Blood of the dead

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Call of Duty: Black Ops 4 Zombies Guide – Blood of the Dead Tips and Tricks

To the surprise of many, Treyarch has managed to hit a home run with Call of Duty: Black Ops 4, delivering three huge multiplayer modes that could easily work as standalone releases. However, they can be overwhelming, and this is especially true with Zombies.

With three vastly different stages each with their own locales, mechanics and quirks to consider, we wouldn’t blame players for having a guide by their side when hacking away at how everything works. Luckily, we’re here to help!

Levels come in the form of Blood of the Dead, IX and Voyage of Despair, all three of which we’ll be diving into throughout our guide coverage. Trusted Reviews has compiled a handy guide of tips and tricks for Call of Duty: Black Ops 4 Zombies, with this particular article focusing on Blood of the Dead.

Black Ops 4: Blood of the Dead Guide – Turning on the power

You can find two different power switches across the spooky metal confines in Blood of the Dead. Newcomers might have a bit of trouble finding these previous outlets without assistance, so we’ve listed where both of them can be found below. Activating the power allows you to open additional doors, use teleporters and purchase buffs from machines.

Power Switch 1 – To nobody’s surprise, this can be found in the Power House building. More specifically, it awaits you in the back left corner of the building near a doorway.

Power Switch 2 – This one is a bit more complicated, as you’ll need to venture to Building 64. Enter this spooky abode and you’ll soon stumble upon the necessary switch.

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Blood of the Dead

Black Ops 4: Blood of the Dead Guide – How to build the Spectral Shield

The Spectral Shield is required to unlock the Pack a Punch machine, so it’s a fairly vital bit of kit for players hoping to last more than 15 or so rounds in Blood of the Dead. We’ve put together a step-by-step guide for all of the component locations below and the right order in which to collect them.

There are a few things to gather across Blood of the Dead to make this happen, so let’s get started with the Shield itself.

Shield – Step 1: The first part of the shield can be found in the Citadel Tunnels as you ascend the stairs leading to China Alley.

Shield – Step 2: You’ll find the shield’s second part in China Alley near a window zombies will be busting their way into during rounds.

Shield – Step 3: Finally, the third piece is located right ahead of the elevator cage in Citadel Tunnels, which will be locked if the power isn’t on yet.

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Blood of the Dead

Next up in our quest to build the Spectral Shield is the Afterlife Essence, the locations of which we’ve listed below.

Afterlife Essence – Step 1: Head to the library and look for a container emitting a strange, supernatural glow. Interact with it and you’ll have the first piece of the essence.

Afterlife Essence – Step 2: It’s time to hit up Time Square, and this one is easy to spot. Look for a wall on the first floor to pick up the second part.

Afterlife Essence – Step 3: Also an easy one to spot, head to Michigan Avenue and look directly underneath the ‘Michigan’ sign.

The final part requires you to find and defeat the Brutus mini-boss, who will only make an appearance once both power switches have been activated. Defeat him and pick up the object he drops. After this, head to a workbench and get crafting to unlock the Spectral Shield.

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Blood of the Dead

Black Ops 4: Blood of the Dead Guide – How to unlock the Pack a Punch Machine

In later rounds, unlocking the Pack a Punch machine becomes a crucial part of survival in Zombies, something which is especially prevalent across Blood of the Dead. Unearthing the machine is sadly quite a complicated process, requiring the construction of equipment and keys obtained from difficult enemies.

We’ve compiled a step-by-step guide to make things easier for you below:

Step 1: You’ll need to have constructed the Spectral Shield, a piece of equipment that is made from a variety of components found across the map. Once all the components are obtained you can fix it up a one of several workbenches located throughout the map.

Step 2: Turn on the power! We’ve included a locations guide for this very step above, and you’ll need to activate both switches before awakening the Pack-a-Punch.

Step 3: Defeat the Prison Warden. This undead menace is in possession of a key you’ll require for the Pack a Punch Machine. He can be found in Building 64 after switching on the power.

Step 4: Now you’ve got the Warden Key and Spectral Shield equipped, it’s time to head up to the rooftop, keep an eye on the location name in the top left corner of the screen to know your bearings. It can be reached by rushing through the infirmary.

Step 5: Once on the rooftop, it’s time to bust out your recently assembled Spectral Shield and start sucking up some zombie souls. Once done, kill roughly three zombies or so to power up the shield.

Step 6: Finally, now the Spectral Shield is ready, melee attack the Voltmeter on the roof to unlock the Pack-a-Punch machine. Packing a weapon will cost you 5000 points, so make sure you’re prepared before making the investment.

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Blood of the Dead

Black Ops 4: Blood of the Dead Guide – Pack a Punch Machine Locations

Following the initial unlock process, the Pack a Punch machine can teleport to a total of three different locations, these being: Rooftop, Dock, Spawn.

Black Ops 4: Blood of the Dead Guide – General Tips and Tricks

Keep on moving!

Staying in the same place or allowing yourself to be caught in a corner can spell immediate doom for you in Blood of the Dead. Aside from a handful of open spaces, the map is relatively confined with dark corridors and large buildings with multiple floors. This means that enemies are often crawling out of walls and from behind corners that can be very difficult to predict. If you can, in later rounds, lure zombies after you before firing at dozens of undead at once. Not only does this prevent you from taking damage, but does ten-fold to anything in your way.

