on an adventure simply by leaving their house.
  • Eldritch Location: Places like Avalon, World Pillars, Heaven, the Underworld, etc. can be reached during the Age of Gods. In fact, the world had so many eldritch locations that it was physically bigger than it is during the Age of Man.
  • Humanity Is Superior: Downplayed and Deconstructed. While humans, in general, have a special quality about them that is themed in other parts of the Nasuverse, the Age of Gods reveals that this was not exclusive to them. During the Age of Gods, mankind lived with Mystics some of whom could develop and create unique civilizations of their own. After the Sefar attack, very few real competitors such as the Giants were left, resulting in Humanity dominating simply because they had no real competition. While a few non-humans survived into the Age of Men, they all lacked the capacity to create cultures and civilizations of their own.
  • Precursors: They serve as this to modern-day Mages and scientists. What the gods managed to achieve during their age far exceeds anything mankind has been able to do, and they can, at full power, best any Heroic Spirit they fight, much too many Heroic Spirits' annoyance.
  • Creation Myth: Every Pantheon has its own Creation Myth and no matter how different they all are, they are all true and reality will warp itself into a knot to make it so. This is generally done by having the Divine Spirits maintain a sort of sphere of influence called a Texture.
  • Divine Body: Because their bodies are made out of True Ether their bodies sometimes don't really make sense. They are some deities who are literal Giants, others who have horns and tails, and still others who have boobs so big they shouldn't be able to move much less fight. The extremely old gods can become unfathomably big, there bodies being a literal universe with stars and constellations.
  • The Magic Comes Back: On the very slim chance a Divine Spirit is summoned during the Age of Man via a Holy Grail War and survives it, it will start to distort, twist, and open holes in reality without even meaning to allow creatures from the Reverse World to manifest. This effect is magnified as the Divine Spirit in question grows stronger and regains its godhood.
  • Timey-Wimey Ball: During the Age of Gods, the reality is one big in-universe Continuity Snarl; humans living and procreating with Dragons before the Age of Gods properly begins is one notable example. Up until the Gods decline, space-time is in flux, and because of that, there are functionally no alternate timelines, no parallel timelines, and no The Multiverse during this time period.
  • Older Is Better: Phantasmals get stronger the longer they live. Phantasmal during this age who manage to live for thousands of years become Divine Beasts; incapable of being killed by anything of non-godly origin and possessing limited abilities to affect their surroundings.
  • Our Giants Are Bigger: Giantfolk refers to not just humanoid giants but ANY lifeform that outsizes a human. They can get as big as literal mountains. Some of the older species like a Mammoth have attained levels of mystery making them a match for divine spirits and a nearly impossible foe for humans without actually being a divine beast themselves. During the Age of Man and even in the waning years of the Age of Gods, creatures rarely got bigger than 10 feet with the Bull of Heaven being a notable exception.
  • Gods Need Prayer Badly: Divine Spirits are empowered by worship, which is how they maintain their power and strength, and typically is when they cross into the realm of being called Gods by mortals. Some of them only came into existence because of worship as well. Should they lose their worship, their power will drastically decrease, either turning them into Elementals in nature or forcing them to flee to the Reverse Side of the World to maintain their existence. Cutting off a Divine Spirit from their faith makes them weak enough that they can be killed. This also means that Divine Spirits will do anything to secure faith; if mortals pray for war, then even Divine Spirits not associated with war will commit acts of bloodshed and become more war-like while conversely if mortals pray for peace then even war gods become more docile and welcoming.
  • Deity of Human Origin: Mortals can become Divine Spirits, but this is difficult to do without having some form of Divinity in your blood. One way seems to be by becoming involved with Divine Spirits in some way; Caenis and Dumuzid both become Divine Spirits, despite being mortals, once they become involved in the affairs of the Gods. Caenis being given a piece of Poseidon's Divinity and Trident, while Dumuzid became one by marrying Ishtar and gaining more power. The other method involves becoming worshipped as a God, as seen with Romulus, who became a Divine Spirit after death because of the worship of the Roman people.