Remember potions and abilities

It’s hard to blame newcomers for forgetting about the repertoire of abilities and equipment each character has access to in Blood of the Dead. You’ve got multiple potions which can be customised in the lobby, each of which provides worthwhile buffs you’ll benefit from in battle. The same can be said for Ultimate Weapons, which can range from katanas to flamethrowers. Using them results in upgrades, and building up their activation metre is surprisingly easy.

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Open all the doors!

Expanding the play area can be a double-edged sword. While it provides you with additional places to explore and secrets to uncover, it also means the undead will come from a range of new directions. Blood of the Dead has them crawling from the ground, through windows and even pushing out of the walls. They feel unstoppable, but you and a determined group of friends can easily dominate them.

Teleport in later rounds

Once the power is switched and your weapons are upgraded, quick traversal of the map becomes essential. Luckily, there’s multiple points across the map that you can use to teleport. This is perfect for when surrounding and need to escape, or hope to flank a horde of confused undead. The animation that plays out once you teleport also looks incredibly cool.

Upgrade weapons by using them

While limited to certain firearms, using some allows you to level them up, unlocking new attachments and bonuses to be equipped after each match. Not only does this provide a meaningful sense of progression to Zombies in and out of matches, it also lends an extra layer of accurate firepower against the shambling swarms.

Have you been playing Blood of the Dead in Call of Duty: Black Ops 4? Let us know on Facebook and Twitter @trustedreviews. 




Call of Duty: Black Ops 4 Wiki Guide

This page contains the complete Easter Egg walkthrough for Blood of the Dead, one of the four ZombiesMaps that are available at launch in Call of Duty: Black Ops 4.

A special thanks goes out to the YouTuber Ch0pper, for providing all of the images in our Blood of the Dead walkthrough.

After days of searching, the community has finally cracked the Easter Egg for Blood of the Dead. Much like every other typical Zombies Easter Egg, Blood of the Dead brings with it a number of challenging tasks that can often be quite time consuming to complete. With the main challenges coming in the form of obtaining specific objects and completing a series of challenges, that if failed, will have to be restarted.

It’s important to note that before you start completing the Blood of the Dead Easter Egg, it is highly recommended that you complete the Easter Egg in the following order, as it will save you a bunch of running around in the future.

Before you begin completing any major step of the Easter Egg, there are a number of prerequisites that need to be completed in order to progress. To make things simpler and essentially as smoothly as possible, we will begin to collect all of the objects and tasks needed for the Easter Egg.

It is worth noting that during waves 1 to 17, you cannot complete the main Easter Egg, giving you plenty of time to work on obtaining the list of items below.

As mentioned above, it is highly recommended that up until round 17, you should be spending your time obtaining the Spectral Shield, the Hell's Retriever, the Blundergat, the Spoon, and also the Pack-a-Punch.

While there are options to further upgrade each of these items further, it is only really recommended that you spend the time and effort on the Magmagat, Golden Spork, and the Attuned Spectral Shield. However, doing so is completely optional.

Once you have obtained the Spoon, you will need to head to the Warden's House, and melee the wall that is above the steps. This will place scratches on the wall, which will be used later in this step.

Once round 17 comes along, head to the Number Pad in the Citadel Tunnels and enter the code "666". This will force a Brutus Zombie to spawn in the world.

You must now lure Brutus to the walls that were previously scratched in the Warden's House.

Upon luring Brutus up the stairs of the Warden's House, he will perform a special EMP attack that will open up a secret room, the Warden's Ritual Chamber.

Inside this room, you will find a body that is draped with a cloth. You will then want to interact with the small red stone that can be found on the nearby desk within the room.

Once you have picked up the stone, interact with the lever, which will reveal the body to be the corpse of the Warden.

Now that you have collected the stone, make your way to Richtofen's Lab, where you will need to place the red stone on the map that is located on the left wall of the Lab.

Once you have placed the stone on the map, the Kronorium will now spawn in the right most corner of the room. Interact with the book and it will spawn a glowing blue bird that will steal the Kronorium.

For the next four rounds you will be tasked with finding the bird once every round. Unfortunately though, finding the bird every round is no easy task, as you can only see and hear the bird by using your Shield's vision ability and listening to the audio cues to track it's location. The closer you are to the bird, the louder the sound will be.

You can find a complete guide to all of the bird's possible locations below:

  • Catwalk – Above entrance
  • Cell Block – Electric Cherry
  • Cell Block – Below the Hellhound location, on the Monkey Bomb Statue
  • Citadel Tunnels – Downstairs from Warden’s Office
  • Citadel Tunnels – Near the Hanging body that is just right of Number Pad
  • Citadel Tunnels – Number pad
  • Citadel Tunnels – Sandbags
  • Citadel Tunnels – Walkway alongside the Power room near the left barrier
  • Docks – Perk Machine
  • Library – On the top shelf with Radio
  • Michigan Avenue – On the voltmeter opposite the Warden’s Office
  • Recreation Yard – On top of the pillar
  • Richtofen’s Laboratory – On The Second Floor
  • Roof – Doorway
  • Showers – Washing Machine
  • Times Square – Above the entrance to the Cafeteria
  • Warden’s Office – Doorway
  • Warden’s Office – On the outside, in the corner of the balcony.
  • Warden’s Office – On top of the fireplace
  • West Grounds – On top of the truck

Once you find the bird, you will want to use your Shield's Spirit Blast ability to attack the bird. You will need to repeat this step three times. On the fourth attack, you will also find an orb alongside the bird. Don't attack it just yet though.

Instead of hearing bird noises though, you will now hear a sobbing noise that is coming not too far from the Number Pad.

Head to the Number Pad and input the code "872" to spawn a Zombie Blood Pack.

Head back to the area with the bird and orb and instead of using the shield, use the Hell's Retriever to hit the bird. In return, you will receive the Kronorium back in your inventory.

Once you have the Kronorium, head back to the Warden's Ritual Chamber and place it on the body sitting in the chair.

This will cause a cutscene to play. Once finished, use your Shield to see the three numbers that are listed on the page. Make a note of these numbers and then import them into the Number Pad to trigger one of five different random events.

Once you have done this, the lighthouse will point towards the direction in which you must head. The location of each of the five challenges can be seen below:

  • The Docks
  • The Powerhouse
  • The Showers
  • New Industries
  • Michigan Avenue.

In order to start each of the five challenges you will need to head towards the area in which the lighthouse is lighting up and use the Shield to blast the area. If you have done this correctly, a red portal will spawn in the area.

Should you fail one of the challenges, you will be required to start again by getting a brand new set of numbers, entering it on the Number Pad, and then trying the failed challenge again.

Showers Challenge

In this challenge, you will find a ghost playing the banjo. Interact with the ghost in order to the take the banjo.

The player that took the banjo must and head to the circle that has just appeared in the area. It is important that you get as many kills as possible within the circle while it is active.

It's important that the player holding the banjo keeps an eye on their health, as after 90 seconds, the banjo will begin to drain their health.

Once the circle has finished, give the banjo back to the Zombie and proceed to gather the red stone that spawns on the ground, right next to where the Zombie is standing.

Michigan Avenue

For this challenge, you will be required to escorting a Zombie to specific location. Firstly, once you have activated the challenge, head to the Cafeteria and kill one Zombie. Use your Shield Vision and then Spirit Blast the area.

Now that you can see the Zombie, help escort it from the Cafeteria, all the way to the portal that is located in Michigan Avenue.

Once it reaches the port, the Zombie will drop a red stone that you will need to collect.


The Docks challenge will require the use of Morse Code. Head to the Warden's Office in Sully Port, where you will find a Morse Code machine. You must listen to the code coming from the lighthouse and input it into the machine.

It is worth noting that Long blinks are represented as dashes, while the short blinks are represented as dots.

To input the response into the machine, a dot can be inputted by holding the button for half a second. A Dash is created by holding down for more than three seconds. The code that you will need to input is anywhere from 4 to 17 characters long.

If you happen to make a mistake, the Warden will laugh, whereas your character will speak if you were successful. This challenge is all about trial and error, with many often just guessing the pattern.

With the code complete, head towards the Infirmary and get a single Zombie kill. As a result, it will spawn a ghost Zombie, in which you will need to Spirit Blast him in order to stop him from moving. Have everyone interact with the Zombie and then kill other Zombies in close range in order to charge it. This will cause the Zombie to follow a member of your team. With the Zombie following, take him down the Gondola and to the Dock Portal.

Don't forget to collect the red stone again, which the Zombie dropped exactly where it standing.

Power House

This particular challenge is essentially just a big game of Simon Says in the Power House.

The first step to this challenge is to follow the blinking lights. Simply touch the lights one by one in the order that they blink. The last round will have five lights to follow, so be prepared with pen and paper if you think you might struggle to remember the entire sequence.

Once you have completed that sequence, four new lights will turn back on. This time, you will want to make note of the three lights that are on and not the light that is blinking. Head towards each generator and make a note of each symbols that corresponds with the three completely lit lights.

Next you will want to pick up the card that is located on a nearby table in the room.

You will now want to take this card to the West Grounds and insert it into one of their machines.

This will turn all of the monitors, which will begin to cycle through different symbols. Simply find the monitor that is displaying your symbols, and note down the new ones that have now been added to fight among your list.

With everything written down, head back to the Power House where you will spot a Ghost altering the levers by using your Shield's Vision ability. Check the stations that the Ghost is working on and use your Shield to blast them just as they are on their way to the lever / station that does not match your symbols.

Do this for all three symbols and collect the red stone upon the Ghost dropping it.

New Industries

Once this challenge has been activated, head towards D Block and once again kill a Zombie. This will turn the Zombie into a vindictive ghost that needs to be stopped.

It is highly recommended that you take on this task with maximum health, full shield and the maximum amount of shield blasts as possible. It is also important to not attempt this challenge half way through a zombies round. It is also recommended that if you are playing as a team, have a team member round up Zombies in the the cafeteria.

To stop the Zombie, begin to drain it's energy by standing in front of him constantly, to ensure you are successfully draining his health.

You will need to blast the zombie approximately 8-10 times in order to see his health completely deplete. Once his health has been completely depleted, walk the Zombie to the New Industry area. Once inside the area, you must kill the Zombie with the trap that is located directly in the center of the room.

Once the Zombie is dead, don't forget to grab the red stone.

Now that you have completed all of the challenges, you will want to take all five red stones and place them on the map in Richtofen's Laboratory.

With all five stones on the map, head back to the Warden's Ritual Room. By standing by the corpse, you will trigger the electrocution of the body. After the electrocution, the summoning key will spawn, followed by a cutscene that will also begin to play.

After the cutscene, you will be freed by the bird from your cell, where you will also find a bag on the ground, containing all of your weapons and equipment etc.