     Types of Divine Spirits 

All gods can be separated into two different categories: things that were already there and became gods when they were worshipped or those who were reborn as gods. The former, formed from heavenly bodies or natural phenomena like typhoons, earthquakes, and wind, are called the Gods of Antiquity. The latter formed from living people who were deified before or after death is called the Gods of Modernity. These categories can be divided further into three different categories if they meet certain requirements.

The forgotten goddess of the ancient human settlement of Catalhoyuk cemented the concept of the "Earth Mother" into the human consciousness and granting the power of creation to all deities of the "Earth Mother" designation. An earth mother deity represents the cycle of life and death, the planet and all life on earth. Because an earth mother deity represents all these things, those born on earth cannot deny an Earth Mother's authority and are by default magnitudes stronger than any normal Divine Spirit. An Earth Mother Goddess can serve either as a Protector Deity or as Goddess of destruction; nurturing heroes and providing sustenance to mankind or by creating giants, dragons, and all manner of phantasmal beasts to threaten both Gods and Men.

Known Gods

  • Tiamat: Notably the first true god to appear in the Nasuverse outside a dream or a digital world with all her Authority and unrestrained mightnote The only thing stopping her from achieving her goals is herself. She also serves as the first Earth Mother Deity after Catalhoyuk's forgotten Deity. Despite this, she was defeated by her children and sealed within the Imaginary Numbers Space, leading to her becoming one of humanity's sins, Beast II.
Bodhisattva is gods of cosmic proportions who are capable of governing the entire solar system and thus more powerful than Earth Mother goddesses. The gods of Buddhism are generally the only gods that qualify due to the world view of the religion being far greater than other religions, encompassing the entire universe. That said, deities that represent the Sun or Stars also count as deities of the universe. These particular deities are special in that humanity has significantly less influence upon them than other deities because they are bound to the laws of the universe and not to Earth.

Known Gods

  • Amaterasu: An incredibly powerful deity, Amaterasu is the only known deity capable of fighting the White Titan, the weapon the Velber used, on Equal terms. Her title as a Sun Deity has mostly prevented her from being affected by the shift from Mystery to Physics though she still cannot manifest during the Age of Man. She has yet to appear as herself outside a dream in a digital world, but one of her facets is a recurring character named Tamamo-no-Mae. She is also ABSOLUTELY GIGANTIC. An average human is the size of a flea from her perspective.
A new category, foreign deities are defined as gods entirely separated from human influence. They could be gods from another solar system/galaxy or higher dimensional life forms that originated from outside the multiverse, the latter's existence not originating from the Root. Star Fish Alienis in full effect. They do not need to manifest themselves to exert their divine power over the world. Mankind has no power over them, and no defense in place to fight them. These deities also cannot be detected by any system derived from earthly concepts. These deities can imbue someone with a portion of their power, turning them into a Foreigner-class Servant and a Threat to Humanity or conversely attempt to possess someone but fail to do so with the side effect of turning the recipient into a Foreigner-class Servant. In summary, they are the definition of an Outside-Context Problemas far as the Counter Force is concerned making them objectively more powerful than any other type of deity.

Most are all figures directly imported from the Cthulhu Mythosunlike the rest of the cast which are original characters or reimaginings of historical and/or mythological characters. Within the works of Type-Moon, they are said to be gods who were perceived by only H. P. Lovecraft, who existed as a character in the backstory.

Known Gods

  • Sut-Typhon: A god associated with dreams, portals, and keys. Also known as "Yog-Sothoth".
  • Evil God of the Abyss: A god associated with an abyss similar to the deep ocean. Heavily implied to be Cthulhu, but never directly named as such.
  • Nyarlathotep: A trickster foreign god that enjoys playing with people's lives and destinies.
  • Unknown God: A nameless deity from the void of space who granted Moon Cancer power in the background of the Hawaii Event.

Sometimes also referred to as the "Types". Like Divine Spirits and Beasts, other than a short story depicting the End Times, Ultimate Ones are never seen and are rarely ever mentioned in every other form of media save Fate/Grand Order.