You will now need to follow the bird back to the laboratory, where you will see a cutscene. Afterwards, be sure to grab the final stone that has appeared on the ground as a drop by the Warden.

Place the final stone on the map and you will be presented with a brand new area. This area will open the door to the final boss fight.

This particular boss fight isn't too challenging as you will be required to kill waves of Zombies and Hellhounds until the Warden spawns.

Once the Warden arrives, you will need to stay in the red areas of the map and shoot at the orbs.

Once the orbs have been brought down, you will want to Spirit Blast the Warden and the orbs on top of the machine in the middle. You must repeat this step three separate times.

On the final stage of the battle, Richtofen will be required to activate the machine to sit in it. Have Richtofen return to the boss area to stand with the rest of the team.

That's all we have for the Call of Duty: Black Ops 4 Blood of the Dead walkthrough.

In This Wiki Guide

Call of Duty: Black Ops 4

Call of Duty: Black Ops 4

Call of Duty: Black Ops 4 offers a gritty, grounded, all-out combat experience, with a Multiplayer mode that increases tactical gameplay and player choice, and also the biggest Zombies offering ever. New for CoD is Blackout, where the Black Ops universe explodes in a battle royale experience
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Call of Duty: Black Ops 4 Zombies Blood of the Dead Easter eggs

The Black Ops 4 Zombies Blood of the Dead Easter egg is a remake of Mob of the Dead from Black Ops 2, so it may seem familiar to any zombies veterans out there. This map has the Primis crew on board but many moons ago, so Dempsey, Belinski, Masaki, and Richtofen are much younger in this Black Ops 4 Zombies map than we've seen before. Get your pen and paper out though because there are a lot of steps to complete in the Black Ops 4 Zombies Blood of the Dead Easter egg.

As for the Easter egg itself and all the things to unlock, there is a lot to do. From turning on the power and unlocking Pack A Punch, to obtaining the three different wonder weapons and getting started on the main steps, Blood of the Dead is considered to be the most difficult of the three base maps in Black Ops 4. Without further ado, let’s get started with what you need to do first.

How to turn on the power

As soon as you spawn, your first goal is to turn on the power. Unlike Classified which just has one power switch, to completely turn on the power in Blood of the Dead you need to find two power switches.

From spawn, head through Model Industries and West Grounds to the Power House. The power switch is lit up in the corner of the room, next to the words “Lights Out” scribbled on the wall in blood.

This will unlock the Catwalk and the path through the Recreation Yard. Head into the main Alcatraz prison, through D Block and down C-D Street to the Cell Block 3rd Floor. Take the path down Michigan Avenue and into the Citadel, then go all the way down the spiral Citadel Tunnels. At the other end, you’ll exit to China Alley. Head in to Building 64 and the second power switch is at the very back of the building.

Building the Spectral Shield

Now you’ve turned on the power, you want to focus on getting the Spectral Shield as it’s a key item that you’ll use throughout the entire map. As per usual with Treyarch’s Zombies maps, you need to find three parts to craft it, each with different spawn locations. Here’s where you can find the Spectral Shield parts:

Part One

  • At the very bottom of the Citadel Tunnels is the doorway to China Alley. The first part can spawn to the right of the doorway.
  • It can also spawn through the doorway, at the top of the staircase in Citadel Tunnels.
  • The third spawn location is next to the locked elevator cage at the very top of the Citadel Tunnels.

Part Two

  • Part two also has three spawn points. The first is on the upper level of Times Square, on the wall next to the Auger DMR wall-buy. It glows so it’s hard to miss.
  • Check the Library next, as it can spawn inside a box.
  • Head to Michigan Avenue if you haven’t found it at the previous two locations because it may be underneath the Michigan sign.

Part Three

  • The final piece is the Warden’s Key and to get this, you need to slay the Warden himself. He spawns as soon as you turn on both power switches - kill him and grab the key from his corpse.

Next, you actually need to build the Spectral Shield. Head to one of two workbenches, either by the Docks or on the Cell Block Third Floor, and interact with it to build the shield.

Along with defending you from zombie hits, the Spectral Shield also has a secondary attack with the Warden’s Key. You need to drain the souls from zombies by using your secondary attack to build up charges for the Spirit Blast. Once you’ve got a few charges in there, you’re going to want to head to the roof of the prison to unlock Pack A Punch.

Upgrading the Spectral Shield to the Attuned Spectral Shield

This step is completely optional but it’s fairly simple to do and it gives your Spectral Shield more durability, along with an extra Spirit Blast charge. To upgrade it, you need to have the Hell’s Retriever and the Spectral Shield already, so read on to the Hell’s Retriever stage if you haven’t already.

Find the Mystery Box and use it until you get a padlock. When you do, equip your Spectral Shield and drain the life from the padlock with your key. When the lock turns blue, throw the Hell’s Retriever at it and your shield will be upgraded to the Attuned Spectral Shield. This is a great thing to do if you’ve got time to kill while teammates are upgrading weapons and doing their own steps for the Easter egg.

Unlocking Pack A Punch

You can see the Pack A Punch machine on the roof, but it’s not active. This is where your Spectral Shield charges come in - use the Spirit Blast attack on the power gauge to the side of the machine. This will activate the Pack A Punch machine for the rest of the game so you can upgrade your weapons for 5,000 points.

Obtaining the Hell’s Retriever

Now you want to think about getting all three wonder weapons on the map. The first is the Hell’s Retriever - a throwable tomahawk that replaces your usual equipment. As you can tell by the name, it also retrieves items, which is a crucial part to completing the map.

The first step you need to do to get the Hell’s Retriever is feed the three Cerberus heads on the map. You just need to kill enough zombies by them so they snatch them in their jaws and eat them. Here’s where you can find all three Cerberus heads:

  • New Industries - New Industries is the first building you’ll explore. The Cerberus head spawns in the far corner.
  • Cell Block Second Floor - In the Cell Blocks, head up the stairs and the next Cerberus head is in the middle of some railings.
  • Eagle Plaza - The final one is on the side of the Warden’s Office in Eagle Plaza.

When all three Cerberus heads have been satiated, head to either the Warden’s House or the Showers. As long as you’ve turned on the power by this point, you’ll be able to use the fast travel. When you’re zooming through the lava-filled underground, look for the Hell’s Retriever floating on top of some rocks in the middle of the river. Pick it up as you go past and you’ll have it in your inventory.

Upgrading it to the Hell’s Redeemer

You can upgrade the Hell’s Retriever to the Hell’s Redeemer, though it isn’t required for the main Easter egg. To obtain the upgrade, you need to have the Spectral Shield already, so make sure you’ve done that in the steps mentioned above.

To upgrade it, you’re looking for a Spectral Image. It can be found in one of six locations:

  • Through a cracked wall on the right side of the Citadel
  • Through one of the windows with hanging corpses in the Citadel
  • Above the entrance to the Warden’s Office in Eagle Plaza
  • On the floor of Eagle Plaza, through a crack in the floor by a pipe protruding from the ground
  • Look toward the Prison Entrance from the Recreation Yard and the image may spawn on some rocks
  • On the same bridge in the Recreation Yard, look past the barbed wire and it can spawn behind it

To see it, you need to look through your Spectral Shield. When you find the Spectral Image, throw the Hell’s Retriever at it. This will temporarily remove the wonder weapon from your inventory. Now you need to wait till the next hell hound round, which will spawn a Spectral Dog. Equip your Spectral Shield again and start searching the entire map for the dog. The only clue you have is that you can see the paw prints it leaves through your shield vision.

When you find the Spectral Dog, shoot it with a Spirit Blast. You can now go and grab the Hell’s Redeemer from the same place you got the Hell’s Retriever - use the fast travel system and pick it up in the fiery tunnels.

Obtaining the Spoon

When you’ve got the Hell’s Retriever, you need to get the next wonder weapon. Despite it literally just being a spoon, unfortunately you won’t be eating any ice cream. The Spoon is a wonder weapon that replaces your melee weapon and is much more powerful than the knife… somehow.

To get the Spoon, head to the Warden’s Office. There’s three pillars - equip your Spectral Shield and you’ll see three spectral numbers. Take note of the numbers from the closest to furthest away. Make sure you’ve got a charge of your Spirit Blast and head to the bottom of the Citadel Tunnels where you’ll find a number pad. Shoot it with the Spirit Blast to activate it and input the three numbers you had in order.

Somehow, those three numbers will cause the enormous locked elevator to fall from where its hanging. It’ll land in the water below and the Spoon will float away. Make your way out to the Docks and there should be a power gauge down there. Shoot it with another Spirit Blast to activate the crane.

When the crane finishes moving, throw your Hell’s Retriever at the hanging net with a skeleton in. The Spoon will fall out of the net and land on the wooden crate by the edge of the dock. Pick it up and you’ve got a slightly better melee weapon that deals one-hit-kills for the earlier rounds.

Upgrading the Spoon to the Golden Spork

For this step, you need to have already obtained the Blundergat and upgraded it to either the Magmagat or the Acidgat. We’ve covered that in the next step below, so revisit this when you’ve done that.

If you want an incredibly powerful melee weapon that kills zombies in one hit until round 34, upgrade the Spoon to the Golden Spork. Make your way to the Infirmary and you’ll find an empty bathtub. Place the Spoon inside then go to the roof and keep the Pack A Punch machine company for a while.

With either the Magmagat or the Acidgat, you need to kill zombies on the roof. This will slowly start to fill the bathtub in the Infirmary up with blood. When the bathtub is eventually full, interact with it to drain all the blood away and you’ll see the Spoon has vanished.

Go down to the Recreation Yard and up the path to the Catwalk. Look to the enormous water tower on your right. There’s four hinges on the water tower that you can shoot off, although to hit them all you may need to look at the water tower from different angles. When all four have been broken off, the water tower will crumple. Go back to the Catwalk and throw your Hell’s Retriever at the base of the water tower and it should come flying back to your hands with the Golden Spork. Happy meleeing!

Obtaining the Blundergat

It’s possible to obtain the Blundergat via the Mystery Box, for the small price of 950 points. Of course, this isn’t reliable in any way so while you could get it on your first go, it may also take you 50 goes. Thankfully, you can also obtain the Blundergat for free.

With the Spectral Shield equipped, you need to search for and hunt down five Spectral Skulls. Thankfully, these all spawn in the same place each game so you don’t need to check multiple locations for each one:

  • Opposite the Library entrance, inside a cell on C-D Street
  • On the third wooden pole from the left in the water at the Docks
  • To the right of the Pack A Punch machine on the Rooftop, a skull should be on a wooden crate
  • On top of one of the poles in Eagle Plaza
  • Part of the way up the metal staircase in West Grounds

To pick up all of the skulls, simply throw your Hell’s Retriever at them. We told you it comes in handy! After you’ve got them all, make your way to the Warden’s Office and you should be able to grab the Blundergat from on top of the desk.