     The Nature of Ultimate Ones 

Ultimate Ones are the strongest organism on a planet and can be considered the manifestations of the planet itself. In theory, all celestial bodies should have one but Earth strangely does not thus any instance of Ultimate Ones within the Nasuverse refers to the strongest lifeforms of other planets. As one might expect of beings from a completely separate biosphere, Ultimate Ones differ significantly from both creatures of Earth and each other biologically and in appearance. They do not have the same sense of self as humans, nor do they have the concepts of damage or death. They require something above the existence of the common sense of the planet to be harmed or destroyed, though the resulting "death" is not necessarily permanent. Each Ultimate One is extremely powerful and capable of singlehandedly exterminating mankind and is without a doubt the greatest threat to mankind. The only saving grace is that, barring the death of Gaia, they will not act unless deliberately provoked.

It should be noted that Ultimate Ones need not be from other planets. The moon itself, for example, has an Ultimate One as does the Oort Cloud which is a cloud of comets and planetesimals on the outer edges of the solar system.

Important Concepts:

  • Eldritch Abomination: Ultimate Ones by developing on a wholly different planet are completely alien in nature, second only to Foreign Gods in terms of separation from common sense.
  • Broke Your Arm Punching Out Cthulhu: While it is possible to kill one, doing so requires powers far greater than any humans in the present day possess, and even if you succeed it will not stay dead.
  • Eldritch Location: Some literally warp reality around them to rest in an easier state. There are some Ultimate Ones that are this.
  • Sibling Team: As embodiments of the celestial bodies in the Solar System, the Ultimate Ones are essentially siblings and work together in perfect harmony.
  • You Cannot Grasp the True Form: While some Ultimate Ones such as Type Moon and Type Mercury are at least within the realm of reason, most Ultimate Ones are definitely this.

Known Ultimate Ones:

  • Type-Moon: Crimson Moon Brunestud. Superficially resembles a human, can drink blood to increase its own power. See the above section on Vampires for more information.
  • Type-Mercury: ORT. Somewhat resembles a giant crustacean or spider made of crystal or metal. For unclear reasons, traveled to Earth in BC and has been sleeping beneath South America ever since. Considered to be the single most powerful entity in the Solar System in terms of raw might.
  • Type-Venus: V/V. Said to resemble plant matter more than anything else, with the true shape of its body obscured due to remaining concealed behind clouds. However, it is known to possess two enormous wings, evoking imagery of angels. Largely parasitic in nature.
  • Type-Jupiter: Resembles a kilometers-tall, shadowy black giant, its true body being a spherical "core" described as an artificial sun that generates the black gases making up its visible form.
  • Type-Saturn: Resembles a several-kilometer-long flying cross made of luminous, featureless material. Can project cross-shaped energy projectiles that leave behind a solid cross sticking out of the ground. Acts as the leader, receiving orders from the planets and then relaying them to the respective Types.
  • Type-Uranus: Information unknown, but known to exist
  • Type-Neptune: Information unknown, but known to exist
  • Type-Pluto: Information unknown, but known to exist
  • Type-Oort Cloud: Said to effectively be an entire ecosystem unto itself; a golden rainforest filled with giant beasts. In the worlds where Alaya is stable, it sleeps. In the worlds where Gaia manifests, it squirms.
  • Archetype-Earth: The True Ancestor Arcueid Brunestud at her absolute strongest. She is not considered a true Ultimate One but bears traits of one, which is why she is classified as an Archetype rather than a true Type.
Sours: https://tvtropes.org/pmwiki/pmwiki.php/Analysis/Nasuverse
INCOG REACTS Lessons in Magecraft True Magic

That it stayed there forever. Demyanych was really not going to fall. He interrupted in the middle the phrase he was speaking on the phone brought to his ear, paused and said: - Im. Sorry. I'll call you later.

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I screamed from the sharply increasing pain. The head left, but then came back again and moved a little further. I yelled again. - Do not strain, relax I heard the voice of my wife.



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