Upgrading the Blundergat to the Magmagat

The Magmagat is the fiery version of the Blundergat. Firing it at the floor leaves behind molten puddles which damage any enemy that walks across them, meaning it’s a fantastic weapon for the later rounds. To upgrade it though, you need to jump through a few hoops.

As soon as you pick up the Blundergat off the desk, head to the fireplace and place the Blundergat in there. Kill zombies inside the Warden’s House and they will drop essence. Walk over the essence to pick it up and the three skulls above the fireplace will start to fill up. When all three are flaming blue, interact with them to deposit the essence and the Blundergat will come out of the fireplace as the Tempered Blundergat.

As soon as you pick it up, a time trial will start. Make sure you do not fire the weapon and use your other gun instead for any zombies you kill. You need to race against time and interact with six flaming blue barrels in this order:

  • Eagle Plaza
  • Michigan Avenue
  • Times Square
  • Recreation Yard
  • West Grounds
  • New Industries

When you reach New Industries and interact with the barrel there, interact with the compactor machine by the side and two spectral ghosts will appear. Let them do their thing with the machine and it will give you the Magmagat in return. Pack A Punch it for the Magmus Operandi, an incredibly powerful gun that will kill almost every enemy in just a few hits.

Note that if anyone else wants to upgrade their Blundergat to the Magmagat from this point onwards, they just need to interact with the compactor in New Industries. They don’t have to do the time trial themselves.

Upgrading the Blundergat to the Acidgat

If you’d prefer the poison version of the weapon known as the Acidgat, you need to search for some more parts. Again, these don’t actually have random spawn locations so you should be able to pick them all up from the same place every game:

  • The first part is in the Transverse Tunnel, on the floor by the right-hand wall near a wall-buy.
  • Next, head to Sally Port. In one of the rooms is a table with a skull and a morse code machine. Remember this morse code machine because you’ll need it later down the line but for now, grab the third object on the table which is the second part for the Acidgat.
  • The Infirmary is where you’ll find the third part. In the corner of the room, near the path to the Rooftop is a cabinet. Interact with it and the Warden’s Key will open it.

With all three parts, head to a workbench to build the Acidgat - either on the Docks or Cell Block Third Floor. If you’ve already got the Magmagat you can exchange it for the Acidgat. Pack A Punching it will create the Vitriolic Withering which, as you’d expect, is very powerful.

How to earn free Monkey Bombs

The final thing you’re going to want to do before cracking on with the main Easter egg is obtain Monkey Bombs. Now these can come from the Mystery Box so if one of your team is lucky enough to have got them already, you can skip this step. If you haven’t got them so far though, then you’re going to want to follow these steps.

Note: Having Monkey Bombs will replace the Hell’s Retriever in your equipment slot so make sure someone else is grabbing these, as you’ll have to go underground to pick up the Hell’s Retriever again afterwards.

On the bottom floor of C-D Street, there is a zombie window that overlooks the very centre of the cell block. You’ll see it has caved in and of course, the area is inaccessible. Just before the crater is a stone statue of a Monkey Bomb. Ensure your specialist weapon has reached level two then kill as many zombies as you can with it by the monkey statue. The statue’s hat will begin to fill with zombie souls. When it turns red, shoot it and it will levitate then vanish. It’s popped off to Richtofen’s Laboratory - the room you spawn in. You can now pick up free Monkey Bombs from the teleporter pad by the typewriter.

Making a Brutus open the Warden’s Ritual Chamber

Now you’ve done everything above, it’s time to get started on the main Easter egg. By this point, you ideally want to be at about wave 10 or lower. This map becomes seriously tough, so getting everything done as early as possible is crucial.

First, you need to make a Brutus spawn. These are the big chaps with helmets that take one hell of a beating. Can’t find one? There’s a way to force a Brutus to spawn but you can only do this once per game, so ensure nobody else has already done this. Head to the number pad at the bottom of Citadel Tunnels, shoot it with a Spirit Blast to activate it, then enter “666”. This will spawn a Brutus right next to you.

Bring it over to the Warden’s House. At the top of the stairs is a completely blank wall on your left. Guess what? It’s hiding a secret door. With the Spoon or Golden Spork as your melee weapon, hit the wall and it should leave a mark. With the Brutus hot on your tail, throw down a Monkey Bomb in front of the wall. The Brutus should become attracted to the bait and he’ll perform a ground pound. If done correctly, the wall to the left will blast open, revealing a hidden Warden's Ritual Chamber.

Go inside and interact with the lever by the electric chair. Next, pick up the red stone on the table and head back down to Richtofen’s Laboratory.

Chasing the Spectral Bird

In Richtofen’s Laboratory, there’s a map on the wall. Interact with it to place the red stone on the map, then look on the floor for the Kronorium book and interact with that. A Spectral Bird will fly out of the window toward the main Alcatraz prison. This stage can get infuriating, as you essentially have to track down that bird.

It can spawn pretty much anywhere on the map. It can be in every single room, each with multiple spawn points. You can only see the bird through your Spectral Shield though, so every new room you go in, you’ll need to equip it and scan the room. The only help you get is that when you do equip your Spectral Shield and zoom in, the bird will make a noise that helps you pinpoint its location.

When you find the bird, shoot it with a Spirit Blast. It will fly off and you have to do the same thing again next round. And the round after that. The next time you look for the bird, it will now be an orb and you’ll be able to hear a man crying in the background. Before you shoot the orb, you need to do two things:

  • Make sure there is nobody in the nearby vicinity. This step can bug out and break the Easter egg for the entire game. Get everyone else in your game to leave the area and kite zombies in different locations.
  • Head down to the number pad at the bottom of the Citadel Tunnels and input “872”. It’s the same three numbers every game. When you input those numbers, a Zombie Blood Pack will spawn. Grab it and head back up to the orb.

Look at it quickly with your Spectral Shield and it should now be a bird again. As quickly as possible, throw your Hell’s Retriever at the bird instead of shooting it with the Spirit Blast. If you do it to slow, the bird will fly off and you’ll have to find it again next round. You’ll know you’ve done it correctly because the Kronorium will appear. Interact with it and you’ve completed the Spectral Bird step of the Blood of the Dead Easter egg.

The Five Trials

Like IX and Voyage of Despair, there’s a series of trials you have to complete in Blood of the Dead. You don’t get whisked away to an alternate reality for these though - you have to complete them with all the normal zombies swarming you. Some of these are incredibly tough and will require a lot of persistence, along with a couple of players kiting zombies elsewhere on the map to ease the burden on the players completing the objectives.

To kick off the trials, head back to the Warden's Ritual Chamber in the Warden’s House. Interact with the electric chair to place the Kronorium and the pages will start flipping non-stop. Interact with it again, then equip your Spectral Shield. You’ll see three numbers - take a mental note of them. You’re going back down to the number pad in the Citadel Tunnels to input them.

Doing this will cause the lighthouse beam to move and shine at a specific location. Each location represents a challenge. Before we get on to the specific locations and challenges, whenever you approach the location the beam is pointing at, make sure you’re firing a Spirit Blast at the red portal to start the challenge. After you complete each one, you also need to revisit the Warden's Ritual Chamber and take down three more numbers from the Kronorium, then input them each time into the number pad.

The order you receive these challenges is completely random and if you fail it, when you get more numbers and input them again, you could either get the same challenge again or a completely different one. Without further ado, here are the five Blood of the Dead trials.


One location the lighthouse beam can point to is the Showers. When you get there and you’ve shot a Spirit Blast at the red portal, you’ll be able to see a Spectral Zombie playing the banjo. This is one of the stranger trials without a doubt. He’ll play the banjo for a few moments before holding it out for you. Interact with the Spectral Zombie to take the banjo off his hands and carry it on your back. Blue circles will appear on the ground. Stand in them and kill zombies while the banjo is on your back to collect zombie souls. Note that if you’re outside of the circles with the banjo on, you’ll start to slowly take damage.

Do this a few times and when you give the Spectral Zombie his banjo back, he’ll vanish and leave behind a red stone for you, much like the one you’ve already placed on the map in Richtofen’s Laboratory. Head back to the Warden's Ritual Chamber to get more numbers and start the second trial.


Head to the Docks and Spirit Blast the portal, then make your way over to the Warden’s House. There’s a lamp flashing in the house which is emitting morse code. Take note of the code until it starts to repeat itself, then head through the Warden’s Office into Sally Port, the room opened by the Warden’s Key which contains the Acidgat part.

You need to enter the morse code in the machine on the table that we mentioned earlier. Dots are a quick press of the button, while dashes are longer holds (approximately three seconds). If you get it wrong, you’ll heard the Warden laugh and you can start over. You’ll know when you’ve done it correctly because your character will confirm it and you won’t be able to interact with the machine anymore.

Next, head up to the Cell Block Third Floor and to the Gondola at the very end. Look off the edge of the Gondola into the ocean with your Spectral Shield and you should be able to see a Spectral Boat. Your character will comment on the boat, even if it’s quite tricky to make out.

Once you’ve done that, head to the Infirmary and look for a hospital bed with a skeleton on. Kill a zombie next to it and a Spectral Zombie should spawn when looking through your Spectral Shield. Spirit Blast it to make it visible to the naked eye then kill a few more zombies and the Spectral Zombie should start following you. Your goal is to escort the Spectral Zombie all the way to the Gondola, then ride the Gondola down to the Docks. Approach the portal and the Spectral Zombie will disappear, leaving another red stone in its wake. Pick it up and get ready for the next challenge.

Power House

Once you’ve been back to the Warden's Ritual Chamber and entered four more numbers in the number pad, if the lighthouse beam is aiming at the Power House by spawn, head there and spirit blast the portal. You then want to make your way to the opposite side of the map, to Building 64, where the second power switch can be found. 

Notice the sparking generator in the corner of the room. Interact with it and the lights in the room will shut down. This will trigger a game of Simon Says. There’s five rounds in total: for the first round, one machine will light up. When the light goes out, interact with it and the second round will start. Two machines will light up; interact with them in order and so on until you’ve completed all five rounds of Simon Says.

When all five rounds are finished, lights will remain turned on above three of the machines for approximately five seconds. Each one of these will have a symbol attached to the bottom on some paper. This cheat sheet from the /r/CODZombies subreddit is a handy way to remember which symbols you got as you just have to remember the corresponding numbers rather than draw the symbols themselves.

Before you leave and move on to the next step of this challenge, approach the shelf in the middle of the room with a skull and six candles on. There’s also a punch card - pick this up because you’ll need it to move on.

Head to Model Industries - the room above Richtofen’s Laboratory in the West Grounds and insert the punch card into the machine here. This will turn on monitors in the room, each displaying the six symbols from Building 64 - three of which you should have remembered on the cheat sheet as yours. Find the monitors displaying your symbols, then pay attention to the next symbol those monitors show. They will correspond to one of the symbols on the second part of the aforementioned cheat sheet. Remember the number for each of those symbols, then head on down to the Power House where you initially started this challenge.

Equip your Spectral Shield and look toward the machine surrounding the first power switch you interacted with at the very start of the game. There’s another Spectral Zombie slowly meandering between the levers attached to each of the machines, pulling each one in turn. Below each lever is a symbol. Find the right levers for your three new symbols you’ve got noted down, then as the Spectral Zombie approaches the lever for your symbol, shoot him with your Spirit Blast. He will become visible to the naked eye and turn the lever, before turning spectral again. Do this for all three of your symbols and after the Spectral Zombie pulls the third lever, he will disappear and drop another red stone on the floor. Pick it up and head back to the Warden's Ritual Chamber to grab your next challenge.

New Industries

This challenge is without a doubt the toughest one to complete. You and your teammates want to have as many Spirit Blast charges in your Spectral Shield as possible, because you’ll be using them a lot. Head to New Industries near spawn and fire a Spirit Blast at the red portal to start the challenge.

From there, cross the Recreation Yard and go into the Library to the right of the Cell Block Entrance. Kill a zombie and another Spectral Zombie will spawn, one that you can only see through your Spectral Shield vision. Fire a Spirit Blast at it to make him visible then start using your key to drain his health as much as possible. Your goal is to turn this Spectral Zombie completely red before he makes it to the New Industries building.

The reason this challenge is so tough is because this guy has a lot of health. You also need to constantly Spirit Blast him to make him visible, which means having to find and kill zombies with the key takes away precious seconds you could be draining his health away. There’s also the fact that you’re likely to be in round 15+ by this point so the game starts to get trickier and this challenge can be infuriating.

One trick we know about is to stand in front of the Spectral Zombie so he can’t actually get past you while you drain his health. It’s easiest done on corners and may be necessary to get him weak enough before he reaches New Industries.

When he does reach the New Industries door, if you’ve got him bright red, head inside and activate the trap in the very middle of the room. When he passes through, the trap should finish him off and a red stone will drop in the middle. Pick that up and get ready for the final challenge, which is another escort mission.

Michigan Avenue

When you’ve got the lighthouse pointing toward Michigan Avenue, head to the end where the entrance to the Citadel Tunnels is and Spirit Blast the red portal for the final time. Get all players to move to the Cafeteria then kill a zombie inside. Another Spectral Zombie will spawn, visible only through your Spectral Shield. Spirit Blast him and he will start his journey.

You literally just have to defend him, the opposite of the New Industries trial. Kill all the zombies before they can damage him on his route. You’ll notice a lot of other Spectral Zombies cheering him on from inside their cells which is a neat touch. More zombies than usual will spawn during this round which can make it difficult, but as long as you take advantage of a fully upgraded specialist weapon and the Magmus Operandi or Vitriolic Withering, you should be able to protect your ghostly friend.

Eventually, he’ll make it to the red portal at the end of Michigan Avenue and drop another red stone. Pick it up and finally, you’ll have completed all of the five trials. Do note that if you failed any of the challenges at any point, you will only have to re-do that one again. Any already completed ones up to that point will stay completed.

Escaping the Warden’s clutches

Now you’ve done all five trials, prepare yourself for the final boss fight. Make sure your specialist weapon is fully upgraded, you’ve got a Pack A Punched and upgraded Magmagat or Acidgat, and you’ve bought all the perks. Head down to Richtofen’s Laboratory and interact with the map to place all five red stones on the map.

Make your way back to the Warden’s Ritual Chamber and interact with the corpse in the electric chair. This will commence a cutscene where the Warden will knock you out and you’ll be teleported to the cells. At the end of the cutscene, the Spectral Bird will make a fleeting appearance, freeing you from the cells. Grab another Spectral Shield from the workbench right next to you then look round the corner and you’ll see the Spectral Bird floating in a doorway. Interact with the sack beneath the bird and you’ll receive all of your weapons and equipment back, since the Warden took them off you.

Follow the bird out of Alcatraz and kill the Warden that stands in front of you. Keep following the bird through the Recreation Yard and back to the West Grounds. In front of you, the Warden will reappear again and go through a mini-animation before some more Spectral Zombies appear and start fighting the now-oversized Warden. When they leave, pick up the final red stone that appears beneath them. Go into Richtofen’s Laboratory, put the stone on the map and the final boss fight will be ready.

Final boss fight

Official Call of Duty®: Black Ops 4 Zombies – Blood of the Dead Trailer

It was about noon. I just woke up, took a shower and was now walking around the kitchen completely naked, making coffee and frying eggs. In general, as a rule, I sleep in the summer and walk around the apartment naked when I am alone. Then the doorbell rang. They did not ring the intercom, but the doorbell.

Of dead blood the

a lot of dust particles appeared, probably thousands or millions. And they began to take shape. Some sounds began to approach.

GUÍA COMPLETA: Blood of the Dead [HD]

He took his finger out of his mouth and stuck it in her pussy again. Luda felt that she was about to finish. - Fuck me !!. - Oh, you bitch, you still call me a whore ??. - he pulled the button on his jeans with force and it came off.

Now discussing:

Today was a good day for me and I was full of self-confidence. I go to the door of the pulpit. Knock.

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